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What should happen to Aerith in the FFVIIR saga?

  • She should die, it's her destiny

    Votes: 395 57.7%
  • She should live, fuck destiny

    Votes: 289 42.3%

  • Total voters
    684
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Kingsora

Member
May 19, 2018
1,042
What is 'large' for you? Some areas are big, but wouldn't really call them 'large'.

Can't say for sure yet, but I have the feeling you can't return to everywhere yet. I did some sidequests (not all of them), wanted to go further with the main story and the game warned me if I am sure I want to continue because I could not return. Not sure if they mean I can't return for a couple of hours or that I never can return.
I see. Thanks for the info. I kinda doubt the game is for me, I really don't like linear RPGs games that impel me to move forward, not being able to come back to places I didn't fully complete yet and missable quests and content in general.
Maybe you can give me an update if you find out that you can or cannot ever return? :)
Quoting this. Apparently you can return. So nothing to worry.

Also after playing some extra hours. I am liking it much more. The amount of detail in the environments but also in the stuff you can do is huge. Everywhere you look someone is doing something that can easily be missed. The environments really feel alive.
 

Voror

Member
Oct 25, 2017
2,547
I've been quite curious how data transfer may work. Ideally I'd have liked something like say the .hack games where you had specific level caps for each installment and pretty much everything got carried over.

That could be unlikely given the difference in complexity though if they could have some way to just read your selected save file and pull specific data. I hope at least some of it comes over. Curious what the max level cap by the end. I could see it going beyond 100.

One thing I've been curious about since the demo is whether the voice comes up in Cloud's head at all. It stood out to me that when he went to set the bomb in the demo they just did the Sephiroth tease.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Aaaaaaaaand watch how people start to panic lol
People may complain, and there's a whole debate to be had about their right to complain depending on the game content, but right now we just don't know enough. I'd say no one should complain about length until having a full time with the game and assessing based on their own playstyles.

I expect that I'll dump at least 40 hours into it just maxing all the fight systems, playing on hard, and trying to unlock everything like I did with Crisis Core.

That being said depending on pacing the length could be arguable and/or a subject of discourse regarding future entries into this saga.
 

Isayas

Banned
Jun 10, 2018
2,729
Why does length matter? People paid 70 bucks for SNES and Sega games. You gotta be kidding me.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Why does length matter? People paid 70 bucks for SNES and Sega games. You gotta be kidding me.
Lots of reasons. None of which are worth going into too much at this early in the game and without enough people having copies to assess, but there's a large conversation to be had about the fact that Midgar is being sold on its own and has been debated to death in most threads. A lot of us just aren't jumping the gun until we see the proper extent of the game. Length itself may not matter, but it could set the tone and pace of future entries following Midgar.
 

Isayas

Banned
Jun 10, 2018
2,729
Are you one of those folks who think the 2nd game length will be the entire East Continent or something?
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,255
Midgar, With Love
Of note, and I hope I linked that properly as I've never linked anything to Reddit before in my life, the person playing the game has stated that they haven't actually done any side quests since Chapter 3. This was in response to someone inquiring as to whether or not they're doing lots of them.
 
Oct 25, 2017
11,953
Houston
Sephiroth and the ghosts look like they're going to be in like every other scene yeah.

In Chapter 2/3 alone it opens and then there's a Seph scene, then Aeris is interrupted by a Seph scene AND a ghost scene, and then Chapter 3 starts with getting off the train and there's already another ghost appearing. It's also a bit funny to have what feels like a classic FF7 scene interupted by Cloud going "Ya'll see that invisible army of ghosts? No? Just me? Okay"


I'm not a graphics guy and I hate to be that prick, but uh...those tires and ground textures behind this kid look a bit rough to me.
lol they rushing to get this demo out the gates before fiscal year and next gen, you ain't getting perfect shit. just like they keeping the FF7/FF13 tight corridors
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,541
Considering Sephiroth is the primary antagonist and nemesis of Cloud, not really sure why people are surprised or losing it at the fact Sephiroth's going to show up more here. This was known. Considering the story of FFVII is being told in multi-game installments, they are not going to use the same storytelling adaption that worked for a single release when this is not the same situation at all.

And OG purists like to pretend that FFVII's portrayal of Sephiroth was this singular masterstroke of villain writing, while ignoring the fact he had very little characterization, personality, or presence. Then they justify it with "it's ambiguous and mysterious" as if that's the only effective way to write and depict a villain in Final Fantasy. Spoilers: It's not. He was an ominous Big-Bad type supervillain in the OG, who was given a slow burn intro while hidden in the shadows until his fateful confrontation with Cloud in the Northern Crater which snapped Cloud's mind.

Then he's seen again only until the final battle of the game.

The reason subsequent depictions of Sephiroth have him being a Nemesis type villain for Cloud, is because of that iconic and memorable scene in the Northern Crater. It allows Sephiroth to have an active personality. While that scene only came late in the game, that hatred was memorable due to the breakdown it inflicted on Cloud, and the revealed reason Sephiroth held such animus. There was no other personality or traits to work from aside from that, and it was what stuck and was effective.

The FFVII Remake being able to improve on a shortfall in the OG's depiction of Sephiroth by letting him have a strong depiction in his own game, is a good thing. If one actually lets themselves take in a new retelling of the story that goes beyond the rigid constraints and structures of the OG. Refusing to accept that for some fans, the introduction to Seph happened outside the OG, and would ring terribly hollow if they mimiced such a weak and minimalistic portrayal is just close-minded and unrealistic. There exists a means of telling a good story other than the way used for a PSone game from 1997.

Having Sephiroth pop up every 15 minutes to twirl a moustache and taunt Cloud doesn't tell a better story or make Sephiroth a better character. It's honestly just bad writing. He shouldn't be involved in this small-scale stuff in the prologue, and constantly reminding the player he exists is just dumb. We're not going to forget about him.
 

Tbm24

Member
Oct 25, 2017
16,233
Having Sephiroth pop up every 15 minutes to twirl a moustache and taunt Cloud doesn't tell a better story or make Sephiroth a better character. It's honestly just bad writing. He shouldn't be involved in this small-scale stuff in the prologue, and constantly reminding the player he exists is just dumb. We're not going to forget about him.
I'd argue it really cheapens his presence entirely. Whenever he showed up it was an event. Now, it's not aside from nostalgia hitting you initially.
 

Skulldead

Member
Oct 27, 2017
4,450
lso after playing some extra hours. I am liking it much more. The amount of detail in the environments but also in the stuff you can do is huge. Everywhere you look someone is doing something that can easily be missed. The environments really feel alive.

Wow it sound amazing, difficulty still up there so far ?
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Are you one of those folks who think the 2nd game length will be the entire East Continent or something?
Didn't see this because you didn't quote me but I don't know. I think doing Choco Ranch, Mines, Junon, Boat would be a sizeable chunk to turn into a game, based on them stretching out Midgar but it's going to make the rest of the game's parts uh...take a long time and a lot of purchases to actually get to the end. We have no idea what to go off of at this point as this is kind of new grounds in terms of gaming/remakes/media. This isn't an adaptation of a multi part novel story or something, it's elongating a single thing into many smaller things. And people will have the right to discuss the merits of that approach after getting hands on with it or more varied responses versus us all speculating in spoilers.

I'd argue it really cheapens his presence entirely. Whenever he showed up it was an event. Now, it's not aside from nostalgia hitting you initially.
We'll have to see how it's paced. With screenshots it's easy to go "he's everywhere" but who knows maybe in the final game it's a lot of time inbetween. I just know chapter 2 and 3 had a bit too much for my liking.

To me though it definitely does, because I believe having him part 1 is to "show him off" and/or "bank on his presence" doesn't equate to having to have him in every chapter constantly, but we'll see.

Things like the Chapter 2 scene would have worked if you just chased him and then it turned normal, or if you chased him and said you're dead and then he goes "am I" and then disappearing, but instead he's overstaying his welcome to get all Xehanort-y and it kills the vibe when Cloud just brushes his hair and goes "must be the mako fumes, I got this."

There's obvious meta implications for new players of throwing all the reveals into question about Clouds past but I'd argue at this point with the compilation they don't care about that right now. The big thing about the Jenova projections (since that's what I believe they are) is that it's a really weird approach to take to have him just...always there. It also kind of cheapens Shinra as an antagonist because even if they're the main bad guys of Part 1 the "real" bad guy is always talking to Cloud, making the Shinra thing kinda feel side content-y. But we'll see.
 
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BrucCLea13k87

Member
Oct 27, 2017
3,946
wx28omO.jpg


Why aren't they facing the other way around? Wouldn't it be much safer?

Perhaps they look back and forth. Nitpick much? This is what you're worried about?
 

MatrixMan.exe

Member
Oct 25, 2017
9,499
If I can get a good 30-40 hours out of this game I'll be happy. Between Nioh 2 and Persona 5 Royal, I'd love to play an RPG that isn't going to take me 100+ hours to finish.
 

Yabberwocky

Member
Oct 27, 2017
3,254
From the screeenshots, I love the scale of Midgar's pillar and the plate above. Gorgeous. Aerith's home looks stunning, too. As far as menial tasks go, I am completely okay with picking flowers for Aerith!

re: Sephiroth, because the original game is being restructured into multiple parts, I understand that we do need to see him in the first game where we wouldn't otherwise, and establish him firmly as a threat going forward.

...that being said, I think Sephiroth showing up and terrorizing Cloud before Cloud even meets Aerith for the first time is a bit of a freakin' overkill. Sephiroth is also in the scene where Cloud meets Aerith, if I remember Max's Chapter 2 summary correctly.

At any rate, it's hard not to have bias on the subject due to playing the original, so I'm curious to see how newcomers react to Sephiroth. My concern is that Sephiroth in FFVIIR will end up the way of the Kingdom Hearts villains from KH2 onwards, who show up just to talk at Sora and grind the momentum of the plot to a complete halt. It's not intimidating, it's tedious. I thought Ansem in KH1 and Old Xehanort in BBS were used well, but all the other antagonists in the KH franchise ended up being downright irritating. (Don't get me started on Organization XIII.)

I guess I'd like my response to Sephiroth whilst playing FFVIIR to be 'oh, fuck, it's Sephiroth!' and not a bored reaction of:

giphy.gif


Same. They've done a fantastic job with it in other games (KH, Crisis Core) so I have faith they could make a really neat boss encounter for him.

KH1!Sephiroth put the fear of god into me as a kid, it'd be great to experience that terror once again. FFVIIR's new battle system makes the prospect even more interesting, too.
 

Makodaioh2167

Member
Mar 30, 2020
78
I'd argue it really cheapens his presence entirely. Whenever he showed up it was an event. Now, it's not aside from nostalgia hitting you initially.

No.. And with that narrow view, it's pretty obvious nostalgia is the one body slamming you here.

Actual presence is exhibited and strengthened by a character's inclusion and depiction in the story. It's their actual charisma or charm that draws in the audience and commands their full attention to their movement in a scene. It also builds on the narrative and is able to move it forward. Sephiroth's entire schtick in the OG was successful when it happened, but it led to several questions that existed for years, regarding who was actually in control, who was actually the one running things, and when was he actually ever physically present within the game. I know it must sound like sacrilege to hear that the OG had flaws that could be ameliorated or even fixed through a different adaption of it's story but. It's 2020 and the future is filled with possibilities.

If your only acceptable perception of a character is as a non-identifiable, almost environmental event, divorced from expansion or characterization that utilizes the vastly expanded medium, and afforded by the hardware of this gen.... You really aren't that interested in expansion or fleshing out of the story. Cool, that's fine. But don't pretend as if that's the only way a villain may be portrayed to protect their "presence." And it certainly doesn't make the audience lesser for wanting a villain that actually exhibits a personality and character.

Having Sephiroth pop up every 15 minutes to twirl a moustache and taunt Cloud doesn't tell a better story or make Sephiroth a better character. It's honestly just bad writing. He shouldn't be involved in this small-scale stuff in the prologue, and constantly reminding the player he exists is just dumb. We're not going to forget about him.

If gradually eroding Cloud's confidence in his perception of reality while simultaneously leading him down the path of unknowingly becoming his thrall, makes Sephiroth somehow Snidley Whiplash to you, I have concerns about your perception of what makes a good story.

Sephiroth can't breathe without some reductionist, boomer-level take equating him to either an adaption crossover with Disney, or a cartoon from circa 1959. All while ignoring that if cringy dialogue really was the issue, they wouldn't have been able to stomach the awkward localization and JRPG dialogue that boldly and proudly exists within the OG they're so welded to.

Clearly, the only properly written villain for FFVII is the unseen, unheard, unknowable, and unfathomable existential angst that stems from a generation's inability to enjoy a character within a new adaption of a popular JRPG.
 
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PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,541
If gradually eroding Cloud's confidence in his perception of reality while simultaneously leading him down the path of unknowingly becoming his thrall, makes Sephiroth somehow Snidley Whiplash to you, I have concerns about your perception of what makes a good story.

Sephiroth can't breathe without some reductionist, boomer-level take equating him to either an adaption crossover with Disney, or a cartoon from circa 1959.

Clearly, the only properly written villain for FFVII is the unseen, unheard, unknowable, and unfathomable existential angst that stems from a generation's inability to enjoy a character within a new adaption of a popular JRPG.

There's a difference between gradual and CONSTANT. Having him show up every fifteen minutes to remind the player he exists doesn't make him effective, especially when he keeps saying dumb shit every time he pops up.

Use a villain sparingly and effectively, don't overuse him until his scenes become "oh, this fucker again" moments.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
There's a difference between gradual and CONSTANT. Having him show up every fifteen minutes to remind the player he exists doesn't make him effective, especially when he keeps saying dumb shit every time he pops up.

Use a villain sparingly and effectively, don't overuse him until his scenes become "oh, this fucker again" moments.
Their over simplification and hyperbolization of anyone's critiques means there's no progress to be made there. I wouldn't waste my time.
 

Makodaioh2167

Member
Mar 30, 2020
78
There's a difference between gradual and CONSTANT. Having him show up every fifteen minutes to remind the player he exists doesn't make him effective, especially when he keeps saying dumb shit every time he pops up.

Use a villain sparingly and effectively, don't overuse him until his scenes become "oh, this fucker again" moments.

....You know, you might be under the effects of time-compression if you equate a character's four scene appearances across 9 chapters over the span of 12 hours.... To every 15 minutes. Just a thought. Since that clearly couldn't be an over-simplification or hyberole.

Clearly, good villains are only used sparingly. They are shown very little, if ever. And they only exist as unfathomable eldritch abominations or evil overlords akin to disembodied eyes on a tower across the globe. A sensible and nuanced take on fictional characters.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
6 Posts, only in this thread. Gotta wonder about the intent there. Oh well I guess we'll never know.

Anyone know any cool combos people have found with the materia combos yet?
 

Gold Arsene

Banned
Oct 27, 2017
30,757
....You know, you might be under the effects of time-compression if you equate a character's four scene appearances across 9 chapters over the span of 12 hours.... To every 15 minutes. Just a thought. Since that clearly couldn't be an over-simplification or hyberole.

Clearly, good villains are only used sparingly. They are shown very little, if ever. And they only exist as unfathomable eldritch abominations or evil overlords akin to disembodied eyes on a tower across the globe. A sensible and nuanced take on fictional characters.
Man Xande and Cloud of Darkness should have shown up WAY more in my "favorite FF villain" thread.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
You weren't exactly being nice to people who have positive opinions about this earlier so please don't act like you're doing much better.
They are a fresh account with terrible surface level reads of everyone's posts that are instigating people and over simplifying their critiques and doubling down on it.

They're not posting positive opinions, they're getting angry at anyone with a dissenting opinion. One of the biggest issues is that in every thread I can quote you several posts where I've been shit on directly or indirectly for daring to say anything critical of the game, so I have no qualms giving some of that back in kind. The difference being I have no problem being wrong and have more than one occasion apologized when it was warranted.

I have yet to have that shown to be warranted here.

I also have zero issue debating the merits of my statements and discussing them directly with people who show they're arguing in good faith. Again, something I'm not seeing from those posts. Thus I regret nothing.
 

Pastel Melon

Member
Jan 2, 2020
618
Germany
Wow it sound amazing, difficulty still up there so far ?

Can't say that I personally find it pretty challenging (on normal) so far, but maybe I've grinded too much. I am over 10 hours in (very slow player here) and the only boss that gave me a semi-hard time was…

Reno.

I've no idea what I've to do to stagger him…

Anyways: If the game is hard, depends heavily on your play-style. I dodge a lot and even guard (usually not how I play) but it makes the game very manageable – I had no Game Over so far, but like I said… I am on the slower side of players, so I think others with 10 hours+ are farther into the game.

On the topic of Sephiroth: It's fine to have different opinions but why do people in this thread feel the need to put others down for liking one or the other? Personally I enjoy "more Sephiroth" a lot and I think the writing is more than fine. It's a video game, I don't expect there to be totally serious and reasonable conversations but the cheese.

It's a matter of taste and not who's right or wrong and it isn't shoehorned (but fleshing out a background story to keep players occupied in Episode 1) and it certainly isn't spoon feeding the story. If I didn't know FFVII originally, I still had no idea what is going on…

Of course I KNOW now what everything leads to but that is because I know the original story.

Not liking it is of course fine, some people like the story more veiled. I can understand that.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Can't say that I personally find it pretty challenging (on normal) so far, but maybe I've grinded too much. I am over 10 hours in (very slow player here) and the only boss that gave me a semi-hard time was…

Reno.

I've no idea what I've to do to stagger him…

Anyways: If the game is hard, depends heavily on your play-style. I dodge a lot and even guard (usually not how I play) but it makes the game very manageable – I had no Game Over so far, but like I said… I am on the slower side of players, so I think others with 10 hours+ are farther into the game.
Combat sounds good. Looking forward to finding ways to break it. Are the abilities at 10 hours messy/too plentiful or is it still manageable? Any neat materia stuff you've found so far?
 

Skulldead

Member
Oct 27, 2017
4,450
Can't say that I personally find it pretty challenging (on normal) so far, but maybe I've grinded too much. I am over 10 hours in (very slow player here) and the only boss that gave me a semi-hard time was…

Reno.
I've no idea what I've to do to stagger him…

Anyways: If the game is hard, depends heavily on your play-style. I dodge a lot and even guard (usually not how I play) but it makes the game very manageable – I had no Game Over so far, but like I said… I am on the slower side of players, so I think others with 10 hours+ are farther into the game.

With that description it's still doesn't sound like a cakewalk, which is fine for me ! From the Stream i've saw, the game don't look a pushover, i ever saw normal ennemies seem to have been buff compare to the demo, someone can valid that ?
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,124
25+ hour campaign is perfectly fine for me, but I will probably wait until it's $40-45.
 

Border

Banned
Oct 25, 2017
14,859
Are there any bootleg Australian streams for those of us that just want to watch and see what the game looks like?
 

Pastel Melon

Member
Jan 2, 2020
618
Germany
Combat sounds good. Looking forward to finding ways to break it.
I'm pretty sure there are lots of ways perfecting it! For example: Changing the characters! I do not change often and my "Main" is Cloud – with magic it's not necessary to change up to Barret for distance in my opinion! But others might find it fun to play far more with the rest of the crew.

Are the abilities at 10 hours messy/too plentiful or is it still manageable?

I still manage just fine with Cloud but I've the feeling he gets his weapons at the slowest pace (after his initial 2nd weapon) – the rest already has more weapons. Hopefully I did not skip one for Cloud… and you also can't equip too many Materia at once, in my opinion.

I've plenty of unused Materia because it's just impossible to load them all. So, I would say the amount of abilities pretty clear still!

Any neat materia stuff you've found so far?

I think that the Materia that Tifa & Aerith bring to the table are pretty neat! But other than that nothing really new or revolting. I missed one (I saw in a sequence and could not go back until now...) and I've the dumb feeling that it was something cool because the Yellow orbs are usually the very unique ones, like Chakra (Tifa) or Prayer (Aerith).

With that description it's still doesn't sound like a cakewalk, which is fine for me !

It's deffo not too easy but I am also happy that it isn't frustrating! If you don't get a hang of the battle system it could be problematic… a friend of mine can't really get a grip on it, sooo it's a bit a bummer for her.

But if you made yourself familiar and are willing to try different things, I think it's very fair (+ there will be Hard difficulty with New Game, afaik?)
 

Makodaioh2167

Member
Mar 30, 2020
78
They are a fresh account with terrible surface level reads of everyone's posts that are instigating people and over simplifying their critiques and doubling down on it.

...Says the person calling a perspective towards a fleshed out, actively characterized Sephiroth "MOAR IS BETTER. NEW GOOD. OLD BAD. UNGA DUNGA" while equating him to Xehanort. Riiiiight.

Didn't know there was a "make a generic complimentary post on the Remake" requirement in this thread, before you could respond or engage with discussions. I merely believed my critique of how the Remake could surpass the OG by better characterizing Sephiroth and utilizing him more in this adaption, was a clear compliment for what the Remake has shown so far.

So for the record, yes. The Remake is nailing Sephiroth as a nemesis antagonist villain. He is eroding Cloud's perception of reality while showcasing his potential threat within the narrative. And the dialogue is of a far higher level than something like, "join me in this eternal nightmare, untarnished by light," which you'd see in extent, unconnected works.

So far, the game has exceeded my original expectations of content, gameplay and story so I have close to zero concerns in how this adaption will go.

Man Xande and Cloud of Darkness should have shown up WAY more in my "favorite FF villain" thread.

I LOL'd. Exactly. Meanwhile, I imagine Kefka is one of the most popular villains of FF because you really only see him like 3 times in the entire game. There you go, it makes sense! lolol
 
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