FINAL FANTASY XII: THE ZODIAC AGE
Steam Edition
Credits to Isamu Kamikokuryo
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Steam Edition
Credits to Isamu Kamikokuryo
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Basic info
- Release Date : July 11, 2017 (PS4), February 1, 2018 (Steam)
- Developer : Square-Enix, Virtuos
- Publisher : Square-Enix
- Platform : PS4, PC
- Price : 49,99€/$
- DRM : Denuvo
- Size : 50GB
- 60 FPS is now available
- Supports up to 4K
- 21:9 Resolution supported
- KB/M and Controller support (DS4 included with PS button prompts)
- New Game+ (starts at lv99) and New Game- (stuck at lv1) are available from the start
- Cheats allowing you to maximize License Points and Gil
New Features
- The Zodiac Job System now allows you to have 2 jobs per character
- Trial mode is a 100 floors challenge with the ability to transfer the loot over the main campaign
- Speed mode allows you to boost the speed of the game by 2 times or 4 times
- Ability to choose between JP and EN voices
- Reorchestrated soundtrack helmed by Hitoshi Sakimoto himself as well as the ability to choose between the three soundtracks available
- The return of the Clan Primer (in-game achievements) on top of regular achievements
Length
Average polled from 105 people according to HowLongToBeat
Trailer
Screens
Reviews (PS4)
RPGFan: 90%
USGamer: 4.5/5
Eurogamer: Recommended
Steam Reviews : 87%
Related thread
RPGFan: 90%
I enjoyed my time with this title immensely. This is more than just the original with a facelift; this is truly a different experience. Even if you didn't take to the initial release, the inclusion of the job system and overall enhancements warrant you giving this game a second chance. Final Fantasy XII: The Zodiac Age is more than just a fun game; it's an achievement for the RPG genre as a whole.
USGamer: 4.5/5
After missing out on Final Fantasy XII the first time, I feel like a lot of people are wondering if they should finally tackle the Final Fantasy that time forgot. As something of a former skeptic myself, I can definitely say, "Yes." It may never have the mass appeal of some of its peers, but it's time Final Fantasy XII received some of the love and attention it deserves.
Eurogamer: Recommended
The Zodiac Age is an anomaly in the Final Fantasy lineage, a game made with the kind of singular directorial vision only matched by the Sakaguchi games (and, arguably, Naoki Yoshida's more recent Final Fantasy 14). Quite how close the finished game comes to Matsuno's vision is a question we will likely never know the answer to - especially now he is again working with the company, and obligated to remain tactfully silent. What is clear is that this is the definitive version of Final Fantasy 12, a game that despite its developmental difficulties, still emerged as one of the most fascinating projects to take the series' name.
Steam Reviews : 87%
Related thread
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What jobs should I use ?
What jobs should I use ?
You can use every combination without any issue, but you have to know that some useful licenses are locked behind esper nodes.
Use the Party Planner : Copy the sheet to your google drive, make the party that you want and it will give you the information that you need to know so you can make an informed decision on who gets which esper.
On top of it, use these guides and build example to have a better grasp of what you want :
Most of all, DON'T STRESS TOO MUCH ABOUT IT ! All combinations are good and worth experimenting !
Why should I get this game if I played the original ?
Anything else I should know to appreciate it better ?
Weapons :
The job system locks you into specific skills you have to unlock and only a handful of weapons you are allowed to wear. The game doesn't tell you this, and you don't exactly have to know this but your weapon is crucial. Every type of weapon has a different set of statistics and effects that can radically change the way you play.
The damage of a weapon is always calculated with a statistic of your character : most likely strength, but it can be magic or speed and you also have to take into account that they can have effects like bypassing the defense of an enemy. A weapon type can have a really bad attack value but bypassing defense makes it much stronger. The weapon also affects the speed of the ATB gauge, a dagger is much faster than a gun but deals less damage. There is also a combo rate, a weapon type can be more or less likely to deal combos, which can deal up to 8 hits in one attack !
Let's see how it plays out :
- A 1-handed sword is based on strength and has a medium charge time and combo rate
- Guns are the slowest but are impossible to dodge or parry and bypasses defense entirely, meaning only the attack of your gun and your bullets (they can have different effects) are taken into account !
- Bows are faster and also takes your speed into account
- A hammer is based on strength and vitality favoring tanks but the damage range is high, meaning you can hit 30hp like you can hit 300hp.
- Staves are inconsequential as a weapon but boosts elemental spells. A flame staff can add a boost to fire spells, and the weather can also boost it even further !
Don't forget the style too ! Every character has a different animation for *each* weapon type, and some are way cooler than others ! Always strive to understand how the mechanics works together and you'll be able to appreciate it much more.
Gambits :
You do not have to use them ! It's easy to get lost in the pleasure of automation but you have full control over them ! Tune them to the level of control that you desire and you'll be able to enjoy what it can do for you. Keep in mind that you can make the game unpause itself when you open the battle menu in the config ! You can also increase or lower the battle speed to your liking. Everything has been made so you can have a custom-made experience in terms of combat. Take the time to experiment and find your footing, you do not lose any kind of efficiency by doing so, quite the contrary !
Espers :
Do not hesitate to use espers, they are very useful now, and some of them being elemental can give you an edge on boss fights that are hard to conquer. Think of FF12:TZA as a new game and get rid of your habits !
Have Fun !
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Credits to Isamu Kamikokuryo
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