Final Fantasy XIV: Shadowbringers |OT| First World Problems

scy

Member
Oct 25, 2017
173
yeah, i've been noticing almost every boss or trial roulette, several people have no idea what the STACK MARKER is for. the same mechanic that's been around for YEARS. it's really infuriating how much those skip potions are ruining the entire game experience.
Let's be realistic. This was a problem even before the skips.
 

Dreamboum

Member
Oct 28, 2017
13,888
In EX it happens that I get the marker and I see that the party is scrambling so I just say "fuck it I'll just jump to my death and take the marker down with me" lol
 

Gamer @ Heart

Member
Oct 26, 2017
2,148
I don’t know why this went into healers shouldn’t DPS, that’s not what I was talking about, when no healing needed I’m spamming my one button attack while keeping my dot, but despite all that I still can’t cross the 3k mark, so no, I’m DPSing, just deemed not enough by the community.
I've been in enough groups to know that 3k from a healer in PUG content is a blessing compared to sitting there at full mp waiting for any sort of damage like I see far too often. So know that those people are wrong.

When you get into raid content, 3k depending on the job can be considered low. Especially because the fights are tuned around gear level that is inaccessible for the first few weeks unless everyone is playing at an above average level. That means mean you may be spending more GCD healing than necessary in which case optimization comes into play. It takes a little bit of practice in a fight before you know there is no point in keeping people completely topped off for the next minute and that it can wait for that cooldown to come back, let Regens not be wasted and tick people back up slowly, have a single Target ogcd for the tank buster, etc. With how many tools they've given healers, it's crazy how little we need to cast actual heals.
 

Pancho

Avenger
Nov 7, 2017
574
Seen some comments about how much of an afterthought those lv80 job quests are but I found the quest for SCH rather sweet
Finding the cure for the sickness that took over that ancient civilization that turned them into Tonberries has been the focus point of the SCH storyline. And on that quest you finally find the cure and even restore one of the tonberries to their original form.
 

Bebpo

Member
Feb 4, 2018
216
They could simply have had trainers in the First. Some breadcrumb quest from current trainer to the First and go. Same way they did many of the HW Ishgard quests. Like "Oh Pyros you're such a great Monk, I don't have much left to teach you, you should find another master that practices another school of combat to improve even further" > Go to Crystarium and investigate to see if anyone knows of a cool Monk > random Hume "Oh yeah I've heard the legends of some hermit living on that Lakeland island thing" > new quests start. Some might be a rough fit, but most would work pretty decently. If it's a problem, just "something something the job stone calls to you, you sense something coming from the First".

Main annoyance for me was that the 80 quests were REALLY lazy. Like they didn't put an ounce of effort into them. The Dancer one was cool because of how it's done, but the others I've done have been all sorts of terrible. Also in a bunch you just kinda drop the whole "yeah btw I was in another world" and everyone's like *shrug* cool story bro. Like hello, it was another world?
Yeah, when Shadowbringers launched, people tried to rest my fears of no Job Quests by saying "Well the developers say the lvl.80 quests are as long as a full set of 4-5 previous job quests put together into one quest", but then I did the DRK lvl.80 one and it's like 5 mins, and no battle instances, no twists and turns, and is just like a nice little epilogue to "goodbye job quests, you were a good thing while you lasted"

And again, it's pretty lame that they didn't even put the minimal effort to do the same thing for the crafting/gathering job quests. There are NPC story characters still chilling in Kugane because that's where the last quest left them like Armorer. Would've at least like a 5 min epilogue like the battle jobs got.

The role quests are not a good replacement at all since they're never specific to your character since you could be one of 3 or so and just about some new character's story that you watch. Especially coming from DRK storyline this was a big step down. I haven't done Fishing though, so maybe that's more like a normal Fishing job storyline since there's no other jobs that can share that role.

I feel like a lot of stuff in this expansion was sacrificed to "focus on the MSQ story above all else" and /shrug don't think it was worth it even if it was a good MSQ. FFXIV's always been about the multitude of interesting stories to experience besides the MSQ and this feels missing that to a degree.

I'm hoping they get enough complaints that they go "we just didn't put job quests in because you were on the First in 5.0, now that you're back, job quests are back in 6.0 to continue the stories"
 

Rellyrell28

Avenger
Oct 25, 2017
11,367
Main annoyance for me was that the 80 quests were REALLY lazy. Like they didn't put an ounce of effort into them. The Dancer one was cool because of how it's done, but the others I've done have been all sorts of terrible. Also in a bunch you just kinda drop the whole "yeah btw I was in another world" and everyone's like *shrug* cool story bro. Like hello, it was another world?
Well Black Mage and Scholar definitely moved some shit forward and those 80 quest were good. Summoners despite liking the whole story was pretty meh though.
 
Oct 25, 2017
900
Really if we're going off average performance in the lower half of the performance stats, you should be targeting BLMs and Machinists, because they do more at the low-end than monk or SAM. Really, if you're doing anything other than 4x BLM you're not locking your party to what gives you the highest damage potential per slot, so there's obviously some sliding scale of import here.

I think the sort of lynchpin is that player performance has to be so bad for enrage to be an issue that job impact just doesn't register.

I joined a clear party last week and when we eventually cleared, the damage spread looked like this:
None of the top four jobs and all DPS were heavily underperforming. Still a clear, because the bar is so crazy low.

I just can't think of a situation where the assumed risk of taking a NIN is such a detriment to party ability to clear it's worth sitting in PF longer; if they're so bad they render it unclearable, you just rep them. But if they're really sandbagging that hard, they'd probably be sandbagging on another job as well and you'd be better served just swapping them out for their play than preguessing based on job.

I don’t know why this went into healers shouldn’t DPS, that’s not what I was talking about, when no healing needed I’m spamming my one button attack while keeping my dot, but despite all that I still can’t cross the 3k mark, so no, I’m DPSing, just deemed not enough by the community.
Because there's a strain of healers who object to having to DPS and it always comes up when discussing DPS expectations because some people want it to be zero.

Like, in all seriousness-- you're new at this, and AST is the worst healer at doing personal damage. You're going to have a learning curve. Someone earlier suggested posting your logs on The Balance for critique, but I'd just suggest sort of looking in to how people play the job use it to do damage. 3k is low because it shouldn't be too hard to reach--Combust ticks + earthly star exploding should give you 700 or so DPS before you throw in Malefic, and if Malefic is coming in at 10-12k per cast, even at the lowest end you're looking at less than 15 Malefics a minute to come in around 3k. With ~24 GCDs per minute, that leaves like 9 GCDs each minute to heal, which seems like a ton. This is all super rushed math and assuming the worst, but given how few GCDs are usually spent on healing, 3k should be reachable.

It sucks that the game gives zero feedback to PS4 players. It makes it harder for console players to figure out what they're doing. But if you're motivated to work on it, that's like half of it. The other is just grinding stuff out, doing the background work, figuring out where you're under-utilizing oGCDs, whatever.

In my experience, people will be a lot more willing to work with you if you're obviously trying and struggling. There are a lot of people who don't try, and there'll be a group that immediately assumes that's you and judges you for it, but seriously just putting in effort or asking questions will let people know your current performance is more about experience so far than just checking out once hp bars are full.
 

Zomba13

Member
Oct 25, 2017
2,723
Seen some comments about how much of an afterthought those lv80 job quests are but I found the quest for SCH rather sweet
Finding the cure for the sickness that took over that ancient civilization that turned them into Tonberries has been the focus point of the SCH storyline. And on that quest you finally find the cure and even restore one of the tonberries to their original form.
That one is nice, as is the DRK one but the MCH and SMN ones (and I guess SAM) are just weird afterthoughts.

Like the MCH one is
You go see what Hilda and the other girl are doing, they are trying to be better MCH teachers, MCH man says "hey, how about we inspire them but try not to be obvious?" You do it and they see you and catch on to your plan but are still inspired anyway. The End.

Like, it's just a big massive nothing. And I don't even remember what the SMN one was.
 

jfkgoblue

Member
Oct 27, 2017
3,221
I don’t know why this went into healers shouldn’t DPS, that’s not what I was talking about, when no healing needed I’m spamming my one button attack while keeping my dot, but despite all that I still can’t cross the 3k mark, so no, I’m DPSing, just deemed not enough by the community.

I also found out yesterday that there is no way to check how you are doing on PS4 unless you pray someone in your party is on PC and uploading logs, so this is such a great situation to be in.
blame bad players and how Yoshi doesn't want them called out.

but yeah like ExtremelyBitter said, just practice. Get used to relying on Star to do most of your healing (In the current ex fights, as AST you do not need to cast a single GCD heal). Use all of your tools,so you should be aiming for 30+ cpm as an AST as well. I still do think posting logs in the balance can be super helpful if you are unsure of why you are doing so little dps. There are always obvious checks you can make when looking at logs, namely cpm, and overheal, then also seeing how many GCD heals you used.

This is how some healing looks like for me on Titania

https://www.fflogs.com/reports/JG1qKjD942Nr7pYh#fight=1&type=healing&source=5 (the overheal on star was cuz my SCH cohealer loved to spam succor)
and then for Inno
(again gotta love pug healers that love healing over my stars)


Also keep in mind, that I'm not great, and you can find way better players to look at for an example.
 
Last edited:

Pyros Eien

Member
Oct 31, 2017
1,443
Well Black Mage and Scholar definitely moved some shit forward and those 80 quest were good. Summoners despite liking the whole story was pretty meh though.
Yeah probably just the ones I've done then, I haven't done everything that hit 80. PLD was awful(and not just the story but the way it's done too), MNK was whatever although it had a slightly interesting character in it, DNC was ok because of how it's done but really doesn't add anything(then again the DNC job quests were pretty bad to begin with so eh). I should probably do SCH/BLM since I have these too, just after these 3 I didn't bother doing the others.

The role quests were nice but don't really replace class quests. I guess it does take some effort since they keep adding classes but honestly that's definitely worth it even if they have to cut like 30% of the sidequests and something else, job quests were always kind of a highlight of the leveling experience, although many of them sucked it was still interesting to see.
 

Dreamboum

Member
Oct 28, 2017
13,888
What job quest? I'm not seeing anything and I leveled GNB and MNK?

edit: Ah I have to complete the role quest lol
 

Wyze

Member
Nov 15, 2018
253
Man Red Mage feels SMOOTH I can see it getting stale after awhile but thats mostly because of how easy it is to use. I like it a lot seems like a great class for progression.
 
Oct 25, 2017
900
I still do think posting logs in the balance can be super helpful if you are unsure of why you are doing so little dps. There are always obvious checks you can make when looking at logs, namely cpm, and overheal, then also seeing how many GCD heals you used.
I didn't mean to say that such a thing couldn't be helpful, because it totally can, but it can also be sort of intimidating when you're new to walk into a room of strangers and be like "why am I bad at video games?"; especially when you're starting out and the feedback is probably going to be push buttons/roll your GCD.

+it's compounded by the PS4 player problem where you don't even necessarily have a 'good' run to link if all that got uploaded were memes.
 

jfkgoblue

Member
Oct 27, 2017
3,221
I didn't mean to say that such a thing couldn't be helpful, because it totally can, but it can also be sort of intimidating when you're new to walk into a room of strangers and be like "why am I bad at video games?"; especially when you're starting out and the feedback is probably going to be push buttons/roll your GCD.

+it's compounded by the PS4 player problem where you don't even necessarily have a 'good' run to link if all that got uploaded were memes.
Yeah being a PS4 player is legit disadvantage when it comes to optimization and doing higher end content. It's even worse that they know parsers are virtually required for world first prog and ultimate, yet they choose to not allow addons solely because they don't want bad players getting called out for being bad.
 

Gamer @ Heart

Member
Oct 26, 2017
2,148
Man Red Mage feels SMOOTH I can see it getting stale after awhile but thats mostly because of how easy it is to use. I like it a lot seems like a great class for progression.
It 100% is. It's the least, focused on the hot bar, job in the game for me by far since you are basically only looking for one type of proc after your 2 step combo. It makes it so you can focus on mechanics and situational awareness much more.

I loved it at first in SB because the kit was basically complete at 50 and all through leveling, then turned on it a for more complex and satisfying jobs to carry out, but then returned to it hardcore when eureka launched and how exhausting it can be do play any other dps job optimally for such extended periods of time. The same was true when it came time to farm primals for mounts. You can contribute best in job dps easily and still be there to save runs when people die. I saved so many shinryu runs with insta Rez the healers probably didn't notice someone died.