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Final Fantasy VII Remake State of Play 2019 Trailer; More to come in June

Oct 28, 2017
890
No one ever really explains how KH's combat does not become deeper later on. Although at this point that's off-topic but it's a strange sentiment to have.

Also, it's pretty clear there is no holding button if you watch the teaser.

yeah there will probably be some level of positional importance, but these are similar to stuff you see in MMOs like FFXIV. I don't know if it will play as heavy role as full on action combats for every attack...
Yeah, as in it will be a lot more lenient (which of course isn't a bad thing at all).
 
Sure is! And, if he's right, it seems like a really elegant translation of the classic ATB Battle system into real time mechanics. I'm really looking forward to see how it all comes together.
I also noticed that in some of the scenes, the Triangle and Square sections of the UI in the bottom left pulse at different speeds in different parts of the video. Not sure if its the player that is doing that with each button press or what. I dont know if the guy in the video mentioned this.

For example, 19 seconds Barret's is pulsing slower, and then at around 37 seconds, Cloud's pulses quicker, and then again at 40 seconds. I'm guessing its just the player pressing the button, but I have no idea.
 
Oct 30, 2017
891
I'm really concerned about how they will implement the Materia system, scope of battle and magic, in specific.

The more physical skills for some the Materia seem pretty easy but the magic is what I'm concerned about for these reasons:

1. The scope of the spells and how this will tie into battling and the size of the map in general. If all 3 characters have spell type Materia equipped and lets say hypothetically speaking the battles take place right then an there as opposed to switching to a dedicated screen, then inadvertently that would probably mean the map size will be large and possibly more barren (which I'm hoping against) to be able to contain the size of the fight plus battle effects. And if it DOES switch to a dedicated battle screen for fights then how big will the battle area be...and in turn how will this effect casting magic, with 2 other characters that can cast magic, with different size types of enemies all on the same screen, while managing good framerate and/or resolution? Also would magic be on a cooldown like XV?

2. Some of the spells, especially the level 3 ones are somewhat grandiose in effect. Will they still keep this or will the amount of spell type Materia be reduced in order to cut down on "graphics processing/effects" for spells in general? I say this cause the higher level spells in KH3 were somewhat of a spectacle to behold, but the graphics "intensity" of KH3 isn't geared toward realism and physics like FFVII Remake is. And also keep in mind in the previous 2 betas/alphas we had for FFXV, they allowed us to play with quite a few different "types" of spells before settingly on just Fire, Lighting and Ice exclusively....and after seeing their effect on battle I can understand why.

3. Consider everything I just said, now throw SUMMONS into the mix. Now I can see summons being kinda treated look-wise, similar to XV....but will there be certain parameters in which you can summon, LIKE XV? A cooldown perhaps??

I'm cautiously optimistic cause the Material system is hands down and by far my FAVORITE system of all the Final Fantasies I've played. I REALLY hope it will translate well to a semi-action-esque battle system. I know y'all gone be like "just wait til June" but man these questions is burning my soul lol
 
Oct 25, 2017
3,318
It feels like everyone and their dog is waiting for the first glimpse of Tifa.
Square has been doing its very best to hide her all this time.
I expect a lot of "Her face is too round! Her elbows are too pointy!" when it happens. I may just check out of FF VIIR talk for a while when they show more of it because of this petty shit.

Other than that I am excited to see more. And yeah, they definitely did this hiding of Tifa on purpose.
 
Oct 25, 2017
5,335
My theory why aerith house is nice:
We know that aerith adoptive mom was married to a Guy in the army And he died during the wutai war, so shinra payed some cash to the widow for his death and she lives with the pension, since he's a "war hero".
They are probably too poor to upper plate, but rich to the slums.
 
Oct 25, 2017
7,360
I'm not sure if this was already discussed, but one thing I do find weird about the gameplay was that a simple 3 button press combo had that slow as hell overhead hit at the end. That's way too delayed to be [] [] [], maybe if it was [] [], pause, [] it would make more sense.

So hopefully there are combo modifiers like in KH to change that. That animation with that button press pace won't feel very responsive.
 
Oct 25, 2017
7,124
FR
Hold button to attack was definitely a Tabata thing and probably won't be making a return.
In some of the harder battles in XII you absolutely needed to constantly be switching between characters and giving them commands, even with the Gambit system. Now imagine not using the Gambit system; every time an ATB bar fills up you'd need to give a command. In this game I'm guessing attacks are automated, but abilities (magic/stronger attacks/items) will need commands.

The blue bars are for items/magic/and certain attacks. Braver is no longer a limit break but an attack that uses a section of the blue ATB bar. Cross slash is a limit break that uses the yellow limit break bar. There was a rumor posted on Reddit that this is similar for most characters. So for instance Blade Beam which was a LB in the original is now an ability attack but Climhazard is an LB. Or Back blast for Barret as an attack, but Big Shot as an LB.
I see, interesting.
I guess I can see that happening on higher difficulties at least yeah. Hopefully you're right.
oh god
thanks for telling us you've never played a KH game
Lol. KH's combat system absolutely becomes deeper as you unlock more of the abilities. Try to actually know what the fuck you are talking about before making idiotic comments.
Why are KH fans always so agressive? I didn't say it was a bad game or even a bad ARPG.
Just talking about its combat system, and there's a reason those games never appear in serious discussions about this kind of gameplay.
 
Oct 26, 2017
4,828
Have there been any notable podcasts talking about the Remake? Have Giant Bomb or Castle Superbeast brought it up this week?

How about any notable videos? Maximillian Dood has a good discussion video up, and Liam RSS brings up some good points in his SoP stream.
 
Jan 10, 2019
685
Why are KH fans always so agressive? I didn't say it was a bad game or even a bad ARPG.
Just talking about its combat system, and there's a reason those games never appear in serious discussions about this kind of gameplay.
I dunno about you, but I regularly see KH2FM praised for its action gameplay. You're entitled to your opinion but you haven't really explained your stance either or talked about your experience. What KH games are you even talking about when making this comparison (some of them have pretty big gameplay differences from one another), and what games are you comparing them to when you would say they get more in-depth later where KH doesn't?
 
Oct 27, 2017
2,150
Hmm... the more i look at the HUD the less I like it...

Like do we really need an attack button on screen if it's going to have a dedicated button? square and triangle seem to be like normal and heavy attacks in other games. a command menu could just be replaced with L1 for a shortcuts menu where you could flip through pages with the d-pad so idk why the command menu then also lists L1 for shortcuts... doesn't add up.
 
Oct 25, 2017
668
Yes! His near absence from the Compilation was a big disappointment. Can't wait to see his story at Cosmo Canyon, one of my favourite parts of the game.
Can't wait to see that part played out with good graphics. I actually hated the Cosmo Canyon music the first time I got there. After the story unfolded I kind of did a 180 on the music and thought it was kind of perfect.
 
Why are KH fans always so agressive? I didn't say it was a bad game or even a bad ARPG.
Just talking about its combat system, and there's a reason those games never appear in serious discussions about this kind of gameplay.
Sorry your not really getting any substantial answers.

KH combat gets deeper as you unlock new abilities, magic, and other tools (there’s a lot of different stuff depending on the game you play). You have a lot of options and a lot of ways to show self experesion though combat. People will even go though the better KH games at LV1, which I think shows how skillful you can be in these games. I think its pretty compatible to turn based rpgs. The core combat doesn’t change but you get new tools to experiment with as you go along. Also perhaps I’m just crazy, but I often hear lots of people talking about KH’s combat very seriously.

FFXV also had some really interesting depth to it. I think its a little disingenuous of people to say the combat is simple because your holding a button down to attack. Considering the focus on tilting the directional stick to change your attack type as well as weapon switching, it actually worked pretty well. People could also progress in many different ways making at least the early game very different for different plays.
 
Jan 10, 2019
685
Sorry your not really getting any substantial answers.

KH combat gets deeper as you unlock new abilities, magic, and other tools (there’s a lot of different stuff depending on the game you play). You have a lot of options and a lot of ways to show self experesion though combat. People will even go though the better KH games at LV1, which I think shows how skillful you can be in these games. I think its pretty compatible to turn based rpgs. The core combat doesn’t change but you get new tools to experiment with as you go along. Also perhaps I’m just crazy, but I often hear lots of people talking about KH’s combat very seriously.
This is what I was alluding to earlier but better explained.
 
Oct 25, 2017
5,447
Have there been any notable podcasts talking about the Remake? Have Giant Bomb or Castle Superbeast brought it up this week?

How about any notable videos? Maximillian Dood has a good discussion video up, and Liam RSS brings up some good points in his SoP stream.
Easy Allies watched the state of play live and talked about it for a good 20 minutes, then they did their frame trap podcast and talked about it again.
 
Oct 26, 2017
4,335
Sweden
Have there been any notable podcasts talking about the Remake? Have Giant Bomb or Castle Superbeast brought it up this week?

How about any notable videos? Maximillian Dood has a good discussion video up, and Liam RSS brings up some good points in his SoP stream.
Easy Allies watched the state of play live and talked about it for a good 20 minutes, then they did their frame trap podcast and talked about it again.
And they talked about it for another 20 minutes in today's Easy Allies Podcast, but that won't be up for non patrons until Friday.
 
Oct 28, 2017
890
Only things i'd like to see change are the MP and HP bars. They need to be more pronounced or just easier to read. i get that they want to limit the amount of colors used cause green blue purple and yellow is a bit much. might try and take a stab at it.
I actually really liked the menu from the 2017 trailers. I wonder if we can strike a balance there.