I'm thinking of picking up a magic DPS but can't decide on which.
What's a brief summary of the gameplay style between the three jobs?
What's a brief summary of the gameplay style between the three jobs?
BLM: You're a turret that spits out damage. Fight knowledge and positioning to avoid cast interruptions are key.I'm thinking of picking up a magic DPS but can't decide on which.
What's a brief summary of the gameplay style between the three jobs?
Final trial down. Woof, what an experience.Thank the gods for mid-battle checkpoints.
BLM: You're a turret that spits out damage. Fight knowledge and positioning to avoid cast interruptions are key.
RDM: Probably the most stylish of the 3. Half your casts are instant due to Dualcast. You occasionally jump in and out of melee to do a combo that uses your black/white mana.
SMN: The most complicated rotation of the 3. Level a SCH and get this for free.
there's a checkpoint at innocence too and it's been a thing since Neo ex death savage I'm pretty sure
Or did you mean cause it's a long fight?
BLM: You're a turret that spits out damage. Fight knowledge and positioning to avoid cast interruptions are key.
RDM: Probably the most stylish of the 3. Half your casts are instant due to Dualcast. You occasionally jump in and out of melee to do a combo that uses your black/white mana.
SMN: The most complicated rotation of the 3. Uses summons (pets) such as Ifrit, Garauda, Bahamut, and now Phoneix. Level a SCH and get this for free.
Current SMN is a bit of a mess, I would definitely recommend BLM right now in terms of fun, it's excellent.
Yes. my friend who already had flying in Stormblood used to ferry me and my other two friends around in the Regalia and let us pick up the Aether currents quickly. Took less than 5min per zone.If you have a 2 seater mount, and your in a flying zone and your friend doesn't have flying... Can you still fly with the mount if they're also on it?
Yes. I helped my friend get all their Aether currents with the Regalia when we were doing the msq.If you have a 2 seater mount, and your in a flying zone and your friend doesn't have flying... Can you still fly with the mount if they're also on it?
Yes. I helped my friend get all their Aether currents with the Regalia when we were doing the msq.
Yes. my friend who already had flying in Stormblood used to ferry me and my other two friends around in the Regalia and let us pick up the Aether currents quickly. Took less than 5min per zone.
Yes. I helped my friend get all their Aether currents with the Regalia when we were doing the msq.
Hey White Mages, what is your go-to "weave ability" after you recast Dia?
As a healer I've never been the type to expect bigger pulls. I sometimes get tanks that pull small then I guess after some observation they pull big, or they ask before pulling big, pull big in the beginning without asking at all, or they just one mob at a time pull the whole way. I'm honestly fine with any style though I would prefer the tank to let me know at the start if they do big pulls so I know how to approach things.Because the community has long pushed tanks to pull big no matter what, party composition be damned. Don't want to piss off your WHM, who will then run ahead, pull more junk, and then rescue you into them, or whatever.
Big Fuck-You pulls as SAM were always extra fun in SB because I would just be out of TP by the time the pull's half dead.
Hey White Mages, what is your go-to "weave ability" after you recast Dia?
As someone who has leveled both NIN and SMN at 80 (because I'm a masochist) I consider SMN to be even more convoluted that NIN atm. You have to weave a million OGCD and timers, there are 3 distinct phases in which you want to do different things that are mutually exclusive with one another and the way they've arranged the rotation in 5.0 works when you get it going but it's very jarring as you level. Just like NIN, SMN is a lot of effort for low-ish returns currently. I personally think it's also downright unplayable when synced down because everyhting you get between 70 and 80 is gamechanging in a sense. Phoenix is very pretty at least.What makes SMN the most complicated?
My level for complicated right now is something like Ninja with all the Mudras.
BLM is a big number turret that spits huge explosions. Both its single target and AOE rotations are incredibly fluid and satisfying and as of 5.0 it has received so many QoL updates that its one detriment (you need to keep casting no matter what) is all but gone if you're decent at it. It has a lot of mechanical interplay but its rotation is very straightforward and I'm loving it.
I can see them eventually putting up the Regalia up for sale in the mogstation like how all the FFXIII weapons and outfits are.Man I really fucked up by not getting the Regalia...
Well... Anyone need recruitment codes? I got some friends I need to ferry!
I absolutely adore my NIN and have since I started playing him back around patch 2.4.
I LOVE weaving all my crazy mudra stuff and such and I never really noticed being the "lowest DPS" which I guess I just am in numbers.
Yeah don't get me wrong it's great and I'm loving the way it currently plays (it's arguably the best it has ever been from a fun standpoint), it's just a lot of effort compared to almost every other job and incredibly difficult to optimize.I absolutely adore my NIN and have since I started playing him back around patch 2.4.
I LOVE weaving all my crazy mudra stuff and such and I never really noticed being the "lowest DPS" which I guess I just am in numbers.
We lost everything we had (smoke, shade, our Silence) but Trick Attack. Granted, Trick Attack more than compensates our low damage in organized groups but it definitely doesn't at a PUG level. I wouldn't say NIN has "very high utility" anymore. We're the best DPS in fights that last 15s though.Ninja may have low DPS but it also has very high utility, it's kind of the anti-Samurai in that regard. SAM is literally all stabbing with no party support of any kind now that they removed the slashing resist debuff from Yukikaze as part of the damage formula reset.
If the only thing that matters to someone is DPS parsers and having the highest score, yeah, NIN might not be for them, but it's a fun class with a ton of cool moves that helps its party immensely just by existing.
I'm thinking of picking up a magic DPS but can't decide on which.
What's a brief summary of the gameplay style between the three jobs?
But it's not toxic because going without my prepull prep basically ruins my entire run.I don't think they mean it's toxic that you expect a 15 second cooldown.
I think people mean this. This is the toxic part.
I'm thinking of picking up a magic DPS but can't decide on which.
What's a brief summary of the gameplay style between the three jobs?
I think for Assize it's better to just take the clip than try and force it, but I haven't played lvl 80 WHM yetHey White Mages, what is your go-to "weave ability" after you recast Dia?
Meanwhile NINs look like absolute badasses (most of the time)I really wish Samurai got better armor design options. Sharing armor with Monk means you always look like a giant dork outside of artifact gear.
At least the level 80 AF gear is nice...
we never asked for this too!I really wish Samurai got better armor design options. Sharing armor with Monk means you always look like a giant dork outside of artifact gear.
At least the level 80 AF gear is nice...
white mage, red mageWhat's a good class for someone looking for a simple rotation at endgame? Managing three whole hotbars at high level always looks intimidating and I'm a bad micromanager so I'd like something simple to play.
Red Mage has been the simplest class I played so far.What's a good class for someone looking for a simple rotation at endgame? Managing three whole hotbars at high level always looks intimidating and I'm a bad micromanager so I'd like something simple to play.
Tank rotations for Paladin/Warrior/Dark Knight is also really easy but you have to live with the fact that you have to carry the whole team on your back in every instancealrighty, I usually prefer tanks to caster archetypes but I do like the aesthetic of the red mage and I like that it has no specific prereq class
you're gonna love it. Heavensward was my favorite story thus far (starting shadowbringer tomorrow)Finally finished the post-ARR stuff. That finale was awesome, onto Heavensward.
Took me like 117 hours according to /playtime.
There used to be joke threads about people doing hard content as a lancer, pugilist or conjurer. Good times
WAR is probably the simplest job in the game and the class prerequisite is just an upgrade of a classalrighty, I usually prefer tanks to caster archetypes but I do like the aesthetic of the red mage and I like that it has no specific prereq class
That felt more like a tease for 5.X and 6.0 to meSo...
The only reason Estinien is hanging out with Gaius right now is so the writers have an excuse to justify Gaius not getting himself slashed to ribbons by Zenos after that cut-to-black, right? Because I kinda feel like Gaius is screwed without Estinien there.
I mean, it's fine, but...that arc really needed more time spent on it rather than just three cutscenes over the entire course of the story.
Estinien is like this weird "AND I'M HERE TOO" cameo character at this point and I don't know why they're so resistant to actually making use of him.
So...
The only reason Estinien is hanging out with Gaius right now is so the writers have an excuse to justify Gaius not getting himself slashed to ribbons by Zenos after that cut-to-black, right? Because I kinda feel like Gaius is screwed without Estinien there.
I mean, it's fine, but...that arc really needed more time spent on it rather than just three cutscenes over the entire course of the story.
Estinien is like this weird "AND I'M HERE TOO" cameo character at this point and I don't know why they're so resistant to actually making use of him.
I they that Summoner naturally plays better at low levels because you have easier access to things like Bane and just spam Outburst during AoE packs, but you have no big cooldown until 60 content and it's the base Deadwyrm Trance. You still have to deal with hard casting DoTs too frequently though and spreading them is really finicky when used individually. The single target stuff definitely doesn't feel good at low levels at all, and anyone who is familiar with the job is going to really feel not having Bahamut at any synced content below 70, and not having Phoenix below 80. Firebird Trance works completely differently when your normal minion stays out. Just feels bad.I've spent the last few days playing almost nothing but SMN and it's some of the most fun I've had with a DPS in this game, tbh. (Which probably means it will be completely demolished - I tend to have that kind of luck.) Honestly the takes about it in this thread get weirder all the time, to me - its numbers seem fine, at low levels it has more of a complete gameplay loop than most other jobs have when leveled down, and weaving in between casts isn't that hard. It's certainly a lot more interesting than most DPS jobs I've dabbled with other the years. I'd never taken SMN even semi-seriously before now so I'm not 100% certain what people's problem with it is other than they have to pay a lot more attention and be way more active when you play it now. The timings are tight and the avatar is underpowered IMO but it's a joy to play if you like high-APM classes.
The only major downside is that things take a little set-up to get going so on short-lived adds it feels like crap since you can't effectively do damage a lot of the time. If something has low HP it's halfway dead by the time you would be able to apply DoTs.
You don't get any penalty for leaving a PF.If a tank does two pulls without a countdown in PF, I just leave and take the penalty. I ain't got time for that when I play Ninja and people are already bitchy enough about Trick Attack being on time.
I'm not sure what you mean by 'flavour' to be honest or what movies you are referring to. There are many great Japanese movies, some considered the best in their genre, that are enjoyed and appreciated in their native language with translated subtitles. I don't think people generally accuse them of lacking 'flavour' or needing an entirely different script to be appreciated by English language speakers.
Your way of thinking seems to be what gives rise to those awful remakes of classic non-English language films that Hollywood shits out periodically.
I've spent the last few days playing almost nothing but SMN and it's some of the most fun I've had with a DPS in this game, tbh. (Which probably means it will be completely demolished - I tend to have that kind of luck.) Honestly the takes about it in this thread get weirder all the time, to me - its numbers seem fine, at low levels it has more of a complete gameplay loop than most other jobs have when leveled down, and weaving in between casts isn't that hard. It's certainly a lot more interesting than most DPS jobs I've dabbled with other the years. I'd never taken SMN even semi-seriously before now so I'm not 100% certain what people's problem with it is other than they have to pay a lot more attention and be way more active when you play it now. The timings are tight and the avatar is underpowered IMO but it's a joy to play if you like high-APM classes.
The only major downside is that things take a little set-up to get going so on short-lived adds it feels like crap since you can't effectively do damage a lot of the time. If something has low HP it's halfway dead by the time you would be able to apply DoTs.