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Should this thread contain open spoilers?

  • Yes

    Votes: 1,406 73.4%
  • No

    Votes: 510 26.6%

  • Total voters
    1,916
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The Last One

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Oct 25, 2017
10,585
And BTW this is a Nomura game, so we can count on tons and tons of cutscenes, if the game was actually 20 hours long we would be talking about 12 hours of actual gameplay more or less.
 

Xenosaga

Member
Oct 27, 2017
11,987
As for visual works pre-rendered CG... so far we have seen
-the opening sequence
-Midgar upper plate that is showing at gameshows
-the 2015 Cloud/Barret walking (Nomura said that was part of longer scene that is in the game)
and we can expect ending to have CG cutscene... as well as possible secret movie.
I do expect more inbetween of course.
 

ultima786

Banned
Oct 28, 2017
1,711
I'm guessing 30 hours. I think that'll be totally cool. I think to expect more than that for such a high-production game, especially one that seems to only have had 3-4 years of straight development... I think that'll work out ok! I'm praying.
 
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ArkhamFantasy

ArkhamFantasy

Member
Oct 25, 2017
13,550
Alot of people are just having a really tough time separating this game from the original.

"The midgar section in the original is short, so this game must be short"

Rather than the more logical "SE said this is as long as FFXIII and SE doesnt make short RPGs".
 

Xenosaga

Member
Oct 27, 2017
11,987
Alot of people are just having a really tough time separating this game from the original.

"The midgar section in the original is short, so this game must be short"

Rather than the more logical "SE said this is as long as FFXIII and SE doesnt make short RPGs".
I think it also depends on what people view as "short"

I personally thought FFXV's main story was short, but it's not really considered as short game. KH games are also a bit on the shorter side as well. I consider average JRPG story to be 30~40 hour minimum, so if it's 20~30 hours I might consider it short in JRPG sense. It obviously also depends on people's play style as well.
I don't think when people say short, people are saying 10 hour short game or something like the original's Midgar section.... at least people who are following the game.
 

Deleted member 721

User-requested account closure
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Oct 25, 2017
10,416
kh3 has 47 minutes of CGI and its 1 disk

how long to beat
  • Main Story
    28½ Hours
  • Main + Extras
    38½ Hours
  • Completionist
    61½ Hours
So i expect a longer game with even more CGI
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,284
Midgar, With Love
I think it also depends on what people view as "short"

I personally thought FFXV's main story was short, but it's not really considered as short game. KH games are also a bit on the shorter side as well. I consider average JRPG story to be 30~40 hour minimum, so if it's 20~30 hours I might consider it short in JRPG sense. It obviously also depends on people's play style as well.
I don't think when people say short, people are saying 10 hour short game or something like the original's Midgar section.... at least people who are following the game.

I know exactly what you mean. FF main stories aren't as long as they used to be. XIII was the same way. People say, "XIII is long as hell! I clocked over 100 hours!" OK, and that's fair, but also, how many turns in the plot occurred relative to something like VII or Tactics? How much time was actually dedicated to the story, and how much was a battle-thon or people trying to Platinum the game? It's a lot shorter than several earlier Final Fantasies. XV is the same way. Sure, you can spend a ton of time perfecting the game, but if you break it down by how much happens in the story and how much time is dedicated to it, it's pretty short by FF standards.

Anyway, here's my guess for FFVII-1:

Critical Path (Main Storyline): 20-25 hours
Critical Path with Sidequests: 30-35 hours
Completionist File: 60 hours

In short (ha), I'm not expecting a game with the length of the original's Midgar section -- that would be ridiculous -- but I'm also taking Square's claims with a grain of salt, too.
 

Turin

Member
Oct 27, 2017
5,462
Regardless, if ever there was a game that I'm going to take my sweet fucking time with, it's this one. I'm doing all the things.
 
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ArkhamFantasy

ArkhamFantasy

Member
Oct 25, 2017
13,550
I think it goes without saying that if you skip a bunch of the game, the game wont be as long as some others.

Theres no logical reason to believe this game wont be 30+ hours plus another 20 or 30 hours worth of optional content.
 

Xenosaga

Member
Oct 27, 2017
11,987
Considering how there will be many dialogue choices that lead to different dialogue outcome, even small events..... might need to make multiple save spots or even multiple playthroughs...
 

doodlebob

Member
Mar 11, 2018
1,401
I think it goes without saying that if you skip a bunch of the game, the game wont be as long as some others.

Theres no logical reason to believe this game wont be 30+ hours plus another 20 or 30 hours worth of optional content.
It's only been 2.5 years since SE announced that they'd be moving this game in-house. They might be reusing a lot of what CC2 did, but it's completely logical to think a lot of it was scrapped.

FFXV was rebooted and released in 3.5 years. When FFVII Part 1 releases, it'll be less than three years since the announcement of SE moving to internal development.

We've also yet to see any bit of exploration that's new. More or less, what we've seen in the footage lines up with exactly what was shown in the original. There's been like one new standard enemy (and no random encounters to add to the playtime), one or two new bosses, Keepers of Fate stuff, and more boss fights with the Turks. There isn't a part in the game that we can assume adds a substantial amount of playtime outside of fleshing out what's there from the original.

If you play through Midgar in the original, it would take around 7/8 hours. There are absolutely logical reasons to assume that the game won't be 30+ hours and 30 hours of additional content. Even if this game had a proper four-year development, I wouldn't expect it to take 30+ hours to critical path through the main story. At some point enough is enough, and I really don't think the retelling of the Midgar arc in the game needs to take up an insane amount of time.

You can take what SE's saying at face value, or you look at the development time, what's been shown off, and the source material. You also have to remember that SE pulled the comparison to the XIII trilogy almost four years ago, and things clearly changed since then as they brought the game in-house.
 
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discotrigger

Member
Oct 25, 2017
561
I'm surprised at these estimates. Based on what we've seen, I personally think they're going for quality over quantity. I would be surprised if it takes more than 20 hours to beat at a moderate pace.
 
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ArkhamFantasy

ArkhamFantasy

Member
Oct 25, 2017
13,550
It's only been 2.5 years since SE announced that they'd be moving this game in-house. They might be reusing a lot of what CC2 did, but it's completely logical to think a lot of it was scrapped.

FFXV was rebooted and released in 3.5 years. When FFVII Part 1 releases, it'll be less than three years since the announcement of SE moving to internal development.

We've also yet to see any bit of exploration that's new. More or less, what we've seen in the footage lines up with exactly what was shown in the original. There's been like one new standard enemy (and no random encounters to add to the playtime), one or two new bosses, Keepers of Fate stuff, and more boss fights with the Turks. There isn't a part in the game that we can assume adds a substantial amount of playtime outside of fleshing out what's there from the original.

If you play through Midgar in the original, it would take around 7/8 hours. There are absolutely logical reasons to assume that the game won't be 30+ hours and 30 hours of additional content. Even if this game had a proper four-year development, I wouldn't expect it to take 30+ hours to critical path through the main story. At some point enough is enough, and I really don't think the retelling of the Midgar arc in the game needs to take up an insane amount of time.

You can take what SE's saying at face value, or you look at the development time, what's been shown off, and the source material. You also have to remember that SE pulled the comparison to the XIII trilogy almost four years ago, and things clearly changed since then as they brought the game in-house.

I'm not trying to sound like a jerk, but the things you're talking about aren't logical.

1.Using trailers to try and guess the length of a game?
2.Using wild guesses to the games actual development times, which isn't relevant anyways
3.Bringing up the original despite the fact that it's a completely new game that has almost nothing in common mechanically
4.Assuming Square Enix is lying/ommitting the fact that the game is substantially shorter than they promised and they're just not going to bother correcting the record.
5.Ignoring Square Enix's 30+ year history of consistently making 30+ hour RPGs.
 

Scuttlefluff

Banned
Oct 28, 2017
1,383
So I played this in London today (EGX)

Loved it! That fifteen minutes went by so damn fast. Graphics are beautiful, character switching is AMAZING and exactly what FFXV needed. I did a Limit Break with Barret called Fire in the Hole, but not Cloud. I had to heal a few times and Barret ran out of MP because I was spamming his Thunder, but there were Ethers in the inventory. I completely forgot about Guard until the end of my time, so lol, no idea how important it is to the battle's flow. Switching back and forth is real smooth and gives it the feel of a party system.

Characters talk a LOT and there was some screen tearing in the normal exploration parts, but all in all it was a very satisfying slice. Game was smooth with beautiful control and just walking around felt satisfying. Music is God-tier.

Oh and the scorpion fight is quite fast. There were copious ladders to climb down beforehand (although you can slide down with L3) and the cutscenes couldn't be skipped, yet I still managed to ALMOST (but not quite) beat the thing in 15 minutes. I almost got 'im.
 
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doodlebob

Member
Mar 11, 2018
1,401
I'm not trying to sound like a jerk, but the things you're talking about aren't logical.

1.Using trailers to try and guess the length of a game?
2.Using wild guesses to the games actual development times, which isn't relevant anyways
3.Bringing up the original despite the fact that it's a completely new game that has almost nothing in common mechanically
4.Assuming Square Enix is lying/ommitting the fact that the game is substantially shorter than they promised and they're just not going to bother correcting the record.
5.Ignoring Square Enix's 30+ year history of consistently making 30+ hour RPGs.

Using trailers to guess the length of the game is perfectly reasonable. It's how these predictions have always been made in the first place. Not to mention we know how the story progresses in these trailers since we have the original to compare it to, and they haven't shown a section where we can assume adds a big playtime. The only part that looks like it could is the upper plate CG, and even then it's just CG and we've yet to see any gameplay of that.

Game development times are absolutely relevant if they're pressured to get the game out in a certain period of time like they were with FFXV. FFXV was unpolished all over the place because of its short dev time for such a massive game. It wouldn't be a surprise if FFVII is a 20-25 hour story linear game if they want to have amazing and consistent quality throughout.

Mechanically? Absolutely, the game is entirely different. With what we've seen with the story though, besides the Keepers of Fate stuff and the new SOLDIER character, it's been the same. And I'm assuming that the Keepers of Fate stuff isn't long as they're just being introduced, and the SOLDIER character just appears to be a miniboss. Midgar's story in the original FFVII took 7/8 hours to complete, and if this game strongly adheres to that, I really don't see it going past 20-25 hours. The first bombing run in the original took about half-an-hour, and in the remake, it looks to take over an hour based on Max's impressions. That's how I see most of the original story being scaled out.

SE said that it would be structured like the XIII trilogy, but they said that four years ago when we had just seen the game for the first time. The game has since taken a tumultuous turn from being developed externally to being brought in-house. Recently, Kitase has said that he doesn't know how many games it could turn out to be. These things are fluid, and I really don't think what they said four years ago can be taken at face value.

SE has a history of developing 30+ hour RPGs, but a big reason they're splitting this game up into parts is to make the workload more manageable. SE also has a history of developing a 20 hour RPG that's heralded as the greatest RPG of all time.

He does? Most of the games he's responsible of have, like, 3 pre-rendered movies overall (intro, endgame & epilogue) & the rest is real-time.
I think it's fair to assume there'll be more than FFXV. FFXV had like 8 minutes worth of pre-rendered/CG scenes. And I'm pretty sure Kindgom Hearts 3 had a lot of pre-rendered stuff using the game's engine like with Let It Go. There was a thread with proof of that as they used a trial version of rendering software.
 

The Last One

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doodlebob

Member
Mar 11, 2018
1,401
Waaait... This footage is longer than the demo from the conventions. Where is this from?

It's from the TGS live stage playthrough.

Kingdom Hearts III had less than an hour of pre-rendered stuff out of almost 9 hours of cutscenes.
That's still a lot man. I'm comparing it to FFXV. That's what the original post (and the post you quoted) used as a reference with regards to file size.
 

The Last One

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10,585
That's still a lot man. I'm comparing it to FFXV. That's what the original post used as a reference with regards to file size.

What I mean is even with an hour of CGs KH III still need less than 40GBs of storage while it was a 30+ hours game. Expecting VII Remake to be less than that while having the same amout of cutscenes (~9 hours) doesn't seen right. But in the end, who knows? We will have to wait for more info.
 

Famassu

Member
Oct 27, 2017
9,186
It's only been 2.5 years since SE announced that they'd be moving this game in-house. They might be reusing a lot of what CC2 did, but it's completely logical to think a lot of it was scrapped.
IIRC Maximilian's impressions of the lengthier press-only demo seem to imply that pretty much everything we saw from the CC2 build of the game has been kept about as is outside of changes to character models and maybe other small adjustments to, like, lighting or such (at least stuff that fit within the Bombing Mission intro, some of the stuff from the initial trailers was from further on so we don't know about that yet). That could indicate not much has been scrapped.



FFXV was rebooted and released in 3.5 years. When FFVII Part 1 releases, it'll be less than three years since the announcement of SE moving to internal development.
To be fair, FFXV was a completely new game with a ton of baggage (condensing the "Versus Epic" into a single game & some extra material) and they had to work with the still unfinished at the time Luminous engine, which definitely hindered its development vs FFVIIR having the very fleshed out UE4 to use from the start. It seems to have been kind of a living monster of a multimedia project that they didn't quite know what its final shape would be until quite late into the project. There also seems to have been a whole lot of work that went unused. If they've used their time better with FFVIIR, there might not be as much time wasted on stuff that won't even be in the game and as such the game could have a hefty amount of content despite whatever went down with CC2 and how much it might've affected development.
 

badcrumble

Member
Oct 25, 2017
3,734
I know exactly what you mean. FF main stories aren't as long as they used to be. XIII was the same way. People say, "XIII is long as hell! I clocked over 100 hours!" OK, and that's fair, but also, how many turns in the plot occurred relative to something like VII or Tactics? How much time was actually dedicated to the story, and how much was a battle-thon or people trying to Platinum the game? It's a lot shorter than several earlier Final Fantasies. XV is the same way. Sure, you can spend a ton of time perfecting the game, but if you break it down by how much happens in the story and how much time is dedicated to it, it's pretty short by FF standards.

Anyway, here's my guess for FFVII-1:

Critical Path (Main Storyline): 20-25 hours
Critical Path with Sidequests: 30-35 hours
Completionist File: 60 hours

In short (ha), I'm not expecting a game with the length of the original's Midgar section -- that would be ridiculous -- but I'm also taking Square's claims with a grain of salt, too.
I could see all that being the case; we still know next to nothing about sidequests, about new content, or about the game's growth system (which is obviously very similar to the original game but also clearly not identical). We know that it'll be possible to backtrack in ways that it wasn't before, but we don't know *how* that will work or where you'll be able to visit in the endgame.
 

snausages

Member
Feb 12, 2018
10,359
SE has a history of developing 30+ hour RPGs, but a big reason they're splitting this game up into parts is to make the workload more manageable. SE also has a history of developing a 20 hour RPG that's heralded as the greatest RPG of all time.
This is kind of the contradiction for me. Can we have a massively fleshed out version of Midgar with a ton of unique stuff to see and do but at the same time still say things like "VII is too big to remake as one game"?

Like if VIIr part 1 is a very big game with a massively expanded Midgar then there needs to be a lot of asset re-use surely. Because otherwise I'm not sure of what problem they are solving here if this game is still humongous.

Alternatively the real issue is just that they want to do an open world VII but they had to do Midgar first as it's own thing or something. They are very different parts of VII so it makes sense in that respect.


As for the 2 BD stuff I assume that's just the way things are now with 4K and photoreal games.
 

Deleted member 721

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Oct 25, 2017
10,416
This is kind of the contradiction for me. Can we have a massively fleshed out version of Midgar with a ton of unique stuff to see and do but at the same time still say things like "VII is too big to remake as one game"?

Like if VIIr part 1 is a very big game with a massively expanded Midgar then there needs to be a lot of asset re-use surely. Because otherwise I'm not sure of what problem they are solving here if this game is still humongous.

Alternatively the real issue is just that they want to do an open world VII but they had to do Midgar first as it's own thing or something. They are very different parts of VII so it makes sense in that respect.


As for the 2 BD stuff I assume that's just the way things are now with 4K and photoreal games.
kh3 is also 4k and its 1 bd
 

Arta

Banned
Oct 27, 2017
8,445
So I played this in London today (EGX)

Loved it! That fifteen minutes went by so damn fast. Graphics are beautiful, character switching is AMAZING and exactly what FFXV needed. I did a Limit Break with Barret called Fire in the Hole, but not Cloud. I had to heal a few times and Barret ran out of MP because I was spamming his Thunder, but there were Ethers in the inventory. I completely forgot about Guard until the end of my time, so lol, no idea how important it is to the battle's flow. Switching back and forth is real smooth and gives it the feel of a party system.

Characters talk a LOT and there was some screen tearing in the normal exploration parts, but all in all it was a very satisfying slice. Game was smooth with beautiful control and just walking around felt satisfying. Music is God-tier.

Oh and the scorpion fight is quite fast. There were copious ladders to climb down beforehand (although you can slide down with L3) and the cutscenes couldn't be skipped, yet I still managed to ALMOST (but not quite) beat the thing in 15 minutes. I almost got 'im.
Thanks for the impressions! I'm really stoked to play this.

How was the frame rate in the demo? And was the character switching instantaneous no matter what your character was doing, or do you have to wait till they finish a sword swing etc (like Nino Kuni 2)?
 

Scuttlefluff

Banned
Oct 28, 2017
1,383
Thanks for the impressions! I'm really stoked to play this.

How was the frame rate in the demo? And was the character switching instantaneous no matter what your character was doing, or do you have to wait till they finish a sword swing etc (like Nino Kuni 2)?

Didn't see any real huge frame rate dips although as I said, performance in exploration wasn't perfect, but then I'm not the best person for noticing that. Switching seemed instantaneous to me, but you couldn't switch BACK from a switch too quickly, or there's a moment of the game sort of going "huh?"
 

snausages

Member
Feb 12, 2018
10,359
Yeah I did the double switch thing a lot. Feel like they could do with an audio cue or something to tell you when it happens
 

Normanski 2.0

Member
Nov 21, 2017
3,269
I got the privilege of playing the E3 demo twice at EGX today. Square's got this :)

the movement reminds me of KH (the camera and using circle to dodge, triangle for opening chests). Did a bit of spamming with thunder to take out the scorpion but beat it just before my time was up.

It takes a bit of getting used to but after the first few battles it becomes intuitive (I didn't really have to think about it on the second go).
 
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Normanski 2.0

Member
Nov 21, 2017
3,269
Didn't see any real huge frame rate dips although as I said, performance in exploration wasn't perfect, but then I'm not the best person for noticing that. Switching seemed instantaneous to me, but you couldn't switch BACK from a switch too quickly, or there's a moment of the game sort of going "huh?"

yeah the switch can be have the odd little moment but it wasn't an issue. Frame rate was great to me, didn't notice any problems :)
 

ultima786

Banned
Oct 28, 2017
1,711
Sad that there isn't more discussion and cool things happening on social media surrounding FF7:R. My hype is through the roof and nothing to satisfy the itch.
 
May 1, 2018
89
Every thread outside of this about this game turns to shit so fast lol, people really have no imagination about how this game can change
 

Lucreto

Member
Oct 25, 2017
6,645
More merchandise for the remake. Trading Arts figures.

46f45ae4ab4eccc1c7ad7a83d2abfb7d_248_KR.jpg


Not a good sign for Red or Yuffie in the first part. But maybe they announce another set after they are revealed with maybe the Turks.
 
Oct 31, 2017
14,991
Kingdom Hearts III had less than an hour of pre-rendered stuff out of almost 9 hours of cutscenes.

....and Final Fantasy VIII has less than an hour of pre-rendered cutscenes


Every FF has less than an hour of pre-rendered cutscenes


There's no FF where a majority of cutscenes are Visual Works stuff, it's always technically a very small minority of the cutscenes


Whats ur point
 

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,097
I don't think we're getting outside of Midgar in part 1 though.
No, but I think what Lucreto is getting at is that it's not impossible for Yuffie to appear in Midgar. The way she's written into the party in the original game isn't something sacrosanct that can't be changed, unlike, say, Red XIII's story.

I don't think it's going to happen, but hey, I think it'd be cool if it did.
 

DiipuSurotu

Banned
Oct 25, 2017
53,148
No, but I think what Lucreto is getting at is that it's not impossible for Yuffie to appear in Midgar. The way she's written into the party in the original game isn't something sacrosanct that can't be changed, unlike, say, Red XIII's story.

I don't think it's going to happen, but hey, I think it'd be cool if it did.
Sure, and Vincent could appear in Midgar too, the location of his coffin could be changed to anywhere. Not going to happen though.
 
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