Wow I forgot this was a thing but kinda happy to see it. First pic barely looks like anything I recognize, wonder how much areas will be changed outside of looking prettier.
I'd expect the dungeons to change a lot - navigating them in the original could be a tense game of stealth that I don't really see working on mobile during a bus ride...
No Puppetmaster, no play. :(
I'd be surprised if this mobile version was handling the mechanical groundwork and controls to make PUP possible - anf to get there, it'd have to evolve beyond Chains of Promathia too...
It looks absolutely lovely. I hope the entire story is intact.
Apparently their hiring people for work on quests and dialog, so I wonder if that'll involve adding story content to what's already in XI, or replacing it:
https://www.reddit.com/r/ffxi/comme...e_what_ffxi_mobile_is_probably_gonna/dyxfoho/
There are a lot of subtly interconnected stories throughout the game, and I'd hate to see some of that lost due to new writers lacking the background in both the big and small stories across the game...
For instance, what becomes of the original game when they inevitably shut down the servers (sometime) in the future. Are SE really going to let a mainline FF be lost to time?
They apparently remade III in 3D due to losing the source code for the NES original, and there's no legitimate way to play through the story of XIV 1.0 (that one would be a good candidate for a single-player remake as a prequel to the current online game - it had some good stories and dialog, despite other issues that could tweak for such an adaptation).
Control wise it's actually rather well suited for the mobile format. I'm still surprised though as I've always thought that FFXI was about to be a closed chapter for S-E.
Optimal management of abilities, spells and gear probably can't be done justice with a mobile interface, although you can faceroll a lot of older content with a high enough level nowadays.
I was thinking of the slow nature of the combat with a rather small amount of abilities that are easy to trigger. The interface is also very minimalistic.
Some jobs like beastmaster, summoner, puppetmaster, scholar or geomancer require at least somewhat fine-tuned contrls, as they don't really get by with auto-attacking, for example.
I could imagine jobs jobs getting their use somewhat streamlined, like setting blackmages or bard to always use the highest tiers of their spells when possible, but at their finest there's more to them than sticking to that.
Man I need it. No other mmo has came close to the enjoyment I got out of XI
Still play on private servers.
I'm not fond of private servers since they detract from the original, but I do wonder, if the mobile versions ends up being F2P, to which extent they might decline in use...
It would have to be amazing gameplay wise, have true BST <3 controls/gear/awesomeness, and the other jobs I like for me to sub to it.
IMO the true test of mechaniical and systems competent is getting XI's blue mage implementation right, since it makes full use both of the kind of elemental mechanics relevant to mages, skillchains relevant to melee, and creature affinities relevant to beastmaster, with its own specific systems on top of it all.
Seriously, you could build a whole standalone game based on the way XI's blue mage works - and I wonder if Nexon will be able to cover that much as part of a broader game... or at least have the systems in place to enable that, since blue mage only becomes available in the Treasures of Aht Urhgan expansion, which follows Chains of Promathia...
Did the Elvaan have the long lanky necks/bodies that FFXIV Elezen have?
The Elvaan in that shot looks really good compared to what we have in XIV.
Yep:
I wonder why, if this is a reimagining of the game, they didn't use the opportunity to build an offline singleplayer version of the game for consoles. Surely I am not the only person who wants that.
It's what I hope the most - it could retain its mechanics and landscape in a way that I doubt mobile can, while streamlining a handful of old constraints regarding the division by expansions and stuff that wasn't implemented early on, like combat data for important NPCs.
Some major beats of XI's story work as analogies to its online nature, but they wouldn't necessarily lose impact from being adapted to a more persistent single-player medium.
So will we have to start all over or will we be able to use our existing FFXI characters if we have them? When I quit FFXI for good, my character was a 76RDM/66NIN/63BST. Would love to use it in this version too.
Don't expect character transfers, this is a completely new implementation by a different company.
At most I could expect some sort of bonus or discount for people who already have a Square Enix account associated with the current XI.