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Should this thread contain open spoilers?

  • Yes

    Votes: 1,406 73.4%
  • No

    Votes: 510 26.6%

  • Total voters
    1,916
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Genesius

Member
Nov 2, 2018
15,462
Id rather have a more curated experience than open world for PT 2.

But I understand I am in the minority.

I'm with you.

People are misremembering the openness of the world in original VII as it is. The story took you from point to point extremely linearly and there were only a handful of reasons to ever go back to old locations, and those were primarily to get an ultimate weapon or something. They could rearrange those item locations very easily to keep the flow going.

I think people are mostly thinking about flying the Highwind or riding a gold Chocobo when they think of the open world. It'll be interesting to see how they do that, but there's no way they're dedicating Midgar-level resources to every town in the game. Nibelheim is maybe the second most important location in terms of story and that shit is one screen and the Shinra mansion in the original game.
 
May 26, 2018
23,988
I'm with you.

People are misremembering the openness of the world in original VII as it is. The story took you from point to point extremely linearly and there were only a handful of reasons to ever go back to old locations, and those were primarily to get an ultimate weapon or something. They could rearrange those item locations very easily to keep the flow going.

I think people are mostly thinking about flying the Highwind or riding a gold Chocobo when they think of the open world. It'll be interesting to see how they do that, but there's no way they're dedicating Midgar-level resources to every town in the game. Nibelheim is maybe the second most important location in terms of story and that shit is one screen and the Shinra mansion in the original game.

Yeah, the game had the possibility for exploration, which was great and should be kept, but it had a lot of linearity too. The overworld was to make the adventuring environment feel more real, to a degree. And in a story where the Planet is alive, it's cool to give it a "physical" presence as you play.
 

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
29,998
I do hope Wutai is a lot bigger. The city/country went to war with Midgar; it needs to look bigger than a tiny village.
 

ThatBoy

Member
Jul 10, 2019
10
I know I sound like a broken record but I really hope they don't just completely ditch materia or give it some kind of irrelevant backseat role in the combat. Perhaps expand on them, like by giving each materia further development/customization.
 

The Unsent

Member
Oct 25, 2017
19,418
I do hope Wutai is a lot bigger. The city/country went to war with Midgar; it needs to look bigger than a tiny village.
I think if it was about 4 episodes, Wutai will be mandatory since they'll put a lot more effort into expanding the forests and mountains and in this episode the terrain will change, like with the snowy northern continent being included as well and sea travel.
 

Brock2621

Banned
Dec 3, 2018
140
I know I sound like a broken record but I really hope they don't just completely ditch materia or give it some kind of irrelevant backseat role in the combat. Perhaps expand on them, like by giving each materia further development/customization.

It's less than a year to release, this would be a massive mechanical and narrative deviation from source material
 

signal

Member
Oct 28, 2017
40,182
AYSLLQo.png
 

Famassu

Member
Oct 27, 2017
9,186
I know I sound like a broken record but I really hope they don't just completely ditch materia or give it some kind of irrelevant backseat role in the combat. Perhaps expand on them, like by giving each materia further development/customization.
They've already confirmed that the Materia system is mostly the same as before. Some materia will be removed (or at least heavily reworked) because they don't necessarily work in an action RPG (stuff like "Exit", "Sneak Attack" and probably Double Cut), but they'll also add materia that will fit the action RPG-y combat.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
You dont want 40 hours of OLD Midgar. Nobody does, there's not enough content there. But this isn't OLD Midgar anymore, this is something new and different. You're not going to do the exact same story beats but at a slower pace, they're changing things up, expanding and adding.

The fact that people are still in the mindset of "It's going to take 40 hours just to do what it used to take 5 to do" is ridiculous to me. Shows just how close minded people are being about the remake.
This, i am willing to bet that sephiroth will fight Cloud at the end of this game. Not just an overglorified Rufus battle on top of shinra. I would not be surprised if we took Red XIII and had to hide out in Midgar with shinra troops everywhere. On top of flash backs and other content. and a lot more Turks. With that e3 trailer, we are definitely fighting sephiroth by the end of this game... .Even though it is "just midgar" and even though that is not what really happened in the original,
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
The 2 discs just mean it has a large data size. This doesn't necessarily mean a long game - it could mean a bunch of high-quality FMVs, or a lot of unique assets, or even just a lack of compression. In RDR2's case it was due to the game being long and detailed and loaded with a great number of custom assets, but this isn't guaranteed.

Like, did you know that while the original FFVII used 3 CDs to hold about 1.6GB of data, the actual game part was only 200MB? Each disc holds the 200MB game file plus FMVs, and the disc change points were decided based on the placement of the FMVs. For all we know, FFVIIR could be only a 20-30-hour game but with high-detail assets and 50GB of 4K FMVs (though I do think it'll be at least as long as FFXV).
true, but I think we are getting a meaty game regardless. Surely it cannot be a 10-15 hour thing. I think folks would riot if that is the case. It will be at least the length of FFXV me thinks.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
anyone else looking forward to this second part of this remake for PS5. Surely with nextgen, they can really make use of a big open world in this quality. I think it has the potential to feel like an exponential leap or something like XVs world on steroids. I am not going to get ahead of myself and imagine the airship, but it should be good.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
I agree, probably as long as that or XIII. I'm just saying that the disc size doesn't actually prove anything.
yeah, and if you ask me, i was slightly salty when i found out while playing that XV didnt include the FMVs shown during the 2013 -2015 previews. I love the visual works cgi scenes and intros and lengthy scenes during FF games. Even if it is talking or impove lrtant scenes.

KH3 made use of these through the game quite a bit more than one would expect. I cannot wait to see the full intro of VIIR with the train and midgar zoom out on the 4k tv. Show me aerial views of cities again, show me epic fights with this quality.

I would have loved for XV to include kingsglaive quality scenes the game
 

Adonais

Member
Oct 29, 2017
228
Metaverse
I do hope Wutai is a lot bigger. The city/country went to war with Midgar; it needs to look bigger than a tiny village.

I know, right? No way a small country like Wutai could win a war against a giant, technologically advanced empire. Get real, Squaresoft.

Viet-fuckin'-nam!

So, Before Crisis, the JP only flip-phone FF7 prequel, is finally playable in English.

Someone ported it to rpgmaker and translated it, and now its freely available instead of being lost to the annals of time.


Years too late for me to really be excited about this, but...awesome.
 

Xenosaga

Member
Oct 27, 2017
11,976
anyone else looking forward to this second part of this remake for PS5. Surely with nextgen, they can really make use of a big open world in this quality. I think it has the potential to feel like an exponential leap or something like XVs world on steroids. I am not going to get ahead of myself and imagine the airship, but it should be good.
Honestly I am not sure if I would want fully open world even for next-gen. Next-gen console will obviously have more power and can make beautiful open world, but I don't really trust the team to do a good open world without making any sort of sacrifices. I wouldn't mind zoned worlds like FFXII/DQXI, but much bigger and better looking. As long as the world looks beautiful I am happy.
 

mute

▲ Legend ▲
Member
Oct 25, 2017
25,062
I'm just about done with my re-playthrough of the switch release. I've done everything except grind out some more master materia and defeat emerald/ruby, though I'm closer to doing that than I've ever been in my life. About 41 hours, which seems short. Partially due to the 3x, also today's guides seem much better than what I remember (seriously only spent ~1hr or two getting gold chocobo, seemed like a bigger undertaking as a kid).

I don't really understand how Corel can be so down in the dumps. They have the sole entrance/exit to the worlds biggest theme park, that town should look like Orlando/Anaheim.
 

antitrop

Member
Oct 25, 2017
12,568
I'm just about done with my re-playthrough of the switch release. I've done everything except grind out some more master materia and defeat emerald/ruby, though I'm closer to doing that than I've ever been in my life. About 41 hours, which seems short. Partially due to the 3x, also today's guides seem much better than what I remember (seriously only spent ~1hr or two getting gold chocobo, seemed like a bigger undertaking as a kid).

I don't really understand how Corel can be so down in the dumps. They have the sole entrance/exit to the worlds biggest theme park, that town should look like Orlando/Anaheim.
I still used my BradyGames strategy guide from 20 years ago to get the Platinum on the PS4 version, it was fine enough. I just had to use a seperate GameFAQs guide to guarantee the Barret date.
 

mute

▲ Legend ▲
Member
Oct 25, 2017
25,062
I still used my BradyGames strategy guide from 20 years ago to get the Platinum on the PS4 version, it was fine enough. I just had to use a seperate GameFAQs guide to guarantee the Barret date.
Mine is somewhere around here, but online (mostly the one at jegged.com) there have been several times where they have gone into more detail about how things work under the hood, that I don't remember the books way back when covering. I guess in official guides they may restrict talking about programming errors or glitches or etc. I never knew you would whitewind those ghost ship guys to insta kill them, or that you didn't need to S-rank both your breeding chocobos, or a few other things.

Oh and Aire Tam Storm is Materia backwards :p
 
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Gaia Lanzer

Member
Oct 25, 2017
7,669
Yeah, the game had the possibility for exploration, which was great and should be kept, but it had a lot of linearity too. The overworld was to make the adventuring environment feel more real, to a degree. And in a story where the Planet is alive, it's cool to give it a "physical" presence as you play.
A lot of older FF games with world maps were linear until you got an airship or means to travel the majority of the world. But, before that, they've basically been region to region/area to area linearity within the boundaries of mountains and oceans. FFVII, you don't get the Highwind under after disc 1. You are basically at the mercy of your limited means of exploration, and that include starting off on the Midgar region(Midgar, Kalm, Chocobo Farm) and linearly working your way through the game and across the world:
Vk52a5l.png
 

Xenosaga

Member
Oct 27, 2017
11,976
I think the focus of this year's E3 was about the new combat system and they have done fantastic job imo. I feel the next thing should focus on the world of Midgar and exploration. They need to justify the entire game being only in Midgar, so they need to show off a lot of new areas. Hopefully we get some variety in environment and hopefully different time of day.
 

Chaserjoey

Member
Oct 27, 2017
8,589
I think the biggest reason I have seen people say SE is unlikely to put Genesis into the game is because of the characters likeliness to the Japanese voice actor, and it'd be expensive and whatnot to include the character (this is regardless of anyone's personal feelings to Genesis and his story)

But would Record Keeper need to do the same kind of contract for the likeliness? Could this potentially increase the likelihood of Genesis being in the remake somehow?

 

Xenosaga

Member
Oct 27, 2017
11,976
I think the biggest reason I have seen people say SE is unlikely to put Genesis into the game is because of the characters likeliness to the Japanese voice actor, and it'd be expensive and whatnot to include the character (this is regardless of anyone's personal feelings to Genesis and his story)

But would Record Keeper need to do the same kind of contract for the likeliness? Could this potentially increase the likelihood of Genesis being in the remake somehow?


I don't know the exact contraction situation with Gackt and Genesis but looking at the Yakuza's situation for example, I think they could put Genesis back without any problem as long as they change the model to look different and hire a new new voice actor (assuming they don't want to use Gackt). I guess with possible re-release of Crisis Core the felt it wasn't worth the effort to model him and voice him different (or money to renegotiate the licence with Gackt) plus the music issues. But with Remake it's fresh new start.
The Record Keeper model has no resemblance with Gackt's actual face due to it's graphic style so I guess it's ok to use without any contract issue with Gackt......
But obviously this is all speculation. Maybe Gackt would love another shot at Genesis for the remake and Nomura could put him again. :P
 
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Adonais

Member
Oct 29, 2017
228
Metaverse
I don't really understand how Corel can be so down in the dumps. They have the sole entrance/exit to the worlds biggest theme park, that town should look like Orlando/Anaheim.

Pretty sure Barrett or someone pointed that out and it was because everyone in the town was dirt poor and couldn't afford to go to Golden Saucer. Shinra destroyed the town's economy when it built the reactor and then abandoned it after they decided it wasn't worth the effort.
 

signal

Member
Oct 28, 2017
40,182
I'm just about done with my re-playthrough of the switch release. I've done everything except grind out some more master materia and defeat emerald/ruby, though I'm closer to doing that than I've ever been in my life. About 41 hours, which seems short. Partially due to the 3x, also today's guides seem much better than what I remember (seriously only spent ~1hr or two getting gold chocobo, seemed like a bigger undertaking as a kid).

I don't really understand how Corel can be so down in the dumps. They have the sole entrance/exit to the worlds biggest theme park, that town should look like Orlando/Anaheim.
www.resetera.com

In Final Fantasy VII, why is the only entrance to the Gold Saucer in such a shitty location?

I know the Gold Saucer doesn't scream luxury, but you're telling me the only real way (aside from the jail elevator) to get into this giant towering casino amusement park is to take a gondola from a literal shanty town? If North Corel were real it'd be some semi-busy hub of tourists and...
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
Honestly I am not sure if I would want fully open world even for next-gen. Next-gen console will obviously have more power and can make beautiful open world, but I don't really trust the team to do a good open world without making any sort of sacrifices. I wouldn't mind zoned worlds like FFXII/DQXI, but much bigger and better looking. As long as the world looks beautiful I am happy.
Something between XIIs and XVs but with nomura cutscenes and story (nomura and nojima) and it will be fine. imo.

And some towns dont have to be huge like midgar, like DQXI sized is fine
 

Xenosaga

Member
Oct 27, 2017
11,976
Something between XIIs and XVs but with nomura cutscenes and story (nomura and nojima) and it will be fine. imo.

And some towns dont have to be huge like midgar, like DQXI sized is fine
I felt DQXI sizes were fine for that game, but I do wish Remake would have bigger zones than DQXI. DQXI's loading annoyed me a bit so hopefully either zones are much bigger in the Remake or they have much shorter loading.
 

Gaia Lanzer

Member
Oct 25, 2017
7,669
Something between XIIs and XVs but with nomura cutscenes and story (nomura and nojima) and it will be fine. imo.

And some towns dont have to be huge like midgar, like DQXI sized is fine
Probably between that and FFXV's Lestallum and Altissia. I can see Kalm being bigger than in FFVII, to replicate how it looked in DoC. I can see Nibelheim, Costa del Sol, Wutai and Corel (which would be mostly desolate) maybe that size. Gongaga and Cosmo Canyon would be smaller, and places like Rocket Town (a town were only Shinra scientists live) and Icicle Lodge would be considerably small. Midgar is going to be the biggest city, and Junon will be the second biggest (though considerably small compared to Midgar).

I felt DQXI sizes were fine for that game, but I do wish Remake would have bigger zones than DQXI. DQXI's loading annoyed me a bit so hopefully either zones are much bigger in the Remake or they have much shorter loading.
I'd say, personally, the zones should be the size BETWEEN DQXI and FFXV. DQXI was a good starter size, but it needs to be a bit bigger, BUT, not needlessly bigger to the point that there is just lots of empty space and trekking across a zone takes needlessly long. You need the impression that the world is big, but you also need it small enough to get from place to place on foot without it taking too long to wander around.
 

ZeroDS

The Fallen
Oct 29, 2017
3,417
I think most people that collect vinyls these days don't have a player.

I'm super tempted on this.
The fact that they are only pressing what's ordered made me go for it. If it was mass produced I'd probably not be so into it.

Saying that though I'm currently eyeing up the Nier vinyls now. This is a dark ass hole to fall into
 

LordofPwn

Member
Oct 27, 2017
4,402
The fact that they are only pressing what's ordered made me go for it. If it was mass produced I'd probably not be so into it.

Saying that though I'm currently eyeing up the Nier vinyls now. This is a dark ass hole to fall into
the NieR Vinyl boxset is great and if you want a record player you can get a nice one for around $150. you'l also need speakers but you dont need to go overboard to jump in. The DOOM vinyl box set is what got me to jump into the "dark hole" so i totally get where you are coming from.
I thought they would do an additional round of orders for the FF7 boxset but if they're just doing orders only then I'm glad I pre-ordered already.
 

Xenosaga

Member
Oct 27, 2017
11,976
I'd say, personally, the zones should be the size BETWEEN DQXI and FFXV. DQXI was a good starter size, but it needs to be a bit bigger, BUT, not needlessly bigger to the point that there is just lots of empty space and trekking across a zone takes needlessly long. You need the impression that the world is big, but you also need it small enough to get from place to place on foot without it taking too long to wander around.
That would be ideal. Hopefully they get the balance right.
 

Tornak

Member
Feb 7, 2018
8,393
The Midgar Zolom marshlands could be terrifying in the Remake (and they'd also have an actual level design I'd imagine).

Shit was kinda nerve-wrecking when I was a kid.
 

Xenosaga

Member
Oct 27, 2017
11,976


Seems like ACG 2019 at Hong Kong will have FF7 Remake special stage on July 26th local time. It's scheduled for 30 minutes.
Honestly I don't really expect much news here but hopefully at least we get something new..
Also seems like Kitase will be at the event.
Also FF7R will be playable at this event. I wonder it will be no photo/video for the demo like E3...
 
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LordofPwn

Member
Oct 27, 2017
4,402


Seems like ACG 2019 at Hong Kong will have FF7 Remake special stage on July 26th local time. It's scheduled for 30 minutes.
Honestly I don't really expect much news here but hopefully at least we get something new..
Also seems like Kitase will be at the event.
Also FF7R will be playable at this event. I wonder it will be no photo/video for the demo like E3...

if it's a public event I'm sure they'll be some off screen recordings but no direct feed gameplay. I also wouldn't expect much "new" info. next new info dump will probably be gamescom. I think they probably wont give out many more details until next year like do a media blowout january through february but the kickoff could be Jump Festa in December
 

Adonais

Member
Oct 29, 2017
228
Metaverse
I think the biggest reason I have seen people say SE is unlikely to put Genesis into the game is because of the characters likeliness to the Japanese voice actor, and it'd be expensive and whatnot to include the character (this is regardless of anyone's personal feelings to Genesis and his story)

But would Record Keeper need to do the same kind of contract for the likeliness? Could this potentially increase the likelihood of Genesis being in the remake somehow?



I'm sure there are many ways SE could get around any legalities as far as Genesis appearing in the Remake, supposing there are any to begin with. I think we're all just holding on to the hope that good taste will prevail and this isn't even on the table as far as possible ties to the Compilation.
 

Tornak

Member
Feb 7, 2018
8,393
if it's a public event I'm sure they'll be some off screen recordings but no direct feed gameplay. I also wouldn't expect much "new" info. next new info dump will probably be gamescom. I think they probably wont give out many more details until next year like do a media blowout january through february but the kickoff could be Jump Festa in December
I'd be surprised if they allowed recording tbh, as they didn't do that this E3 either.

I think the next stop is TGS (or maybe "all" they have for Gamescon is an off-screen walkthrough of the demo, which should be the boss plus some fights before).

I honestly don't see them not sharing a big enough trailer (or even two) before this year's end, and also other info. Their wording during the gameplay presentation makes me think that.
 

Deleted member 721

User-requested account closure
Banned
Oct 25, 2017
10,416
I'm just about done with my re-playthrough of the switch release. I've done everything except grind out some more master materia and defeat emerald/ruby, though I'm closer to doing that than I've ever been in my life. About 41 hours, which seems short. Partially due to the 3x, also today's guides seem much better than what I remember (seriously only spent ~1hr or two getting gold chocobo, seemed like a bigger undertaking as a kid).

I don't really understand how Corel can be so down in the dumps. They have the sole entrance/exit to the worlds biggest theme park, that town should look like Orlando/Anaheim.
I always thought that would be the employee entrance, btw talking about Disney

"Nearly three quarters of both full- and part-time employees (73%) reported that they didn't make enough money from their job at Disneyland Resort DIS+0.8% to pay for basic expenses each month, according to a survey"


"Some are struggling to cover basic living expenses, with more than 10 percent of employees at the Anaheim resort telling researchers they have been homeless at some point in the past two years. Of those who can afford housing, over half say they worry about being evicted from their residence.

Additionally, 68 percent reported not having reliable access to sufficient quantities of food, and many end up eating just one meal a day.

A number of workers also said they couldn't afford health care or dental costs, including 36 percent who have had to give up other necessities just to pay for the monthly premiums of the resort's health insurance plan."


Ff7 not Far from reality
 
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