thanks for telling us you've never played a KH game
I also noticed that in some of the scenes, the Triangle and Square sections of the UI in the bottom left pulse at different speeds in different parts of the video. Not sure if its the player that is doing that with each button press or what. I dont know if the guy in the video mentioned this.Sure is! And, if he's right, it seems like a really elegant translation of the classic ATB Battle system into real time mechanics. I'm really looking forward to see how it all comes together.
Well, her dad was a Shinra scientist. Kinda makes sense for them to be better off than the other folks in the slums.
Well, her dad was a Shinra scientist. Kinda makes sense for them to be better off than the other folks in the slums.
everyone living in a shitty slum except for Aeris was ridiculous in the original
Again. Aside from the house itself, it looks so good because of Aerith herself, not because her adoptive mom just happened to have it
Everyone lives in a slum
then you go next door and you get this
I expect a lot of "Her face is too round! Her elbows are too pointy!" when it happens. I may just check out of FF VIIR talk for a while when they show more of it because of this petty shit.It feels like everyone and their dog is waiting for the first glimpse of Tifa.
Square has been doing its very best to hide her all this time.
And I'm worried bout cid and caitEveryone wants to see Tifa I'm over here worried about my boy Red XIII. Going to be interesting to see how they handle his fur style.
I see, interesting.Hold button to attack was definitely a Tabata thing and probably won't be making a return.
In some of the harder battles in XII you absolutely needed to constantly be switching between characters and giving them commands, even with the Gambit system. Now imagine not using the Gambit system; every time an ATB bar fills up you'd need to give a command. In this game I'm guessing attacks are automated, but abilities (magic/stronger attacks/items) will need commands.
The blue bars are for items/magic/and certain attacks. Braver is no longer a limit break but an attack that uses a section of the blue ATB bar. Cross slash is a limit break that uses the yellow limit break bar. There was a rumor posted on Reddit that this is similar for most characters. So for instance Blade Beam which was a LB in the original is now an ability attack but Climhazard is an LB. Or Back blast for Barret as an attack, but Big Shot as an LB.
oh god
Why are KH fans always so agressive? I didn't say it was a bad game or even a bad ARPG.Lol. KH's combat system absolutely becomes deeper as you unlock more of the abilities. Try to actually know what the fuck you are talking about before making idiotic comments.
Night Sky Prince on YouTube has a good few videos.Have there been any notable podcasts talking about the Remake? Have Giant Bomb or Castle Superbeast brought it up this week?
How about any notable videos? Maximillian Dood has a good discussion video up, and Liam RSS brings up some good points in his SoP stream.
I dunno about you, but I regularly see KH2FM praised for its action gameplay. You're entitled to your opinion but you haven't really explained your stance either or talked about your experience. What KH games are you even talking about when making this comparison (some of them have pretty big gameplay differences from one another), and what games are you comparing them to when you would say they get more in-depth later where KH doesn't?Why are KH fans always so agressive? I didn't say it was a bad game or even a bad ARPG.
Just talking about its combat system, and there's a reason those games never appear in serious discussions about this kind of gameplay.
Everyone wants to see Tifa I'm over here worried about my boy Red XIII. Going to be interesting to see how they handle his fur style.
Yes! His near absence from the Compilation was a big disappointment. Can't wait to see his story at Cosmo Canyon, one of my favourite parts of the game.
Why are KH fans always so agressive? I didn't say it was a bad game or even a bad ARPG.
Just talking about its combat system, and there's a reason those games never appear in serious discussions about this kind of gameplay.
This is what I was alluding to earlier but better explained.Sorry your not really getting any substantial answers.
KH combat gets deeper as you unlock new abilities, magic, and other tools (there's a lot of different stuff depending on the game you play). You have a lot of options and a lot of ways to show self experesion though combat. People will even go though the better KH games at LV1, which I think shows how skillful you can be in these games. I think its pretty compatible to turn based rpgs. The core combat doesn't change but you get new tools to experiment with as you go along. Also perhaps I'm just crazy, but I often hear lots of people talking about KH's combat very seriously.
Have there been any notable podcasts talking about the Remake? Have Giant Bomb or Castle Superbeast brought it up this week?
How about any notable videos? Maximillian Dood has a good discussion video up, and Liam RSS brings up some good points in his SoP stream.
Have there been any notable podcasts talking about the Remake? Have Giant Bomb or Castle Superbeast brought it up this week?
How about any notable videos? Maximillian Dood has a good discussion video up, and Liam RSS brings up some good points in his SoP stream.
Easy Allies watched the state of play live and talked about it for a good 20 minutes, then they did their frame trap podcast and talked about it again.
I actually really liked the menu from the 2017 trailers. I wonder if we can strike a balance there.Only things i'd like to see change are the MP and HP bars. They need to be more pronounced or just easier to read. i get that they want to limit the amount of colors used cause green blue purple and yellow is a bit much. might try and take a stab at it.
The main ones. 1/2/3 (haven't played 2.8 or whatever the one with Aqua was named, and I don't think the other spinoffs matter).I dunno about you, but I regularly see KH2FM praised for its action gameplay. You're entitled to your opinion but you haven't really explained your stance either or talked about your experience. What KH games are you even talking about when making this comparison (some of them have pretty big gameplay differences from one another), and what games are you comparing them to when you would say they get more in-depth later where KH doesn't?
But that's my point (see above): you get some new and/or different tools, but the combat doesn't become deeper or really more meaningful. I'm not sure what you mean by "self expression through combat", as this is a term usually used for DMC or God Hand, not even Bayonetta (or most Platinum games). You can indeed fight in KH in some different ways, but it's mostly the same thing, as it doesn't really change the way you approach an enemy, nor do enemies really try to approach you differently throughout the game. Again, I'm not saying it's bad or even serviceable, just that combat is not really the point of KH.Sorry your not really getting any substantial answers.
KH combat gets deeper as you unlock new abilities, magic, and other tools (there's a lot of different stuff depending on the game you play). You have a lot of options and a lot of ways to show self experesion though combat. People will even go though the better KH games at LV1, which I think shows how skillful you can be in these games. I think its pretty compatible to turn based rpgs. The core combat doesn't change but you get new tools to experiment with as you go along. Also perhaps I'm just crazy, but I often hear lots of people talking about KH's combat very seriously.
FFXV also had some really interesting depth to it. I think its a little disingenuous of people to say the combat is simple because your holding a button down to attack. Considering the focus on tilting the directional stick to change your attack type as well as weapon switching, it actually worked pretty well. People could also progress in many different ways making at least the early game very different for different plays.
The main ones. 1/2/3 (haven't played 2.8 or whatever the one with Aqua was named, and I don't think the other spinoffs matter).
But that's my point (see above): you get some new and/or different tools, but the combat doesn't become deeper or really more meaningful. I'm not sure what you mean by "self expression through combat", as this is a term usually used for DMC or God Hand, not even Bayonetta (or most Platinum games). You can indeed fight in KH in some different ways, but it's mostly the same thing, as it doesn't really change the way you approach an enemy, nor do enemies really try to approach you differently throughout the game. Again, I'm not saying it's bad or even serviceable, just that combat is not really the point of KH.
For the "KH has great combat" discussions: have you ever heard that in threads/videos not about the game? As in have you heard used as a point of comparison, rather than just someone saying "wow, combat in KH is really good" in a tweet/video about KH? I'm asking that seriously, not as a joke.
And no, FFXV isn't deep at all. Changing the direction of the stick and changing your weapon sometimes (or launching a grenade) doesn't make the game deep. It's just the same stuff with barely any variation, but doesn't really change the game or how to approach combat. It has no skill curve and potential, it's really basic. It works, but the arguments for FFXV's combat never hold up.
I'm not saying that FF7 should be some DMC game, or even something like the first God of War, they're making an ARPG, not a pure action game. I'm also not saying that FF7 was some super deep RPG with a fantastic combat system. I'm just saying that not only it's disappointing that they're making a pretty simplistic one (from what we're seeing over two trailers), but that the formula doesn't even seem to be changing from Nomura's previous works (someone above argued about some other possibilities, which are intriguing, but nothing is clear cut about that).
edit: oh boy, top of the page.
Eolz
I don't think there's an issue with Kingdom Hearts or FFXV's combat, i think the issue is that you clearly prefer DMC style combat systems, and see them as the correct way to do it, and any type of deviation from that is a deviation in the wrong direction.
You even cite XV's simple control scheme as a negative, as if complex button inputs are a good thing, Noctis has a stinger style attack with his spear, all i have to do is pull the analog stick down and hold to get him to do it, would it make the game better if i had to do 2 fast quarter circles to initiate the attack?
And to answer your question, yes of course there are videos of skilled XV/KH players who make highlight videos showing off what they can do.
This is a player beating the hardest enemy in the game with the weakest weapon in the game without taking damage.
Here's what appears to be a DMC player having fun with the XV combat.
Obviously these games don't have the depth or complexity of a game like DMC5 but that's also not what they're trying to do.
Well, it's the case for everyone here isn't it? There's always some bias. I guess we're just not looking at the same places.Basically sounds like you don't like it so it's not viable. The argument you bring fourth about hearing it outside of threads for the game is some fluff tho anda bit comical considering it's a high rated series and no matter where you look the ARPG combat is praised
Yeah no, you're right. ARPG is a pretty hard genre to define and to compare anyway.I would say self expression comes from however you choose to play a game. For KH you may choose to play largely aggressively, taking a dodge and attack approach or you might use summons and magic to control the flow of battle. I think the way magic works in KH is really interesting. They all have different ways in which they come out with different effects so knowing how to use them can lead to interesting situations. There are combo videos for both KH3 and FFXV (btw, I have a lot of problems with FFXV but I do think it has lots of options), there's a lot of different ways you can play these games. You can finish a DMC game without buying new moves and play the game without any style and still finish it. There are a lot of different ways you can play a turn based game too. They way you use materia in FF7 says a lot about your play style.
I'm not sure I raelly understand your point about about things not nessisarly changing. In the original FF7, getting new skills, limit breaks, and magics doesn't fundamentally change the ATB combat. Couldn't you say the combat doesn't become more meaningful as you get your new tools in FF7 too. You can also make every character play very similarly due to the materia system. For the record, I would have preferred if they had stayed true to the original and kept the ATB combat system.
As far as talking about KH outside of KH forums, I remember when they showed off new footage from YS9 at a game show a little while back people were talking about how the white haired character running up a building looked very similar to the same machanique in KH3. I used to talk to a friend of mine a lot about magic spells in ARPGs and I remember talking about magic in the KH series and the first Nier. I think you might be on to something though. Its hard for me to think about ARPGs without thinking of KH or YS (which are some of my favorites). Perhaps that influences how I see these conversations.
I think your points a valid though. The trailer doesn't seem to portray the combat as super deep so you may be right. Sorry if I came off as aggressive in my last post.
Hmm. I suppose the big question is, will we have a jump or not. I would think there is, but if there's not, what exactly does that do to the combat? And remind me, did the Tales games have a jump?
The ones where attacking happens more from a side view allow you to jump other ones Graces, Zesteria, Berseria don't have a jump
I don't really get what you mean. Are you saying that Aerith built the house?Aerith herself is what made her home look so bright. Though the house is still big