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Final Fantasy VIII Remastered |OT| You're The Best Looking Remaster Here

Which platform are you playing the Remaster on?

  • Switch

    Votes: 525 43.4%
  • PS4

    Votes: 442 36.5%
  • Steam

    Votes: 192 15.9%
  • Xbox One

    Votes: 51 4.2%

  • Total voters
    1,210

RpgN

Member
Oct 25, 2017
527
The Netherlands
Movement does feel smoother. Battle menu and main menu also seem to be running smoother and I didn't notice any input lag.

Ran around Balamb Garden and didn't experience any slowdowns. This was on Switch so I'm going to test on PS4 in a few mins.
I got a PS4 after all and I was wondering if you managed to test the PS4 version with the recent update. Are some of the points mentioned better or fixed?
 

LonestarZues

Member
Oct 27, 2017
3,005
Finally on my way to
Esthar
. I gotta say that the more I play the more I'm enjoying it. Really love Squall and Rinoa and Squall is on his way to being one of my top 3 male protagonists in the series and Rinoa might end up behind only Yuna. Can't wait to play more.
 
Oct 27, 2017
1,753
Had a "Snow Squall" alert on my phone today while at work (which did hit) and made me want to play. Sadly I didn't but I saw this thread and wanted to mention that heh.
 

AuthenticM

The Fallen
Oct 25, 2017
8,161
What's the update on mods for this version of the game? I'm waiting for high-definition backgrounds to be available before playing it.
 

Dark Knight

Member
Oct 25, 2017
6,519
Is there any hint whatsoever how long the sale on this will last? 13 bucks on Switch is amazing so I don't want to miss out on it.
 

Saint-14

Member
Nov 2, 2017
14,245
So I’ve been playing this with x3 speed, no random encounters and the R3 thing is but I’m stuck on the missile base boss, it 1 shots me with a certain attack which makes god mode or whatever that thing is really useless, I was hoping to just go through the story this way but it seems like it isn’t possible.
 

Talax

Member
Oct 27, 2017
181
So I’ve been playing this with x3 speed, no random encounters and the R3 thing is but I’m stuck on the missile base boss, it 1 shots me with a certain attack which makes god mode or whatever that thing is really useless, I was hoping to just go through the story this way but it seems like it isn’t possible.
How many turrets do you destroy before dying?

If you have Elemental attack junctioning available then equip lightning to those characters. Equip Quetzalcoatl for any that don't have it. You can draw and cast protect from it as well. When it starts using beam cannon repeatedly keep 1 character attacking at all times while the other two revive with phoenix downs.
 
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Talax

Member
Oct 27, 2017
181
I don’t know what that is so probably no.
Ok just try this first.

If you have Elemental attack junctioning available then equip lightning to those characters. Equip Quetzalcoatl for any that don't have it. You can draw and cast protect from it as well. When it starts using beam cannon repeatedly keep 1 character attacking at all times while the other two revive with phoenix downs.

If that doesn't work then I'll have to explain a few junctioning stuff to get you through it. Oh and try using as many limit breaks as possible, especially if you have either Irvine or zell in your party
 

Saint-14

Member
Nov 2, 2017
14,245
Ok just try this first.




If that doesn't work then I'll have to explain a few junctioning stuff to get you through it. Oh and try using as many limit breaks as possible, especially if you have either Irvine or zell in your party
Sadly I only have Shiva and Carbuncle on my current team, I’m just grinding right now so I don’t get 1 shot, I honestly haven’t bothered with junctioning much too.
 

Talax

Member
Oct 27, 2017
181
Sadly I only have Shiva and Carbuncle on my current team, I’m just grinding right now so I don’t get 1 shot, I honestly haven’t bothered with junctioning much too.
You can remove the GF from the other characters at any time. Just select them from the menu when your selecting for junction.
 

Shift Breaker

Member
Oct 25, 2017
589
Has anyone worked out a consistent method for removing Triple Triad rules in this version? The lack of soft resetting really makes things a lot more difficult when the RNG is always the same and I haven't worked out a knack for what needs to be done to get it the way I want it.
 

ZeroX

Member
Oct 25, 2017
11,734
Speed Force
Has anyone worked out a consistent method for removing Triple Triad rules in this version? The lack of soft resetting really makes things a lot more difficult when the RNG is always the same and I haven't worked out a knack for what needs to be done to get it the way I want it.
This works. The thread is disorganized but it has basically everything you need.

 

Shift Breaker

Member
Oct 25, 2017
589
This works. The thread is disorganized but it has basically everything you need.

GameFAQs forums, now that's a blast from the past. Thanks. Hopefully it's got what I need, I'd imagine that a lot of the solutions in there would be based on the Card Game FAQ I always use anyway, seeing how that's on GameFAQs as well.
 

Naar

Member
Oct 29, 2017
632
At time of release this was my least favorite FF and had no idea how people enjoyed it.

I wanted to give the game a second chance with this remaster and 20 years later it's probably even worse than I remember it.

The battle UI is horrible, especially coming after 7 that had a nice UI.

I don't want to spend too much time complaining but the worst thing to me is still the junction system.

In the original release I remember getting close to the end of disc 2.

Currently I am 2 hours into the remaster and really want to continue but I don't think I can last much longer :(

If anyone has any tips to make this enjoyable let me know
 

Naar

Member
Oct 29, 2017
632
Get better taste in games

Or at the very least pay attention to the tutorials on how to use the Junction system, it's very easy and customizable
I see you edited your post and want to have an actual discussion.

First of all I am not arguing that the junction system is not customizable. The idea itself is great. The execution and ease of usability is my issue with it.

I know I can put fire once I unlock the stat that allows me to set fire to my attacks so my attacks become fire elemental. Or do the same thing but put fire on my armor so it can absorb fire damage instead. Just the whole menu navigation is so cumbersome.

There are a lot of things that are not really explained such as limit breaks. It seems the way I can do a limit break is for my health to be yellow. I don't see a bar like 7 for example.

Or how I can heal my summons. It seems they heal overtime outside of battle.

Yes I am sure this information is buried in the tutorial menu that also has 10000 other things to read and learn. But it should be presented to the player as it is critical and core to the actual gameplay.
 

ZeroX

Member
Oct 25, 2017
11,734
Speed Force
I see you edited your post and want to have an actual discussion.

First of all I am not arguing that the junction system is not customizable. The idea itself is great. The execution and ease of usability is my issue with it.

I know I can put fire once I unlock the stat that allows me to set fire to my attacks so my attacks become fire elemental. Or do the same thing but put fire on my armor so it can absorb fire damage instead. Just the whole menu navigation is so cumbersome.

There are a lot of things that are not really explained such as limit breaks. It seems the way I can do a limit break is for my health to be yellow. I don't see a bar like 7 for example.

Or how I can heal my summons. It seems they heal overtime outside of battle.

Yes I am sure this information is buried in the tutorial menu that also has 10000 other things to read and learn. But it should be presented to the player as it is critical and core to the actual gameplay.
The menu navigation is pretty simple, and most of the time you can just auto junction to STR and then set up your commands and you’re done if it’s overwhelming.

Limit breaks just pop up randomly. Lower the health, the higher the chance to show up. If you want you can get to low health and press triangle to refresh your turn until you get one.

You heal your summons with GF potions.

All you have to do is get good spells to junction to health and strength and that’ll carry you through basically the entire game. Things like healing GFs really aren’t critical to the game at all, and the game covers basically everything you need to know with junctions in the story tutorials.

And yeah I was initially dismissive of your post because it was just “I don’t like this game” without elaborating why.
 

Naar

Member
Oct 29, 2017
632
All I can say to that is I think we have very different ideas of nice UI

You can see the total hp and what is left at the very least. Also you have an idea when your limit break is coming up. As opposed to in 8 where it just shows your timer and hp
The menu navigation is pretty simple, and most of the time you can just auto junction to STR and then set up your commands and you’re done if it’s overwhelming.

Limit breaks just pop up randomly. Lower the health, the higher the chance to show up. If you want you can get to low health and press triangle to refresh your turn until you get one.

You heal your summons with GF potions.

All you have to do is get good spells to junction to health and strength and that’ll carry you through basically the entire game. Things like healing GFs really aren’t critical to the game at all, and the game covers basically everything you need to know with junctions in the story tutorials.
Would you recommend I just auto junction? Or do I need to manually do stuff later in the game against the tougher bosses?

And yea I know about the potions for GF, but at the time (start of game) I had none and my GFs were at yellow health
 

fourfourfun

Member
Oct 27, 2017
2,547
England
Would you recommend I just auto junction?
Ok, I have a way of playing this game that isn't probably the intended way, but it is incredibly effective.

Every time I change party, I change GF. I set up my team with GF's that unlock the maximum amount of junction slots possible - with a basic aim of at least getting everybody with Strength junctioned. I then let auto assign the junctions as appropriate. I only ever really tinker with the elemental and status junctions. I also did a wee bit of early game Card refining in order to get a headstart on magic for junctioning.

Anyway, that GF setup probably would allow your team to start mowing through the game. At any point, you're generally really well powered for physical attacking and for defending against physical and magical attacks.

With this setup, you don't get the "character gets affinity with GF and can summon quickly" thing, but I never really found that impacted too much.
 

Naar

Member
Oct 29, 2017
632
Ok, I have a way of playing this game that isn't probably the intended way, but it is incredibly effective.

Every time I change party, I change GF. I set up my team with GF's that unlock the maximum amount of junction slots possible - with a basic aim of at least getting everybody with Strength junctioned. I then let auto assign the junctions as appropriate. I only ever really tinker with the elemental and status junctions. I also did a wee bit of early game Card refining in order to get a headstart on magic for junctioning.

Anyway, that GF setup probably would allow your team to start mowing through the game. At any point, you're generally really well powered for physical attacking and for defending against physical and magical attacks.

With this setup, you don't get the "character gets affinity with GF and can summon quickly" thing, but I never really found that impacted too much.
I actually am not having any trouble getting through fights right now. My issue is just the cumbersome menu.

And yea I myself also switch GFs everytime I get a new party. But maybe I will just auto junction and save myself the headache of customizing every single GF with a character and only do it if I encounter a hard boss or something like that

I know there is some of this, but is there anything critical I might miss that I should get since I am still at the very start of the game?

Also Cid gave me a battle meter, but I have no idea where I can access it from
 

Kromeo

Member
Oct 27, 2017
6,559
The battle meter in is the help section somewhere, all it does is show you some info about how many battles you've won and stuff
 

fourfourfun

Member
Oct 27, 2017
2,547
England
is there anything critical I might miss
Don't forget to draw from bosses as that is usually your GF source. Have a go at the magic lamp as soon as you can. There are one or two side locations in the game that you should stop off at that are not part of the story route. I think the weird maze/monumnet at Galbadia region is the first of these. Oh, and before you do Lunatic Pandora (the big weird ice looking place) with Laguna & Crew, make sure you read up on the order with which to trigger the explosive charges. You only get to see the implications of that about 40 hours later! That's the only thing that is a real pain to miss.

But yeah, auto-junction to save the woes of junctioning stats one by one. I don't find the menu too bad - usually it is a nice workflow of: remove all GF -> assign GFs -> Auto - ATK -> ready to go! I find it no more onerous than materia.
 

ZeroX

Member
Oct 25, 2017
11,734
Speed Force
Would you recommend I just auto junction? Or do I need to manually do stuff later in the game against the tougher bosses?

And yea I know about the potions for GF, but at the time (start of game) I had none and my GFs were at yellow health
The game scales to your level. If you don't level up too much (or just turn off encounters altogether), you can get through the game with auto junction. There may be a few times where you have to manually change an elemental ATK junction but that's about it. If you get Curaga ASAP (which is easily done with Siren's L Mag-Refine and Tents) and put that on HP you'll have a ton of health. Get your strongest magic on your STR and you'll never need to even use GFs.

As far as GF set ups go, you just want to make sure you can junction as much to a wide range of stats with each character. That's about it. There's a guide to ideal distribution but you don't have to be strict about it. Just make sure everyone has high health and hits hard.

All you need to do is avoid grinding levels and the game is a breeze. You don't need to min-max or worry about junctioning too much.
 

Naar

Member
Oct 29, 2017
632
Don't forget to draw from bosses as that is usually your GF source. Have a go at the magic lamp as soon as you can. There are one or two side locations in the game that you should stop off at that are not part of the story route. I think the weird maze/monumnet at Galbadia region is the first of these. Oh, and before you do Lunatic Pandora (the big weird ice looking place) with Laguna & Crew, make sure you read up on the order with which to trigger the explosive charges. You only get to see the implications of that about 40 hours later! That's the only thing that is a real pain to miss.

But yeah, auto-junction to save the woes of junctioning stats one by one. I don't find the menu too bad - usually it is a nice workflow of: remove all GF -> assign GFs -> Auto - ATK -> ready to go! I find it no more onerous than materia.
I always draw anytime I face a new enemy :)

Thanks :)

The game scales to your level. If you don't level up too much (or just turn off encounters altogether), you can get through the game with auto junction. There may be a few times where you have to manually change an elemental ATK junction but that's about it. If you get Curaga ASAP (which is easily done with Siren's L Mag-Refine and Tents) and put that on HP you'll have a ton of health. Get your strongest magic on your STR and you'll never need to even use GFs.

As far as GF set ups go, you just want to make sure you can junction as much to a wide range of stats with each character. That's about it. There's a guide to ideal distribution but you don't have to be strict about it. Just make sure everyone has high health and hits hard.

All you need to do is avoid grinding levels and the game is a breeze. You don't need to min-max or worry about junctioning too much.
Yea I knew about that from the original release. No point in power leveling as enemies level up with you.

I guess I will try auto junction and see if I can make the game more enjoyable without worrying about what to junction where
 

Naar

Member
Oct 29, 2017
632
About to play as laguna. Anything besides the explosive order I should not miss?

Weapons, items, etc?

Actually is there something like an ultimate weapon or summon or something that i could possibly miss at start of game?
 

Squall ASF

Member
Oct 29, 2017
569
About to play as laguna. Anything besides the explosive order I should not miss?

Weapons, items, etc?

Actually is there something like an ultimate weapon or summon or something that i could possibly miss at start of game?
Hi, Naar! As others have said, make sure to attempt to draw on new enemies to see if there's a spell you don't have (you'll see ????) or that you want more of and to get the GFs from bosses.

You absolutely can just auto junction and what I usually do is auto junction to ATK and then when you've come across useful spells that would cause detrimental affects like blind or death, you can make sure that's what you have assigned to the status affect junction. If you are custom placing junctions, you can panel over to the left a couple times for status affect junctions and elemental junctions for both offense and defense. The game will put the most powerful spells on for you automatically or a balance of a spell that's strong and that you have the most draws of but if you think there's a more useful status affect you can change it or if you're fighting a boss with a particular elemental weakness, you can assign that. Note that you need to unlock status-j and elem-j passives from GFs in order to junction magic to status and elements. If your characters has a particular junction greyed out, they don't have a GF equipped that's learned that passive or you haven't finished learning the passive yet. You can spread your GFs around to make sure all three party members get all the junctions or most of their passives.

For the Laguna segment, there's also a key that you can find and he'll drop through a hole in his pocket that will allow you to get it later in the game as Squall. It's not a big deal if you miss these, they allow you to get some decent items but nothing crazy. Look at a gamefaqs if you don't want to miss anything with that Laguna segment.

As for weapons, you will find "Weapons Monthly" issues that show more advanced models of your character's weapons and what mats you need. Not everyone is covered in every issue. When you have all the materials, you can go to a junk shop and have them upgrade it for you. You will also see the more advanced weapons show up at the junk shop if you have all the materials on hand even if you haven't found the magazine revealing the recipe. I strongly recommend trying to get Squall's best weapon, Lion Heart before the end of the game, at least before the final dungeon. There are guides you can look up on how to get the ingredients early. There's even a way to get in on disc 1 if you play a lot of Triple Triad and various other grinding. That's for enthusiasts haha but it will give Squall a limit burst called Lion Heart that will obliterate enemies and bosses when you get Squall's ATK up. The reason I recommend it before the final dungeon without spoiling any story is that there will be a boss encounter that doesn't allow you to use GFs so if you've been using GFs all game you'll need another strategy to take that boss down and Lion Heart is by far the easiest method plus I think it's pretty bad ass particularly when you get Squall's ATK high enough to make every hit do 9999 damage haha I'd recommend waiting until Disc 3 to get it as there's a really easy way to get the most painful material so you don't have to play a ton of Triple Triad for it though I personally find Triple Triad to be the greatest mini-game ever and spend hours on it every time I replay the game.

Aside from that, concerning limit bursts, don't forget concerning Rinoa to check Angelo's progress on learning a new ability. You'll need to manually change it to what you want to learn so after you've run around for a while, check it in the menu. You'll learn new abilities for Angelo to learn via the "Pet Pals" magazines you find and can buy from Pet Stores. Zell is the other character who's limit bursts are learned from magazines in his case, they are called "Combat King".

This game is really flexible in letting you play as you want to. Everyone says to not level since the enemies scale but I max my characters levels every single time I play and have no issues. What's more important is that you obtain strong magic to junction to your stats. If you stay low level and do this, you basically break the game which a lot of people enjoy. When you have the means to travel around the world quickly on Disc 3 (you'll know what I mean when you get to that moment), bring it up here and we can point you to two islands that have the strongest spells in the game so you can put Enc-None on and just run around drawing like crazy and bounce between the islands. You don't have to do this but it obviously will make you super powerful.

Otherwise, just enjoy the ride, there's some really great moments through out the game and some incredible set pieces to experience so I hope you stick with it! If you like Triple Triad, you can convert cards into super useful items and materials that will also allow you to get a leg up on the game. You can even further convert items into magic if you wanted. Once you grasp the systems, this game is one of the most flexible out there. Feel free to ask any other questions you have! Enjoy the game!