- Oct 25, 2017
Just realized since we are getting a Ifrit/Garuda fight in Eden we might get a Primal Judgement/Fallen Angel dual mix and I really want to hear that.
I’ll be doing actual raiding by then though, I guess I’ll try again after a month or two when the floor is cleared.After the patch it probably will. A lot of people don't watch the live letter and won't know about it until the relic is actually in the game.
Right now people are still trying to farm the Heavensward raids for the moogles tomes to get those last few things they need before that event ends next week.
That's odd. I had the same idea and I was able to get a group for the first two over the weekend. Granted, the first queue took about 40 minutes, but it was quicker than a few weeks ago when I spent over an hour and wasn't showing even half filled on the party finder.
I don't terribly mind Savage hitting at the same time as normal and crafted, I do wish there was a week gap between their balance changes being released and the next raid tier. It's annoying to not know how hard a given job will be buffed or nerfed heading into new content, especially with their new emphasis on 'we're just not telling you anything in advance anymore.'
That's how I jumped into Savage in Stormblood and I did like the waiting period. I don't like rushing quests to get everythinf ready as soon as it comes out.
Is non-savage gear now worse than savage gear? The 24-man stuff was always a sort of middle ground, but I remember relics being equivalent to savage gear when maxed.The only thing I dislike about Savage is that if you work on it consistently, it makes relic/ 24 man raid / enhanced af gear useless by the time the next patch rolls around. For the amount of work they required in Eureka, they really should have been close in stats to salvage gear or upgradeable to that level with extra work.
What I would really like to see is Savage 24 man raids that you cannot DF that drop top tier gear (maybe 5 item levels than savage) as well. I think WoW does something like that.
Yeah you’re correct. Currently the best in slot gear is a mixture of savage+upgraded phantasma stuff. And a lot of the pieces can be swapped around for preference (like maybe you prefer skill speed on one vs the other and other things) so they’re about the same yeah.That's how I jumped into Savage in Stormblood and I did like the waiting period. I don't like rushing quests to get everythinf ready as soon as it comes out.
Is non-savage gear now worse than savage gear? The 24-man stuff was always a sort of middle ground, but I remember relics being equivalent to savage gear when maxed.
When I was raiding, they were very close in stats to the point where sometimes enhanced tomestone gear was better for the slot than the savage equivalent in some places, and the maxed relic was equal to the savage weapon drop. It made relic grinding and raiding a sort of soft catchup mechanic for groups that were struggling to clear the later turns of savage.
It also meant that people could grind their way up to top end gear through non-group content instead of finding a group to run savage with, which not everyone is interested in.
The meta has always been upgraded tome gear and savage gear. My issue has been that aside from the weapons, there is no other meaningful goals to shoot for once you complete each tier, and most players will have done so before patch 5.3. The ultimate fights have been a nice option but they are all-or-none fights for an awesome weapon. Meanwhile, the gear dropped by the raids is always outclassed by the time it is available. I think a possible solution of a ''mythic' run of the raid with stronger mobs and i405 (this patch should cap at 400) gear would be great. You can balance it by having the first few bosses dropping accessories and belts and then 3rd to 4th dropping non chest equipment, and the finale dropping 2 possible bodies per party and items that you can use to enhance some type of gear.Yeah you’re correct. Currently the best in slot gear is a mixture of savage+upgraded phantasma stuff. And a lot of the pieces can be swapped around for preference (like maybe you prefer skill speed on one vs the other and other things) so they’re about the same yeah.
This is the case for everything through the extreme trials for 3.0 bosses. For 3.1-3.5 content the quest completes after you unlock the duty/duties, and from 4.x onward there are no quests to begin with you just get the unlocks straight up.Once I’ve unlocked a hard or extreme dungeon is there any need to do the quest to complete it? I’m currently clearing out old lvl 60 unlock quests and don’t want to redo extreme runs if I can avoid it.
also. Is there a faster way to do squadron unlocks? I’m trying to unlock the next level of grand company stuff but leveling squads is crazy slow. I really need to unlock more members.
lol if you are not going to be spending all your time ocean fishingOh man I can't decide what I want to do for 5.2 first.
I want to get through MSQ because it sounds promising, AND I want to experience the new dungeon and hope Soken composes a score using the Amaurot theme instead of the Ascian theme like he did with Akadaemia Anyder. Amaurot music is hands down my favorite environment music in the game!
But I also want to jump on the Edenverse raid, I need to experience SexyThunderDaddy and see who the last fight for the tier is!
AAAAND then there is the Ruby Weapon raid... which I'll probably need to get on it to get the Weapon which will definitely be needed for Savage prog.
Normal mode isn't super difficult, so usually you just wipe a few times until you figure out the mechanics and then clear. People have been pretty chill in my experience.Just realized this is the first time one of these patches is coming out on a day I have off, so I can run the new Eden normal raids completely blind with everyone else. Not sure if I will though. I’m terrible at figuring out mechanics on the fly without some sort of guide (save the obvious ‘don’t step in this’ or following generic markers) so I suspect I’ll still manage to die the most in whatever group has the misfortune of having me as their healer. Still, I’m a bit curious to experience what running this sort of content is like on Day 1 when everyone is trying to figure things out.
Sounds good, I'll probably try out E5N and see how that goes, then take it from there. I feel I'd probably have a bit of an easier time running content blind with a DPS class like RDM, but I just like to run everything as my primary class first (WHM) before trying it with different jobs.
I used to run my 8-man raid group in this game, and I would never want to do a 24-man group at that level. The very thought is horrifying lol.
So for example, I just did the quest to unlock labryinth of the ancients. The quest is to now queue and beat it. Any negative to not doing it besides missing out on seeing them?? What about the quests to enter and complete extreme shiva, or thok ast thok? I've "unlocked" them in the queue, is just the quest to beat them. Any reason to keep the quest in my log? I don't want to potentially miss out on quest or content locked behind them.This is the case for everything through the extreme trials for 3.0 bosses. For 3.1-3.5 content the quest completes after you unlock the duty/duties, and from 4.x onward there are no quests to begin with you just get the unlocks straight up.
For clearing extreme trials just put up a room in party finder for unsynced play, put “WT” in the description (wondrous tales). Get 1-3 more people for any ARR or HW content and you’ll clear it in two minutes or something.