Final Fantasy XIV: Shadowbringers |OT| First World Problems

TheYanger

Avenger
Oct 25, 2017
5,403
or tbh, anything. Its a pic of a cool looking background but it gives nothing away in of itself. The fact that people said spoiler made it one. That pic could’ve been a cool reveal pic at the first fanfest and people would gave no clue what it was about.



But you should’ve put it spoiler tags
Let's not be reductive fam, it's literally one of the last things you see in the entire game, and it's cool as fuck when you see it. Saying nobody would care if Yoshi showed it is ridiculous - Yoshi WOULDNT show it and didn't.
 

Hagi

Member
Oct 25, 2017
2,005
Palico is actually from the quest I believe.

The Rathlos mount can be obtained by killing Rathalos (Extreme) 50 times or getting lucky and it dropping and winning the roll.
Oh cool nice that the Palico is easy to get at least. I was quite lucky with the horses so maybe that will happen again whenever I get there.

i've been using a controller this whole time, and i never realized this was a thing. i'm really bad at reading menu options apparently.
I was the same but believe me it makes things so much easier.
 

PRjumpman124

Member
Apr 9, 2018
11
Any female dancer glamour recommendations? I’ve been using the Thavnairian set but I see more and more people using that.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
28,706
Question: YoshiP mentioned they were planning on not showing this game's final hub town because it would be too big of a spoilers. Is Eulmore our Idyllshire this time? That's kind of disappointing...or has the actual new-Idyllshire not been revealed yet?
 

MochaKoffee

Member
Oct 27, 2017
1,911
Thou must needs return to mine domicile in the Waking Sands.

As a healer I've never been the type to expect bigger pulls. I sometimes get tanks that pull small then I guess after some observation they pull big, or they ask before pulling big, pull big in the beginning without asking at all, or they just one mob at a time pull the whole way. I'm honestly fine with any style though I would prefer the tank to let me know at the start if they do big pulls so I know how to approach things.

I do ever so often get dps who run ahead and pull a mob to the tank who is one mob at a time tanking. I hate this because it makes the tank work harder than maybe they're used to or want to. I would never encourage a tank to do bigger pulls because I know a lot of them find it stressful.
DPS accidents do exist for what it's worth. Dancer's dance AoE is larger than it looks, and I've tab-targetted as Bard and shot things way off in the distance by mistake more than I care to count, lol. Buuuut some people are going to be passive-aggressive assholes and backseat tank, which is when the Shirk comes out. The tank sets the pace, and if you want them to go faster or slower, just speak up and ask them in a nice manner.

I'll usually just pull doubles by default unless someone says something.

Any female dancer glamour recommendations? I’ve been using the Thavnairian set but I see more and more people using that.
Part of the problem with DNC is that none of the Aiming sets really scream "Dancer!", and there's like 20 levels before you can get your AF. Thus most people default to the Thavnairian Bustier.

I think the Brightlinen set looks nice. It's a recolor of the old Star Velvet Himation set.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
28,706
I was really hoping we could finally get a hub town (as in the one you go to spend your tomes) that actually had a market board and inn.
No lie, I was actually skeptical that Eulmore was the new hub town specifically because it lacks both of those things and after Rhalgr's Reach I felt like they HAD to have learned their lesson.
 

jfkgoblue

Member
Oct 27, 2017
3,221
A form of throwing a tantrum, and still toxic in an ex pf group.
No it’s not, I don’t flame anyone I ask for a 15 second countdown, if they refuse I just leave the group. It’s not “throwing a tantrum” it’s literally the opposite because and it isn’t toxic. I do not owe it to you to stay if you cannot do what I request. I main AST, when I don’t get at least 15 seconds, it throws my entire Divination rotation completely off because I won’t have draw off cooldown, will have to struggle to properly stance dance prepull and still try and get my star down -5s to cover first raidwide.

It’s just shitty when you have a very precise opener timings, and if you can’t be assed to accommodate that, I can’t be assed to stick around.
 

Remeran

Member
Nov 27, 2018
229
No lie, I was actually skeptical that Eulmore was the new hub town specifically because it lacks both of those things and after Rhalgr's Reach I felt like they HAD to have learned their lesson.
At least it looks better than RR, I do wonder why they split town features between crystarium and this place, would have been cool to not have to teleport to crystarium all the damn time.
 

Remeran

Member
Nov 27, 2018
229
No it’s not, I don’t flame anyone I ask for a 15 second countdown, if they refuse I just leave the group. It’s not “throwing a tantrum” it’s literally the opposite because and it isn’t toxic. I do not owe it to you to stay if you cannot do what I request.
I was with you for a while man. You lost me though, just because you think you need a 15 sec timer doesn't mean everyone will. I'm not saying it wouldn't help I'm saying what if they truly don't think you need one? Does that make them bad? What if they've done extreme rather successfully without them?
 

MochaKoffee

Member
Oct 27, 2017
1,911
No lie, I was actually skeptical that Eulmore was the new hub town specifically because it lacks both of those things and after Rhalgr's Reach I felt like they HAD to have learned their lesson.
I knew that it would be when I first saw Not-Rowena, lol. I don't hang out there for the same reason, though. It drops the FPS pretty severely on my PS4.

I do miss the evolving-by-the-patch endgame hubs.
 

TheYanger

Avenger
Oct 25, 2017
5,403
I do not owe it to you to stay if you cannot do what I request.
This is the most toxic attitude you can possibly have.

You know as well as I do how fucking annoying it is to be in a PF group, have one clown leave, and have to ditch the dungeon, go back into the finder, get another person, requeue, etc.

Oh wait, no you don't, cause you're the clown causing that bullshit in the first place.

Again, this is the lowest hanging fruit of 'hard' content, in EX trials. Your fraction of a dps loss, does not matter.
 

PancakeFlip

Member
Oct 26, 2017
2,739
Yeah don't get me wrong it's great and I'm loving the way it currently plays (it's arguably the best it has ever been from a fun standpoint), it's just a lot of effort compared to almost every other job and incredibly difficult to optimize.


We lost everything we had (smoke, shade, our Silence) but Trick Attack. Granted, Trick Attack more than compensates our low damage in organized groups but it definitely doesn't at a PUG level. I wouldn't say NIN has "very high utility" anymore. We're the best DPS in fights that last 15s though.
Okay was making sure, I heard them say we had great utility and I'm like "I'm pretty sure we lost almost everything we had that would count" granted the best thing was trick attack which remains. What did they do or what was the reason for dumping all utility attacks? Since I'm casual I don't really care that much but its nice to know their thought process for the class going forward. At this point it just looks like a "feel cool" doing DPS class.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
28,706
I knew that it would be when I first saw Not-Rowena, lol. I don't hang out there for the same reason, though. It drops the FPS pretty severely on my PS4.

I do miss the evolving-by-the-patch endgame hubs.
I'm STILL working on updating the Doman Enclave. I've been getting so much caster and archer gear I'll never use from dungeon runs and I have nowhere to put it so I just feed it to Doma.
 

Dougieflesh

The Fallen
Oct 25, 2017
2,435
Am I crazy here? Tanks should always do at least a 10 second countdown in Ex primals or Savage. 1. It’s a good alert to let people know the pull is about to happen 2. If even one person needs a countdown to make sure that their rotation/ buffs are synchronized with the rest of the party, it’s a good courtesy to acquiesce.
 

TheYanger

Avenger
Oct 25, 2017
5,403
Am I crazy here? Tanks should always do at least a 10 second countdown in Ex primals or Savage. 1. It’s a good alert to let people know the pull is about to happen 2. If even one person needs a countdown to make sure that their rotation/ buffs are synchronized with the rest of the party, it’s a good courtesy to acquiesce.
Obviously, but that's not the same as "I refuse to do my job if they don't listen to what I said" or "I leave the group because they did 10 instead of 15"
 

chogidogs

Member
Oct 25, 2017
1,034
Got the final trial for my random roulette today. Man, people getting hyped about what is currently happening to them is very infectious!
 

Hagi

Member
Oct 25, 2017
2,005
Man I’m really feeling Samurai now. I’ve been getting board with Black Mage for a little while now and it’s nice to be able to enjoy something else. It’s also nice to have a new clothing style as well. I love the Armor in the game.
 

jfkgoblue

Member
Oct 27, 2017
3,221
This is the most toxic attitude you can possibly have.

You know as well as I do how fucking annoying it is to be in a PF group, have one clown leave, and have to ditch the dungeon, go back into the finder, get another person, requeue, etc.

Oh wait, no you don't, cause you're the clown causing that bullshit in the first place.

Again, this is the lowest hanging fruit of 'hard' content, in EX trials. Your fraction of a dps loss, does not matter.
Why am I the toxic one and not the tank then? It’s not just the DPS loss, it’s also that it makes an already shitty feeling opener feel even shittier and then I get stuck in Noct and that feels really shitty.

For the last time, leaving groups where tanks don’t give a shit about what the other players ask does not make you toxic
 
Oct 25, 2017
901
Ya'all don't know bad countdown macros until you've been in a party that has a ready check built into the start of a 20s countdown.

But also the only thing not having a 15s macro for AST should screw up is Star, at which point you'd probably just skip the opener star and eat the potency loss if you need alignment? You need more than 15s to prep if you're trying to Arcana into prepull Draw, and it doesn't matter where your Draw CD is since you're Sleeving prepull anyway. Everything else starts at like 5 seconds in the proposed openers I've seen, and that Aspected is kind of memey anyway. None of the EX's justify the horoscope shenanigans people have talked about.

now not having a lengthy countdown macro on DNC... ugh
 

jfkgoblue

Member
Oct 27, 2017
3,221
Ya'all don't know bad countdown macros until you've been in a party that has a ready check built into the start of a 20s countdown.

But also the only thing not having a 15s macro for AST should screw up is Star, at which point you'd probably just skip the opener star and eat the potency loss if you need alignment? You need more than 15s to prep if you're trying to Arcana into prepull Draw, and it doesn't matter where your Draw CD is since you're Sleeving prepull anyway. Everything else starts at like 5 seconds in the proposed openers I've seen, and that Aspected is kind of memey anyway. None of the EX's justify the horoscope shenanigans people have talked about.

now not having a lengthy countdown macro on DNC... ugh
No, you do not sleeve draw pre-pull as that would waste a card and make it far less likely to get 3 seals on opener Div. And some ASTs insist on 20s because that will usually ensure draw is off cooldown at pull, but I will be fine with 15 because usually I can still get sleeve draw on time even if draw isn’t quite off cooldown at pull.

AST opener is Malefic-play->combust->draw->LS—>Malefic->play->Sleeve draw->malefic->draw->play(or redraw)->Malefic->Divination->—>draw->Malefic —>MA—>Play->Malefic and repeat the MA again

And that’s perfect rng, if you get bad rng you gotta weave redraws in as well.
 
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Pyros Eien

Member
Oct 31, 2017
1,443
Ya'all don't know bad countdown macros until you've been in a party that has a ready check built into the start of a 20s countdown.

But also the only thing not having a 15s macro for AST should screw up is Star, at which point you'd probably just skip the opener star and eat the potency loss if you need alignment? You need more than 15s to prep if you're trying to Arcana into prepull Draw, and it doesn't matter where your Draw CD is since you're Sleeving prepull anyway. Everything else starts at like 5 seconds in the proposed openers I've seen, and that Aspected is kind of memey anyway. None of the EX's justify the horoscope shenanigans people have talked about.

now not having a lengthy countdown macro on DNC... ugh
I mean it sucks but ultimately you don't lose that much damage, you'll just have to hold standard later in the fight and probably lose one cast so you can realign. It's a substantial amount of loss for parsing, but it'll rarely matter for EX dungeons anyway. That's like 40-50k lost, plus whatever the boost from using the first one in the opener would be, so maybe 5-10k more. Over a 10mins fight, that's like 90ish DPS.

A lot of tanks do 15s though, and if you ask them the ones who don't probably would too. Some people just don't know how time sensitive some classes are for prepull prep.
 
Oct 25, 2017
901
No you do not sleeve draw prepull. And some ASTs insist on 20s because that will usually ensure draw is off cooldown at pull, but I will be fine with 15 because usually I can still get sleeve draw on time even if draw isn’t quite off cooldown at pull.
Youu might not Sleeve prepull but the openers I've seen tossed around do it, and they make a ton of sense and make you less reliant on countdowns. If the general goal with Div is to beat the ~10s Trick Attack as a burst guideline, there's no Div-based reason to not. If you're not MA'ing a card out prepull and you're saving the banked draw + a post-pull draw for seal generation, you don't have enough oGCD space to deal with all your cards if RNG is against you anyway so saving Sleeve for post-pull just adds more oGCD crunch without any real substantial gain.
 
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