That or they dropped the episodic nature. No way just Midgar took 5 years to make unless they expanded it to a 40 hour RPG alone.Indeed... but hopefully with the engine and assets already done, the dev cycle on parts 2, 3, etc will be quicker. It's almost like the sequel episodes are big DLC packs based on the engine of the first one.
Maybe they'll expand the mechanics of the sequels though... For example if the first truly is just Midgar, then in the sequels they might have to innovate some kind of world map mechanics, airship mechanics, etc. In which case we might be in for years of waiting for each instalment.
you can see in the floor cloud is in the middle of a street, so it seems its outside the reactorAlright, new working theory for me: this is after the opening bombing mission. A new mental break/flashback moment just before Cloud jumps out of that fiery doorway? Just before this in this trailer you see a bomb going off, it’s the one Jessie was setting in the tunnel after the reactor blows.
Lord of the Rings is a single book. Does WB really think people will pay three times to see just one part of a trilogy when they could adapt it into a single movie?They have a lot of work to do with the messaging to sell people on this idea, that to get the entire remake you'll end up having to spend $180. I think they're overplaying their hand, they knew a regular FF7 remake would sell an insane amount so now they're extending that thirst out as long as they can.
On one hand it’s surprising to think they would miss this years’ holiday season, as the last big push xmas for PS4, and the current massive install base.
I could imagine them doing a nice big full explorable Midgar that did take 5 years to make, sooner than I think they also have up their sleeve after 5 years a substitute for a world map, Nibelheim and its story scenario, Junon and its story scenario, Gold Saucer/Coral and its story scenario, Cosmo Canyon, Rocket Town, Northern Crater.... etc etc.
Correct, as of today there wasn't new news reaffirming that it's a multi-part project. That only leaves every other time they mention it still being the case over the past 4 years.
I’m going to be going over screen grabs for way too long aren’t I...
I'm guessing the same. New mental breakdown. They'll probably pepper several new ones in since this game is only gonna go so far with the narrative.Alright, new working theory for me: this is after the opening bombing mission. A new mental break/flashback moment just before Cloud jumps out of that fiery doorway? Just before this in this trailer you see a bomb going off, it’s the one Jessie was setting in the tunnel after the reactor blows.
I don't see the difference?????
Eh. I think it looks good but sure maybe the face is a bit too long for some but the edit on the right is way too much
She looks a little older and a little more, dare I say, Caucasian on the left.. The right looks more like Japanese standards of cuteness: younger, smaller chin, smaller nose.
They release massive expansions to FFXIV every two years, while also adding a steady stream of fairly significant amount of new content between those expansions. I don't see why they couldn't uphold a similar pace for this remake.
Whenever I think of FFVII's aesthetic it's usually all about the pseudorealistic CGI, since that was what the backgrounds always tried for. I feel it's best to just match the characters to that now that they can. A cartoony look might be interesting, but it would make the environments look wildly different.
i dont think it will be like kh3, there's a bunch of air combat in kh3, flow attacks etc, this looks more grounded/heavy in the floor, and we will have to see the combat mechanics how they will work.
They adjusted the long face . Looks a bit better I guess
She looks perfect on the left. She is a Cetra, not a japanese girl. Not everything needs to be kawai.
I think Nomura himself is designing all the main characters? Unless Ferrari is designing the clothes for the main characters...I'd missed the extra details on Aerith's jacket - I love the metal studs on her shoulders. I also like the pockets in her jacket with zippers - it's the one time I won't complain about Final Fantasy + zippers, lol. I love her updated necklace, too, and the addition of the flower.
I presume it's Roberto Ferrari's work? Whilst I don't love how sexualized some of his designs are, he's always excellent at designing stylish clothes. For example with FFXV, Cindy's outfit all together is a bit too much, but as stand alone items of clothing, her hat, jacket, and boots are absolutely amazing. I can't wait to see his updates on the rest of FFVII cast, which is goddamn painful, because we probably won't be seeing some of the designs for years!