Really if we're going off average performance in the lower half of the performance stats, you should be targeting BLMs and Machinists, because they do more at the low-end than monk or SAM. Really, if you're doing anything other than 4x BLM you're not locking your party to what gives you the highest damage potential per slot, so there's obviously some sliding scale of import here.
I think the sort of lynchpin is that player performance has to be
so bad for enrage to be an issue that job impact just doesn't register.
I joined a clear party last week and when we eventually cleared, the damage spread looked like this:
None of the top four jobs and all DPS were heavily underperforming. Still a clear, because the bar is so crazy low.
I just can't think of a situation where the assumed risk of taking a NIN is such a detriment to party ability to clear it's worth sitting in PF longer; if they're so bad they render it unclearable, you just rep them. But if they're really sandbagging that hard, they'd probably be sandbagging on another job as well and you'd be better served just swapping them out for their play than preguessing based on job.
I don't know why this went into healers shouldn't DPS, that's not what I was talking about, when no healing needed I'm spamming my one button attack while keeping my dot, but despite all that I still can't cross the 3k mark, so no, I'm DPSing, just deemed not enough by the community.
Because there's a strain of healers who object to having to DPS and it always comes up when discussing DPS expectations because some people want it to be zero.
Like, in all seriousness-- you're new at this, and AST is the worst healer at doing personal damage. You're going to have a learning curve. Someone earlier suggested posting your logs on The Balance for critique, but I'd just suggest sort of looking in to how people play the job use it to do damage. 3k is low because it shouldn't be too hard to reach--Combust ticks + earthly star exploding should give you 700 or so DPS before you throw in Malefic, and if Malefic is coming in at 10-12k per cast, even at the lowest end you're looking at less than 15 Malefics a minute to come in around 3k. With ~24 GCDs per minute, that leaves like 9 GCDs each minute to heal, which seems like a ton. This is all super rushed math and assuming the worst, but given how few GCDs are usually spent on healing, 3k should be reachable.
It sucks that the game gives zero feedback to PS4 players. It makes it harder for console players to figure out what they're doing. But if you're motivated to work on it, that's like half of it. The other is just grinding stuff out, doing the background work, figuring out where you're under-utilizing oGCDs, whatever.
In my experience, people will be a lot more willing to work with you if you're obviously trying and struggling. There are a lot of people who don't try, and there'll be a group that immediately assumes that's you and judges you for it, but seriously just putting in effort or asking questions will let people know your current performance is more about experience so far than just checking out once hp bars are full.