Nier Automata is an amazing game in spite of that.And....? Its not like item abuse ruins a game. The same happens in Nier Automata and its a great game.
Nier Automata is an amazing game in spite of that.And....? Its not like item abuse ruins a game. The same happens in Nier Automata and its a great game.
That's what I'm hoping, I don't want to see things like "finish 5 more quests to get your mercenary group to level 3 before you can progress to the next chapter"As long as i can skip all side quest and still chug along, im good.
Haha why is that a bad thing?? FF15's cities and rando NPCs were pretty good if I recall right.
That's what I'm hoping, I don't want to see things like "finish 5 more quests to get your mercenary group to level 3 before you can progress to the next chapter"
or "finish 10 more materia quests to get the bahamut materia"
stuff like this is game design at its worst
That is not a staple of the franchise, some of the best stuff is usually behind 1 single hidden quest, not a grind of multiple questsThe second thing is totally fine imo. Locking strong spells or stuff like that behind optional content is a staple of the franchise and something I honestly want from it.
What if the secret is that this is a full remake of the entire game and thus no "Part 1" needed on the title? 🤔
That is not a staple of the franchise, some of the best stuff is usually behind 1 single hidden quest, not a grind of multiple quests
some of the summons you even found lying on the ground out in the open that you find just from exploring
alot of times you didn't even realize you were doing a side quest
Yes but finding that stuff through exploring is not the same thing as complete these 10 quests on this list to get thisEvery FF has hidden strong stuff behind optional content. Be it weapons, summons you name it.
VII had some really grindy stuff. KOTR was gated behind the chocobo breeding and rating. A whole bunch of high level materia and Omnislash were gated by the Battle Square. I guess technically each of those may count as one sidequest, but it's not like the game was devoid of grind.That is not a staple of the franchise, some of the best stuff is usually behind 1 single hidden quest, not a grind of multiple quests
some of the summons you even found lying on the ground out in the open that you find just from exploring
alot of times you didn't even realize you were doing a side quest
example, getting clouds ultimate weapon was a single side quest but it didn't feel like one
You are me almost. Same although I never platinum'd FFXV.
I liked Lightning at least but not enough for me to finish the game.
I wouldn't be super surprised to see the summons kinda broken up from game to game to create a sense of escalation from one to the next (Bahamut as the ultimate summon in this one, Neo-Bahamut in part 2, Bahamut ZERO and KOTR in part 3, et cetera).One thing I AM curious about is how magic will be handled. In XV it was just limited to Fire, Ice, Lightning and Ring magic....I hope we get the usual varied FF magic buffet cause I gots to have me some Ultima amongst others.
See I thought the opposite. My first thought when they showed the redesigns was so that they can sell the old costumes back.
Tbh, I wouldn't be totally against this. It might shut up the "omg censorshiiiiiiiiiiip" crowd.
*As Sephiroth is going to make his cliffhanger leave, he slips and falls down the stairs breaking his neck*
Cloud: Oh well, I saved the world!
Tifa: is over?
Cloud: is over
*grabs Tifa and kisses her*
Aerith: But how is this possible...what about my calling as Cetra?
Cloud: Is ok, no need for that!! I saved the world!!
*grabs Aerith and kisses her*
Barret: But you didn't do anything...
Cloud: Oh shut up you dummy!
*grabs Barret and kisses him*
RedXIII:....I'm out of here...
Cloud: No you don't...now you are all married to me!! I'm your husbando!!
*grabs RedXIII and kisses him*
*Somehow Yuffie and Vincent are also there looking at the scene speechless*
THE END.
When you compare to most rpgs today it sure feels like it was devoid of grindVII had some really grindy stuff. KOTR was gated behind the chocobo breeding and rating. A whole bunch of high level materia and Omnislash were gated by the Battle Square. I guess technically each of those may count as one sidequest, but it's not like the game was devoid of grind.
Yes but finding that stuff through exploring is not the same thing as complete these 10 quests on this list to get this
VII had some really grindy stuff. KOTR was gated behind the chocobo breeding and rating. A whole bunch of high level materia and Omnislash were gated by the Battle Square. I guess technically each of those may count as one sidequest, but it's not like the game was devoid of grind.
I didn't even like Lightning. I couldn't understand what anyone saw in her - she's like an even grumpier version of Advent Children Cloud who somehow has an even stupider haircut.
The entire time I was playing that game my internal monologue was just "WHY NOT VERSUS". Eventually the boredom caught up to me and after like 10 Cie'th Stone quests I just got bored and started playing something else.
One feels like a list of chores and the other feels like something I discovered on my ownI'd love to know what difference it makes to you. If you go on a quest fighting an ultimate monster and get rewarded then it is the same thing. Think of hunts....
Yep .
Kill 10 monsters in a quest or kill 10 monster in the area all the same to me .
In the end, it really only matters if it's fun.
I think that, in the end, if you didn't find XIII or XV fun to play just with battles or exploring, the rest of it was going to not look very good to you.
I've discovered that as I returned to WoW this last time, I really just only prefer doing the things I like doing, without having to grind to get to the position where i can do those things. It's the South Park line from the WoW episode after they've killed the griefer: "What do we do now?" "We play the game. (sic)"
I will gladly take the battle stuff, chocobo races, very basic RTS and other minigames, over the shitty 'hunts' and other fetch quests that plagued FF in the recent years.
Minigames >>>>> shitty fetch quests/hunts from XV and others
It was mostly the novelty of having a female edgelord as the protagonist along with her having a nice English voice. Also she won me over when she punched Snow in the face.
What's wrong with Lightning's hair? It looks pretty mundane compared to most hairstyles in FF.
I wouldn't have minded the hunts in XV if everything in that game wasn't a chore and if I enjoyed the combat. Never played through XIII to the point that I got sidequests, so I can't speak to that one.I can agree with this.
Something I've scratched my head over while reading this thread though is a few seem fine with XII's Hunts but don't seem fine with the equivalent in XIII/XV.
Honestly, I hope that the final game in this series is treated sort of like FFVI's World of Ruin or like Chrono Trigger's post-Epoch endgame. I don't want grindy meaningless stuff to get ultimate weapons OR for them to just be lying around in a missable chest if you bring the right party member to the right story sequence.I rather find clouds ultimate weapon by finding a boss flying in the sky than, finish all these quests on this list to get clouds weapon
I wouldn't have minded the hunts in XV if everything in that game wasn't a chore and if I enjoyed the combat. Never played through XIII to the point that I got sidequests, so I can't speak to that one.
I'd rather cut myself to complete quests than play a dogshit minigame.
Yes but finding that stuff through exploring is not the same thing as complete these 10 quests on this list to get this
I know what you meant, but it's not the same thing as what i describedI think you are too focused on your specific example and not what I generally meant.
It was mostly the novelty of having a female edgelord as the protagonist along with her having a nice English voice. Also she won me over when she punched Snow in the face.
What's wrong with Lightning's hair? It looks pretty mundane compared to most hairstyles in FF.
Couldn't think of a worst Chocobo-related follow-up to IX's lovely Hot & Cold.I mean, it depends on the minigame. Some minigames are good. Then there's Chocobo balloon collecting from FFX. :|
Yes xenoblade 1 and 2 did that well imo, xenoblade Torna didn't thoughFetch quests are a part of any game with huge hubs or an open-world. They're less noticeable in some games because you get more story-driven quests, but you'd be out of budget before end of development if they all were like that. And if you don't have them, people will say the game feels empty in some regions.
Having fetch quests is great, but their best design is to make the player feel they can skip them without hurting their experience.
Couldn't think of a worst Chocobo-related follow-up to IX's lovely Hot & Cold.
I'd rather cut myself to complete quests than play a dogshit minigame.
Couldn't think of a worst Chocobo-related follow-up to IX's lovely Hot & Cold.
They're needed in the sense that game development right now makes it super expensive to have all story-driven quests in huge hubs or open world. Even TW3 had them.Yes xenoblade 1 and 2 did that well imo, xenoblade Torna didn't though
but I don't agree about fetch quests being needed