Posted byReiss
u/tormenteddragon
1 year ago
The FFXIV Dev Team - Changes over time
[Discussion]
Over the years I've often seen a lot of speculation online as to the size of the FFXIV development team, especially in comparison to those of other MMOs. So I've put together a video and some data to hopefully provide a more accurate picture of what the main dev team looks like.
Here's the
VIDEO.
Here's the
GOOGLE DOC with the full credits lists for 1.0, 1.23, 2.0, 2.55, 3.0, and 3.56.
TL;DR: The FFXIV development team is at about 264 in-house members as of patch 3.56. This is very close to (in fact, in some cases slightly larger than) the typical size of development teams for major MMOs on the market, including WoW. The team is and has been continuously hiring. It seems that the boss design team has grown from 5 to 8 members as of patch 3.56.
Main Development Staff
Update: 5 September 2018
Yoshida: At any given time there are about 350 people involved in the development of FFXIV. During busy periods that goes up to about 500 or so. If you include the management team it's probably around 650 people.
GameWatch - 24 Aug 2018
(Note: I would venture to guess the above numbers include the localization and sound teams as well as a number of other teams associated with the project.)
Yoshida: Our team is still on the same scale, but we are now much more secure in what we're able to do. Although we have reduced the number of dungeons from 2 to 1 in odd patches... content such as Heaven-on-High not only requires the resources of a normal dungeon but as much as three times the amount. This shows how much the abilities of our staff have improved over time.
Final Fantasy Dojo - 31 Aug 2018
The team was at its largest leading up to the launch of 2.0:
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.
July 2012 - Source
Several key people were borrowed from other projects around Square Enix in order to completely relaunch the game in about 2 years and 8 months. These included Yosihisha Hashimoto from the Luminous team (the engine that FFXV uses), and Akihiko Matsui from the FFXI team, among others
Source.
Yoshida: Coming onto a project with hundreds of people seemingly out of nowhere as the new boss, I was expecting there to be resistance, and I had to be ready should that have indeed been the case. There was a lot of tension on the team, but we were motivated, and I think things turned out very well.
Source
Gondai: In order to get ARR made we had to borrow people from other battle teams from other games within Square Enix.
Yoshida: A lot of the people we borrowed are hardcore MMO players. We used their feedback and advice to make revisions.
Source
Yoichi Wada: We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.
Source
This borrowing of staff led to delays for many titles on the Japanese side of the company:
The unsuccessful launch of FFXIV caused a negative chain of events in other areas across the businesses. One notable example is the significant delay in development of new HD Games titles in Japan.
Source
Once A Realm Reborn had officially launched, these borrowed developers returned to their original projects, bringing the FFXIV team back down to the 260-270 level it's been at since.
Yoshida: Currently for FFXIV: ARR, including myself and Komoto here, there are over 50 people who are in charge of planning the game out.
Source
Yoshida: We have this giant task board with all of the tasks and timelines and what people are supposed to do — it's such a large project that we have more than 10 project managers making sure that everything is getting done on time and that everyone knows what to do. If anyone's going to be confused, it's going to be myself. [laughs]
Source
Sound and Localization Divisions
The Sound and Localization divisions are not included as part of the Main Development Staff in the credits (meaning people like Soken and Koji Fox aren't part of the numbers above). Here's how they've changed over time:
Note: Sound Division does not include orchestra or Uematsu collaborators such as Susan Calloway and Arnie Roth.