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Hikari

One Winged Slayer
Member
Oct 25, 2017
23,684
Elysium
Maybe just my opinion but kinda shitty to hear triggers going off in a world first clear. Doesn't that just remove all the surprises of the mechanics? I couldn't even understand what was going on in last phase but they all seemed to have it easily down. I expected more deaths but I don't know how long they progged that phase I guess.
 

aceface

Unshakable Resolve
Member
Oct 25, 2017
2,958
Because you can Duty Finder Eden N and be done with it in 30 minutes. Doing Savage requires time and effort to A) find a static or a non-dead-end PUG, and B) learn the difference in fight mechanics from Normal to Savage, whereas you can largely ignore most of the mechanics in N and still get a clear.

So why does savage require a static or pug, and why do the mechanics take so much time and effort to learn while normal does not required these things? It's because those fights are difficult, right?

What I'm getting at here is that one definition of something being difficult is the practice and time investment involved in being able to accomplish that thing. No one would call Normal raids difficult because you can jump right in with no practice or preparation and succeed in 30 minutes. Whereas Savage can take dozens (or Ultimate hundreds) of hours to achieve a successful clear. I think any reasonable person would say that would make those things difficult to do. Just saying "all it takes is learning patterns and memorization" is reductive.
 

scy

Member
Oct 25, 2017
596
Maybe just my opinion but kinda shitty to hear triggers going off in a world first clear. Doesn't that just remove all the surprises of the mechanics? I couldn't even understand what was going on in last phase but they all seemed to have it easily down. I expected more deaths but I don't know how long they progged that phase I guess.

Typically this kind of prog, the triggers are being made by the people actually raiding (and/or their team watching their prog). e.g., Aya Liz made all the Ultima triggers back in the day while they were progging. Back when UCoB was brand new, we just did our own Nael RP triggers and created our own fight timelines to run.
 

Cenauru

Dragon Girl Supremacy
Member
Oct 25, 2017
5,927
I don't disagree. I don't consider learning/polishing/maintaining those skills to be part of the game. That's a personal thing that you're doing in real life, not something you're doing within the confines of the game systems.

Coordination and communication aren't 100% transferable though, being really good at coordination and communication in general will give you a leg up, but you still need to learn how to use that in the context of the game. It's alot easier said than done.

If you only had to do your set of mechanics while the rest were AI on a script it would be easy, the difficulty comes from getting 8 people all on the same page and making sure all communication is clear and concise, can be understood by everyone instantly, being able to adapt and recognize any differences on the fly without skipping a beat, all while each person has to stay consistent throughout the entire fight to not throw any other members off. The world first team (Thoughts Per Second) talked to length on MogTalk about how a bad mindspace can completely ruin a raid night and how they've adopted many strategies to avoid the downward spiral that has ruined their runs before. You're essentially getting everyone to think on the same wavelength for hours upon hours on end, and one person off will potentially wipe a run. This is where alot of the difficulty comes from.

Maybe just my opinion but kinda shitty to hear triggers going off in a world first clear. Doesn't that just remove all the surprises of the mechanics? I couldn't even understand what was going on in last phase but they all seemed to have it easily down. I expected more deaths but I don't know how long they progged that phase I guess.

Triggers are manually input, you would know and have reached the mechanic already.
 
Oct 25, 2017
2,943
Maybe just my opinion but kinda shitty to hear triggers going off in a world first clear. Doesn't that just remove all the surprises of the mechanics? I couldn't even understand what was going on in last phase but they all seemed to have it easily down. I expected more deaths but I don't know how long they progged that phase I guess.

The thing with the world prog groups is that they were surprised by the mechanics. Then they died to them, wrote triggers, and were better prepared the next time. The clear video you see is the culmination of a lot of time and effort; it looks clean because they'd gotten there and failed in prior runs.

I haven't read this because I'm trying to preserve some surprises for myself, but you can actually read a really big long thing about their thought process around the big gimmick mechanic that was walling everyone.

In addition to being really good at their jobs, these people invested a ton of time+thought into this stuff. They just make it look easy when it all finally works out.
 

cdyhybrid

Member
Oct 25, 2017
17,422
So why does savage require a static or pug, and why do the mechanics take so much time and effort to learn while normal does not required these things? It's because those fights are difficult, right?

What I'm getting at here is that one definition of something being difficult is the practice and time investment involved in being able to accomplish that thing. No one would call Normal raids difficult because you can jump right in with no practice or preparation and succeed in 30 minutes. Whereas Savage can take dozens (or Ultimate hundreds) of hours to achieve a successful clear. I think any reasonable person would say that would make those things difficult to do. Just saying "all it takes is learning patterns and memorization" is reductive.
No, it's because the mechanics are designed to wipe you if you don't meet a baseline level of coordination. This can be circumvented if there's already a pre-agreed-upon strat (i.e. public strats that are the de facto standard in PUGs), of course.

You can define difficulty however you'd like. I'd argue that the time and effort investment does not comprise difficulty within the game systems. I don't think there's any "merit" (i.e. bragging rights) in doing something that is only "difficult" because it requires a lot of time and effort.

Also, FFXIV (and MMOs in general) lean heavily on scripting for their encounter design, and anything that is scripted is not difficult in my book, because all you have to do is learn it once. There's very little (or no) randomization to force people to react on the fly.

Again, this is just my opinion.
 

Deleted member 2474

Account closed at user request
Banned
Oct 25, 2017
4,318
You can define difficulty however you'd like. I'd argue that the time and effort investment does not comprise difficulty within the game systems. I don't think there's any "merit" (i.e. bragging rights) in doing something that is only "difficult" because it requires a lot of time and effort.

lol

literally any sort of "difficulty" is overcome with "time and effort". coordinating 8 people to correctly perform a complicated mechanics dance for 15 minutes or so is no less valid of a form of "difficulty" than, idk, having to precisely time a block or dodge and input an appropriate button combo in a fighting game or something, or pretty much any other example of "difficulty" in games you could bring up
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Ok, let me try this a different way. If it just takes time and practice, how come it's usually a single digit percentage of active players on each server who clear savage, and probably a fraction of a percentage that clear Ultimate?

My take: It takes a really big amount of time, effort and dedication of 8 people that can play for hours straight and have similar schedules they can arrange. Not many people have the time or will to dedicate so many hours to beat a single "boss".

Of course more skilled players will need less hours.
 

scy

Member
Oct 25, 2017
596
Just saying how this all comes across as...

Ultimately, this sounds like "Anything that takes time is easy" which is a bit reductive and dismisses a lot of the actual accomplishments involved in general. Execution isn't entirely hard in XIV / any MMO but that doesn't somehow mean there's no difficulty in the solving, planning, and executing steps. I do agree that coming in with pre-planned everything does remove a lot of the difficult parts but that doesn't still leave executing it. People are still grey-green-etc. levels of performance based largely off their ability to actually pull off said execution; the act of improvement is where we start getting into the difficulty curve as you get better and better and each step takes more and more effort to get there. Also, as far as injecting randomness into things goes, this tends to make things harder to react to but that's not the only form of difficulty (and, let's be honest, typically when we start throwing in randomness, the execution requirement usually falls off to compensate for it) in games; not having randomness tends to allow for putting more into the how-to since you no longer have the "excuse" of having things to adjust to.

Personally, my take on matters is that "Anyone can do it as long as you're putting in the effort to get it done." Which isn't that things are easy or hard themselves but that you need to actually just do it. This being an MMO and how our inputs work and how fight designs are and so-on means that not a lot of your performance is locked behind anything besides your own level of polish.
 

aceface

Unshakable Resolve
Member
Oct 25, 2017
2,958
Not to give much away, but I think this Ultimate was unique in that it has random elements which do require precise execution, which made it especially hard. I mean, I guess you can argue it's still scripted, but when mechanics have 8 different random possibilities for each player, that's a really long script.
 

cdyhybrid

Member
Oct 25, 2017
17,422
literally any sort of "difficulty" is overcome with "time and effort".
Not true. I can spend a million hours in the gym and I'll never make the NBA. I'll agree with the overall sentiment though - there's a lot of stuff that people hold up as something to brag about that I don't think is worthy of it 👀

Just saying how this all comes across as...

Ultimately, this sounds like "Anything that takes time is easy" which is a bit reductive and dismisses a lot of the actual accomplishments involved in general. Execution isn't entirely hard in XIV / any MMO but that doesn't somehow mean there's no difficulty in the solving, planning, and executing steps. I do agree that coming in with pre-planned everything does remove a lot of the difficult parts but that doesn't still leave executing it. People are still grey-green-etc. levels of performance based largely off their ability to actually pull off said execution; the act of improvement is where we start getting into the difficulty curve as you get better and better and each step takes more and more effort to get there. Also, as far as injecting randomness into things goes, this tends to make things harder to react to but that's not the only form of difficulty (and, let's be honest, typically when we start throwing in randomness, the execution requirement usually falls off to compensate for it) in games; not having randomness tends to allow for putting more into the how-to since you no longer have the "excuse" of having things to adjust to.

Personally, my take on matters is that "Anyone can do it as long as you're putting in the effort to get it done." Which isn't that things are easy or hard themselves but that you need to actually just do it. This being an MMO and how our inputs work and how fight designs are and so-on means that not a lot of your performance is locked behind anything besides your own level of polish.
I'm not arguing this to diminish their accomplishments, I'm arguing this because I truly believe that a lot of people could do this if they really wanted to. I think that's a good thing!

I generally agree with your take, MMOs are inherently limited in their acceptable difficulty thresholds due to the nature of the internet and latency and stuff. I'm just saying I don't see why anyone would ever brag about beating such things. You can be proud of the accomplishment and happy that you overcame it, but to hold it up in front of people and expect them to be impressed? Nah. And that's all the "these items should be exclusive" argument comes across to me as. It's coming solely from a place of wanting elevated social status. If you put in the time and effort to beat Ultimate legit you should absolutely get some cool-looking shit as a reward. But if someone wants to spend their hard-earned money to buy a carry it doesn't diminish my reward, I still have that cool-looking item.

Not to give much away, but I think this Ultimate was unique in that it has random elements which do require precise execution, which made it especially hard. I mean, I guess you can argue it's still scripted, but when mechanics have 8 different random possibilities for each player, that's a really long script.
See this is the type of difficulty I like! I want fights to have completely random combinations of mechanics at completely random times. Like, you know going in that there are X amount of mechanics and what they do, but you never know which ones will show up when, and in what combinations. So you're forced to consider how the mechanics interact on the fly and craft the solution in real time.
 
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Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Personally, anything that requires a considerable amount of time and effort... Is difficulty. Because the will to dedicate that amount of time and dedication to a single task... Is not something everyone everyone can do without a certain amount of will or a lot of will. Constantly smashing your head to a situation or a problem, is difficult to dealt with even if you consider that, yeah after enough time hitting that wall it will come down.

Mental strength is important as physical abilities as reflexes, eye coordination and other skills you might consider important in gaming. I don't think I have the physical skill to do those crazy mad DMC combo videos, but people that does they might not have the will to put 400hours I to getting there.

Or you can see how sport players have the physical skill to be on top but lack the mental and will capacity to stay on edge during key moments or lacks dedication.

So yeah, in terms of 'physical' skill most of the userbase can do ultimates, but in terms of 'mental' strength? Maybe not.

(another question is how knowing the mechanics reduces the difficulty by a lot, if people had to do it blind... Yeah, that's another story)
 

Angst

Member
Oct 27, 2017
3,418
I have so many noob ffxiv questions can someone please help?

1. Can I play all most of this game solo? I'm really not great with multiplayer games.
2. Is there a lot of timed content? Will I be punished for taking huge breaks?
 

cdyhybrid

Member
Oct 25, 2017
17,422
I have so many noob ffxiv questions can someone please help?

1. Can I play all most of this game solo? I'm really not great with multiplayer games.
2. Is there a lot of timed content? Will I be punished for taking huge breaks?
1) You will have to group up for dungeons and trials but you can use Duty Finder for that and have the game find teammates for you. You can do the story content solo outside of that.

2) Not really, although it may become harder to find people to do certain things with once it isn't current content.
 

rpm

Into the Woods
The Fallen
Oct 25, 2017
12,346
Parts Unknown
I have so many noob ffxiv questions can someone please help?

1. Can I play all most of this game solo? I'm really not great with multiplayer games.
2. Is there a lot of timed content? Will I be punished for taking huge breaks?
1) You'll have to do dungeons and raids with others, but the game will matchmake those for you, most of the story is solo though
2) The biggest timed content is holiday stuff or crossover events, but you can usually get those items within an hour or so (they're cosmetic stuff anyways). It's fairly easy to catch up on gear if you take a break
 

Justin

Member
Oct 25, 2017
1,757
Seattle, Washington
I have so many noob ffxiv questions can someone please help?

1. Can I play all most of this game solo? I'm really not great with multiplayer games.
2. Is there a lot of timed content? Will I be punished for taking huge breaks?
A majority of the game is designed to be played solo. There will be times in the story where you will have to do dungeons (4 players) and trials (8 players) but the game will match you up with other players and the content is designed to be completed with minimal or no communication.
 

Angst

Member
Oct 27, 2017
3,418
1) You'll have to do dungeons and raids with others, but the game will matchmake those for you, most of the story is solo though
2) The biggest timed content is holiday stuff, but you can usually get those items within an hour or so (they're cosmetic stuff anyways). It's fairly easy to catch up on gear if you take a break
This would be my first MMO, are these real difficult? I've beaten every FF.

I was thinking about getting this tomorrow. I'd be starting fresh at level 1. Would I be starting at a bad time /could I still catch up to everyone?
 

Justin

Member
Oct 25, 2017
1,757
Seattle, Washington
This would be my first MMO, are these real difficult? I've beaten every FF.

I was thinking about getting this tomorrow. I'd be starting fresh at level 1. Would I be starting at a bad time /could I still catch up to everyone?

no the dungeons are not hard, they are designed to be completed with minimal cordonation until you get much further in the game.

there really isn't any catching up to do. Think of the game as a single player game where every few levels you will team up with a few other players to do a dungeon.
 

rpm

Into the Woods
The Fallen
Oct 25, 2017
12,346
Parts Unknown
This would be my first MMO, are these real difficult? I've beaten every FF.

I was thinking about getting this tomorrow. I'd be starting fresh at level 1. Would I be starting at a bad time /could I still catch up to everyone?
Nothing you are required to do is particularly difficult. There's optional, harder content available if you want to engage with it

Yes, you can catch up. The game basically gives you all the XP needed for one job to reach max level by playing through the main story of all content (the base game/A Realm Reborn plus the Heavensward, Stormblood, and Shadowbringers expansions). There's going to be a trimming down of some of the fluff in the base game next summer, but I wouldn't wait for that if you want to jump in now.

Also, I'm not sure if you're aware, but there's a free trial up until level 35 (half way to 2/3rds through the base game). The free trial isn't time limited in any way. Don't buy anything until you hit level 35. You should know by that point if XIV is something you want to continue playing, although the story and quest design isn't really great at that point, you should at least know if playing an MMO is for you
 

fr0st

Member
Oct 28, 2017
4,479
Yeah as rpm said I highly suggest getting the free trial since there's no time limit on it and you can guage how much do you really want to invest.
 

Sevyne

Banned
Oct 27, 2017
529
This would be my first MMO, are these real difficult? I've beaten every FF.

I was thinking about getting this tomorrow. I'd be starting fresh at level 1. Would I be starting at a bad time /could I still catch up to everyone?

I played back during Heavensward for the free month and then stopped playing. I only really got into the game back this September for Shadowbringers and now have 5 level 80 combat jobs and 1 of each of crafter/gatherer jobs at 80. I've done most of the old content as well. Doing Roulettes helps a lot for seeing some (but not all) of the old content. All of that playing sort of casually for only 3 like months. I'd say you should be fine.

A lot of folks are pretty helpful in the community too. I think I've only ran into like 3 or 4 rotten people in my time playing so far.
 
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Nov 3, 2017
2,223
This would be my first MMO, are these real difficult? I've beaten every FF.

I was thinking about getting this tomorrow. I'd be starting fresh at level 1. Would I be starting at a bad time /could I still catch up to everyone?

The game was designed with the idea that a lot of players won't have a mmo background. You can do a vast majority of the story content alone, and the dungeons are really simple for the first 40 levels or so

DPS classes generally the best pic for people uncomfortable with group play since screwing up generally doesn't result in a team wipe, and it's pretty hard to tell when a DPS isn't playing well anyway. However, DPS does suffer from long que times for dungeons.

If you think you can handle it, playing as a healer, specifically Conjurer/White Mage might be a good choice. Healers have really fast que times and healing is really simple in the early game. Even later on, when healing is more complex, White Mage is the healer that is the least demanding and most forgiving of sub-optimal play
 

Rellyrell28

Avenger
Oct 25, 2017
28,876
Sitting around with a little over 4 million gil and getting the itch to buy a house. Just want to make a little more though before I decide to get a small house though.
 

SpoonyBob

Member
Oct 27, 2017
2,484
Arkansas
The thing with the world prog groups is that they were surprised by the mechanics. Then they died to them, wrote triggers, and were better prepared the next time. The clear video you see is the culmination of a lot of time and effort; it looks clean because they'd gotten there and failed in prior runs.

I haven't read this because I'm trying to preserve some surprises for myself, but you can actually read a really big long thing about their thought process around the big gimmick mechanic that was walling everyone.

In addition to being really good at their jobs, these people invested a ton of time+thought into this stuff. They just make it look easy when it all finally works out.

That was a pretty cool read. I've never really so much as glanced at the end game hard content, but I watched the clear video and was blown away at how complicated it is.

Really, the only experience I've had with raiding in an MMO at all would be in World Of Warcraft Wrath of the Lich King stuff, and this seems far and away more involved than anything I experienced there. Not just the newest Alexander stuff, but I've recently been doing uncapped Bahamut Coil stuff and ended up on Turn 9 and the meteor stuff is way harder and would require way more coordination than anything I'd ever seen in WoW.
 

Rellyrell28

Avenger
Oct 25, 2017
28,876
Nothing like seeing the Facet Cross-Pen Hammer(BSM primary) go from like 400k to like 250k. Fuck that I'm not lowering my price to 250k I'll just wait for it to climb back up.
 

Miletius

The Fallen
Oct 25, 2017
1,257
Berkeley, CA
Nothing like seeing the Facet Cross-Pen Hammer(BSM primary) go from like 400k to like 250k. Fuck that I'm not lowering my price to 250k I'll just wait for it to climb back up.

My Gaelikitten minion that I found is getting super undercut right now, went from 500k to 250k over the course of a week. To be fair though, I didn't make it and I don't actually know what it's worth, I just threw it up there for the price that others were listing it as when I found it. So I think I'll just leave it up there for now.
 

Justin

Member
Oct 25, 2017
1,757
Seattle, Washington
That was a pretty cool read. I've never really so much as glanced at the end game hard content, but I watched the clear video and was blown away at how complicated it is.

Really, the only experience I've had with raiding in an MMO at all would be in World Of Warcraft Wrath of the Lich King stuff, and this seems far and away more involved than anything I experienced there. Not just the newest Alexander stuff, but I've recently been doing uncapped Bahamut Coil stuff and ended up on Turn 9 and the meteor stuff is way harder and would require way more coordination than anything I'd ever seen in WoW.

if you want to see another cool high level fight check out Thordin Extreme



then read this article from a WoW raid developer on why it is one of the best fights he's ever played
 

Skoje

Member
Oct 26, 2017
1,538
My Gaelikitten minion that I found is getting super undercut right now, went from 500k to 250k over the course of a week. To be fair though, I didn't make it and I don't actually know what it's worth, I just threw it up there for the price that others were listing it as when I found it. So I think I'll just leave it up there for now.
Nothing like seeing the Facet Cross-Pen Hammer(BSM primary) go from like 400k to like 250k. Fuck that I'm not lowering my price to 250k I'll just wait for it to climb back up.

You two were probably at the top of the price slip 'n slide. It most likely won't get back to those prices (the Galicat might, but that'll be a long long while). Best not to worry about people undercutting you and undercut them and get what money you can. If you keep it at 500k you will most likely never sell it. Need to get what money you can now and not worry about it.
 

Rellyrell28

Avenger
Oct 25, 2017
28,876
You two were probably at the top of the price slip 'n slide. It most likely won't get back to those prices (the Galicat might, but that'll be a long long while). Best not to worry about people undercutting you and undercut them and get what money you can. If you keep it at 500k you will most likely never sell it. Need to get what money you can now and not worry about it.
Nah I'll wait till after the weekend. It's not that serious and I've seen prices climb back up anyways
 

filkry

Member
Oct 25, 2017
1,890
Looks like USPS lost my package with 2 of the Tactical Commander FFXIV one-handed keyboards :(. Spent an hour this morning trying to resolve things, now have to wait for a followup...
 

cdyhybrid

Member
Oct 25, 2017
17,422
MCH 80 now. Just MNK (70), WHM (68), BRD (51), and AST (50) left until I have all combat jobs and crafters/getherers at 80.

Taking a semi-break though to play Pokemon. Just doing my daily stuff.
 

Kagari

潜在能力解放
Member
Oct 24, 2017
4,478
Dunno if this is the best place to post this but I'm looking to join a new static by the time the new Eden tier rolls around. I play Bard on the Primal data center... already cleared Titan savage a few times so that's all well and good. PM me please.
 

Luigi87

One Winged Slayer
Member
Oct 25, 2017
5,102
Well of the DPS jobs I've played (DNC, RDM, SMN), been playing DRG the last few days and it's by far the most fun I've had among them. I just love jumping in and out of things, using Elusive Jump to get into a spot quicker by turning myself. Just so much fun.
 

Village

Member
Oct 25, 2017
11,807
Man when its all said and done, gridania is a boring forrest where nothing happens with boring weird horned people
 

Village

Member
Oct 25, 2017
11,807
it was genuinely more interesting in 1.x when gridania was basically a crazy tree cult but i think they wanted the city-state leadership to be more sympathetic
That sounds way more interesting and could have yeilded a more interesting plot

As it stands though if they were to revisit the first three areas Ul Dah is the most interesting to me because the ala mhigan refugee's migrating back and the governmental changes

And limsa is a port city so that's always going to be interesting, shit can just happen. People and things ported in and out , so much potential and there's still a bunch of folks we could get more info on

And gridiania is just a boring forest ( with great music ) and I kinda don't care to learn about anything there. I was kinda interested in the horned weirdo's but at this point i'm like eh. I would rather see how ishgard is doing, which we are doing right now so that's good
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
That sounds way more interesting and could have yeilded a more interesting plot

As it stands though if they were to revisit the first three areas Ul Dah is the most interesting to me because the ala mhigan refugee's migrating back and the governmental changes

And limsa is a port city so that's always going to be interesting, shit can just happen. People and things ported in and out , so much potential and there's still a bunch of folks we could get more info on

And gridiania is just a boring forest ( with great music ) and I kinda don't care to learn about anything there. I was kinda interested in the horned weirdo's but at this point i'm like eh. I would rather see how ishgard is doing, which we are doing right now so that's good

Both Limsa and Gridania storyline were pulled in the back burner and most of just comes now from job quests. Uldah is another matter since politically is the most interesting with it's social structure and it's political commentary than the weird cult thing or the pirate city that stole the land from beast tribes.
 
Oct 27, 2017
4,759
Finished leveling up all the Tanks to 80 (DPS has been done for awhile). Started on a Healer class for the first time yesterday (well I have Scholar at 80 but I never messed with that outside of job quests). I've just done a few dungeons with the Conjurer so far, but I'm enjoying it. Should be able to easily hit 30 with it today to get White Mage and I might try some Astrologian today too.
 

Village

Member
Oct 25, 2017
11,807
Both Limsa and Gridania storyline were pulled in the back burner and most of just comes now from job quests. Uldah is another matter since politically is the most interesting with it's social structure and it's political commentary than the weird cult thing or the pirate city that stole the land from beast tribes.
While Ul Dah is cool , the pirates stealing the land from beast tribes has political angles in it. And that cult shit kinda sounds great.

I would hope that maybe one day they just do an expansion that changes the core world, like pushes that narrative forward. But I get the idea that may never happen
 

Skyfireblaze

Member
Oct 25, 2017
11,257
While Ul Dah is cool , the pirates stealing the land from beast tribes has political angles in it. And that cult shit kinda sounds great.

I would hope that maybe one day they just do an expansion that changes the core world, like pushes that narrative forward. But I get the idea that may never happen

Honestly all I really would like in that aspect is now that the PS3 is out for good revamp the world so the cities aren't split in two anymore and if they can achieve it curb loading-screens all together and make zone-transition seamless like in WoW.
 

Kromeo

Member
Oct 27, 2017
17,805
Honestly all I really would like in that aspect is now that the PS3 is out for good revamp the world so the cities aren't split in two anymore and if they can achieve it curb loading-screens all together and make zone-transition seamless like in WoW.

Everyone teleports straight to the area they need anyway so I doubt they would see it as worthwhile
 

Skyfireblaze

Member
Oct 25, 2017
11,257
Everyone teleports straight to the area they need anyway so I doubt they would see it as worthwhile

Good point, I understand why games are like this nowadays but I find it still sad and disheartening. I wish they would atleast consider unifying the city-halves, it's a weird feeling standing at the Upper Decks in Limsa and looking down to the main-square and see it empty even though you know a ton of players are actually there.
 
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