Final Fantasy VII Remake - TGS 2019 trailer

Spehornoob

Member
Nov 15, 2017
838
it feels like the FF7 Remake is the best we got to see from modern Square Enix. Its a Project they don't wanna fuck up and put all their energy into it. Especially Nomura, Kitase and Nojima who have a huge responsibility

Its gonna be interesting to see how the game will turn out & what the quality standard of peak Square Enix in 2019 will be
If this turns out good, I just hope they take what they learn from it and incorporate those lessons into newer games. Some mechanics too, maybe. I think the need to completely reinvent the wheel for every game since X really has backfired on the series.
 

Hucast

alt account
Banned
Mar 25, 2019
3,598
May I ask what's not clicking with you about it? No judgement, just curious because I watched the gameplay and I was crazy hyped so I'm interested in hearing a different opinion!
Technically it is so advanced but the result is a lot less snappy experience. It just looks so slow. So much style added when I liked the very fast pacing of the original. Final fantasy 7, and to an extent 9 both had that nice comic relief to it from the origins which I miss frankly. Maybe I just never liked the realistic approach of final fantasy.

Edit: I couldnt put my finger on it but the music direction plays a big part as well
 
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TheJollyCorner

The Fallen
Nov 7, 2017
1,978
I freely admit that I was pessimistic about this project for years. Still am tepid, to some degree. It's hard to put faith in Square when I haven't really liked a single player FF game since XII. But everything they've shown so far has just blown me away.
it feels like the FF7 Remake is the best we got to see from modern Square Enix. Its a Project they don't wanna fuck up and put all their energy into it. Especially Nomura, Kitase and Nojima who have a huge responsibility

Its gonna be interesting to see how the game will turn out & what the quality standard of peak Square Enix in 2019 will be
Yeah, I want to believe (hope!) that a combo of rave reviews for Shadowbringers, followed by VIIR, will go a looooooong way in pushing the FF brand back up to undeniable respectability- possibly topped off by an excellent XVI by Yoshida/Ito between the first two VIIR games.
Fans deserve not just a good run, but an excellent one after the frustrations of the last, what, 13 or 14 years? And I say that as someone that actually enjoyed XIII and XV.
 

Eylos

Member
Oct 25, 2017
7,146
What? He blowing up reactors means he is a cold blooded killer? It was reasonable for him not line up the President on the spot. They were surrounded and if he did, Cloud and the others would be dead.
He would he killed 2 dudes on the coach in Corel, and i'm certain he would kill the Man responsible for corel. And shinra wanted to kill them, but they failed.
 

swaggy

Member
Mar 11, 2018
729
I think the remake looking as sharp as it does has more to do with the original working as a framework of what they want to accomplish. A lot of what they want to do is already established as a proof of concept. They're staying faithful to that and adding new things. There's a ton that's very faithful to the original but updated. It's completely different than having to start from scratch.

I don't think it's comparable to SE making a brand new single player FF game. I wouldn't trust them with that nearly as much.
 

TheJollyCorner

The Fallen
Nov 7, 2017
1,978
I think the remake looking as sharp as it does has more to do with the original working as a framework of what they want to accomplish. A lot of what they want to do is already established as a proof of concept. They're staying faithful to that and adding new things. There's a ton that's very faithful to the original but updated. It's completely different than having to start from scratch.

I don't think it's comparable to SE making a brand new single player FF game. I wouldn't trust them with that nearly as much.
While I agree about the foundation already being there being an important factor, I disagree that this will be some kind of easier or lesser achievement (if pulled off) than making a successful new entry.

VII is one of the most beloved video games in the still young history of the medium. The pressure to remake it has to be immense and even more nerve-wracking than a new game from scratch, because you are not only arm-wrestling with millions of fans’ 20+ years of nostalgia, but also doing a new take that not only honors the original, but somehow makes it fresh.

When VIIR is all said and done- and if it pulls off consistent great quality from bookend to bookend- I have no doubt it will be one of the most remarkable development achievements in this business. That’s certainly no easy task.
 

Meowster

Member
Oct 28, 2017
4,473
Missouri
I can't wait for when this is all done and Kitase gives his post-mortem on this project and tells all about both titles, what they drew from, if they reused any concepts left behind from the original game, etc.
 

TheJollyCorner

The Fallen
Nov 7, 2017
1,978
I can't wait for when this is all done and Kitase gives his post-mortem on this project and tells all about both titles, what they drew from, if they reused any concepts left behind from the original game, etc.
I’d love that.

I also selfishly want Kitase to actually direct at least ONE more original FF.
Maybe the VIIR project will inspire him to before he retires? 😉
 

Spehornoob

Member
Nov 15, 2017
838
Yeah, I want to believe (hope!) that a combo of rave reviews for Shadowbringers, followed by VIIR, will go a looooooong way in pushing the FF brand back up to undeniable respectability- possibly topped off by an excellent XVI by Yoshida/Ito between the first two VIIR games.
Fans deserve not just a good run, but an excellent one after the frustrations of the last, what, 13 or 14 years? And I say that as someone that actually enjoyed XIII and XV.
Shadowbringers is so damn good. Yeah, I'm really hoping we get some real quality back in the brand. No offense to those who like FFXV, but it just felt to me like it was grasping at whatever straws it could.
 

swaggy

Member
Mar 11, 2018
729
While I agree about the foundation already being there being an important factor, I disagree that this will be some kind of easier or lesser achievement (if pulled off) than making a successful new entry.

VII is one of the most beloved video games in the still young history of the medium. The pressure to remake it has to be immense and even more nerve-wracking than a new game from scratch, because you are not only arm-wrestling with millions of fans’ 20+ years of nostalgia, but also doing a new take that not only honors the original, but somehow makes it fresh.

When VIIR is all said and done- and if it pulls off consistent great quality from bookend to bookend- I have no doubt it will be one of the most remarkable development achievements in this business. That’s certainly no easy task.
It's not an easy task, but if you're not having to go through a lot of the design process because the original exists as one of the greatest games of all time, then that's an incredible amount of help for the dev team. Consider that nearly every member of the 300+ size dev team has probably played FFVII, and at any time they can go to it for reference. A lot of what we see and what's been described is beat-for-beat the same as it was in the original such as the Bombing Run. Of course there are changes, but everyone in the dev team is on the same page and knows what the end result should be like. A lot of what we're seeing is the same FFVII with new things added on to it. The base character designs, personalities, script, enemy variety and designs, environments (Seventh Heaven and art for Aerith's house are nearly identical to the original), themes, etc. are all already established.

It's not going to be a lesser achievement if they pull it off, but it doesn't compare to creating a brand new FF from scratch which they've consistently failed to do for well over a decade now.
 

Kieli

Member
Oct 28, 2017
2,028
it feels like the FF7 Remake is the best we got to see from modern Square Enix. Its a Project they don't wanna fuck up and put all their energy into it. Especially Nomura, Kitase and Nojima who have a huge responsibility

Its gonna be interesting to see how the game will turn out & what the quality standard of peak Square Enix in 2019 will be
The aspect that has me the most worried is the side content.

To justify expanding Midgar into its own game, they'll need to add side content. But I don't want a majority to be Radiant quests (i.e. procedurally generated fetch quests à la Skyrim). I want them to seriously sit down and play (1) Witcher 3 (2) any Yakuza and (3) Pillars of Eternity. These 3 games demonstrate how to create truly meaningful side content that isn't just fetch X kill Y run to Z.

Of course, keep the dungeons and keep the monster hunts. But make them a small footnote.
 

Quinton

The Fallen
Oct 25, 2017
7,861
The Research Triangle
The aspect that has me the most worried is the side content.

To justify expanding Midgar into its own game, they'll need to add side content. But I don't want a majority to be Radiant quests (i.e. procedurally generated fetch quests à la Skyrim). I want them to seriously sit down and play (1) Witcher 3 (2) any Yakuza and (3) Pillars of Eternity. These 3 games demonstrate how to create truly meaningful side content that isn't just fetch X kill Y run to Z.

Of course, keep the dungeons and keep the monster hunts. But make them a small footnote.
This is my only sizable concern. I empathize with you. Too few developers take to heart what the league-of-their-owns have been doing with side content in recent years.
 

gundamkyoukai

Member
Oct 25, 2017
5,676
It's not an easy task, but if you're having to not go through a lot of the design process because the original exists as one of the greatest games of all time, then that's an incredible amount of help for the dev team. Consider than nearly every member of the 300+ size dev team has probably played FFVII, and at any time they can go to it for reference. A lot of what we see and what's been described is beat-for-beat the same as it was in the original such as the Bombing Run. Of course there are changes, but everyone in the dev team is on the same page and knows what the end result should be like. A lot of what we're seeing is the same FFVII with new things added on to it. The base character designs, personalities, script, enemy variety and designs, themes, etc. are all already established.

It's not going to be a lesser achievement if they pull it off, but it doesn't compare to creating a brand new FF from scratch which they've consistently failed to do for well over a decade now.
Still having a outline is no help if you can't translate it to a game , which is a problem with modern FF .
Take the bombing mission even if you know what has to happen it's total redesign in every way .
From camera , battle system , gfx etc etc , it's the same as making a game from scratch in many ways .
This game could have easily gone off rails since SE problem IMO is making there ideas into a game that good.
 

Spehornoob

Member
Nov 15, 2017
838
It's not going to be a lesser achievement if they pull it off, but it doesn't compare to creating a brand new FF from scratch which they've consistently failed to do for well over a decade now.
I've said it before in this thread, I think. But if this game works, they really should take some of the mechanics and roll them into the mainline series. They shouldn't (and evidently can't, given how the series has turned out) throw everything out and start with a blank slate with every installment. There's nothing wrong with have a baseline gameplay standard to build and iterate on for your series. Hell, it's exactly what they did with the ATB fron IV-IX.
 

JuanLatino

Member
Oct 25, 2017
1,221
The aspect that has me the most worried is the side content.

To justify expanding Midgar into its own game, they'll need to add side content. But I don't want a majority to be Radiant quests (i.e. procedurally generated fetch quests à la Skyrim). I want them to seriously sit down and play (1) Witcher 3 (2) any Yakuza and (3) Pillars of Eternity. These 3 games demonstrate how to create truly meaningful side content that isn't just fetch X kill Y run to Z.

Of course, keep the dungeons and keep the monster hunts. But make them a small footnote.
that's my biggest worry aswell actually. after FFXV i really hope they stepped up their game in terms of quest design and writing...
Another thing im worried about, is how they will handle their cities and towns...hopefully not like XV
 

Spehornoob

Member
Nov 15, 2017
838

Max talking about the demo. He specifically mentions that the voices in the trailers seemed off compared to how the dialogue in the demo proper felt.
 

icyflamez96

Member
Oct 26, 2017
6,084
It’s ff13 level of bad
After all the praise from demos about FFVIIR voice acting/dialogue, I actually went back to watch the begnning of FFXIII and just from the comments about FFVIIR, I would have expected FFXIII to be much worse. But It's actually really dang good with Lightning and Sazh anyway. I know more jank moments pop up as it goes on anyway, but I also expect that with FFVIIR too tbh.
 

swaggy

Member
Mar 11, 2018
729
FFXIII's voice acting outside of Vanille is fine. I think the script is absolute shit though.

"My dream is but a fal'Cie's fantasy now"

This is an actual line from a character in that game. Just don't. A big reason why the game was so confusing by the end was because they could never just get to the point with the dialogue. A lot of it is melodramatic psychobabble.
 

TheJollyCorner

The Fallen
Nov 7, 2017
1,978
After all the praise from demos about FFVIIR voice acting/dialogue, I actually went back to watch the begnning of FFXIII and just from the comments about FFVIIR, I would have expected FFXIII to be much worse. But It's actually really dang good with Lightning and Sazh anyway. I know more jank moments pop up as it goes on anyway, but I also expect that with FFVIIR too tbh.
Yeah. XIII isn’t bad at all. Hillis, Baker, Bailey all do a great job with what the script gives them. Wilson and Robinson do stellar jobs. Sure, it’s not overindulgent British accents (because that always equates quality and class) from FFXII and XIV, but these are still pros that do a good job.
Again, some people around here either have just insanely sky-high standards or just stubbornly prefer everything in a language they don’t fully understand.

I feel like anyone that calls the VA in XIII, XV, and even X “horrible” have forgotten how truly awful VA with untrained VAs from, say the 90s, really are.
 
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icyflamez96

Member
Oct 26, 2017
6,084
FFXIII's voice acting outside of Vanille is fine. I think the script is absolute shit though.

"My dream is but a fal'Cie's fantasy now"

This is an actual line from a character in that game. Just don't. A big reason why the game was so confusing by the end was because they could never just get to the point with the dialogue. A lot of it is melodramatic psychobabble.
Yeah that's where I think the jank that I was bringing up comes from. The script.

The script in this seems like it will be overall better.