Ahhh I thought she said 18 minutes. My bad.
Ahhh I thought she said 18 minutes. My bad.
I read on the Reddit thread that they said it means healers will have less of am emphasis on "shield healing" vs. "regen healing" and will just "heal".
If true, that wouldn't be that bad.
Should still have dots, the big change seems more that instead of spamming ruins, you use pet skills and similar stuff, which sounds a lot more "summonery" than throwing magic balls at the enemies.
I read on the Reddit thread that they said it means healers will have less of am emphasis on "shield healing" vs. "regen healing" and will just "heal".
If true, that wouldn't be that bad.
I'm in a hotel tonight, on my old laptop with a nvidia 650m.
My benchmark score will be hilarious
I would be happy if this was the case. I'm one of those healers who likes dpsing and squeezing out as much as I can wherever I can. It feels more engaging that just standing around and watching an HP bar fall and rise.
I'm in a hotel tonight, on my old laptop with a nvidia 650m.
My benchmark score will be hilarious
Damn, they don't need to keep apologising for the technical issues, things happen.
Damn, they don't need to keep apologising for the technical issues, things happen.
oh shit! just the benchmark so far right?
we talking about the game doesn't know how to switch audio device "feature"?I mean, the technical issue is based off a bug that's been in the game forever with regards to how it handles audio.
I mean, the technical issue is based off a bug that's been in the game forever with regards to how it handles audio.
The mic dying partway and other things less so but specifically the initial mishaps with game audio problems is just that same problem since I think the game originally launched.
The healer changes have me a little worried, mostly because it looks like the added DPS was moved to the tanks. The only way a healing emphasis could work is if every attack and aoe are more dangerous, even at the mid-core level. Otherwise every healer will be bored out of their mind.
I think they were running the whole game feed through an HDMI, because the monitor had sound but the stream setup did not receive the audio. So I think they had the hdmi signal blocked and/or a bad cable.
Damn, they don't need to keep apologising for the technical issues, things happen.
That's my main concern, especially for dungeon running.The healer changes have me a little worried, mostly because it looks like the added DPS was moved to the tanks. The only way a healing emphasis could work is if every attack and aoe are more dangerous, even at the mid-core level. Otherwise every healer will be bored out of their mind.
Again, stop taking "pure healing" so literally. They said that there are still offensive spells.
Again, stop taking "pure healing" so literally. They said that there are still offensive spells.
Can't wait to fall into a roulette of Copperbell focused on "pure healing."
That statement has nothing to with offensive actions. I imagine it'll go down similar to how its always been with a few extra things here and there."Healers will be thoroughly rebalanced to emphasize a pure healing role"
Now I have a bunch of questions regarding scholar...
- If the petbar no longer exists, can the fairy still be placed?
- I used to have to place my fairy in strategic locations to catch everyone because our BLM and tanks were so far apart.
- The fairies had 7 actions (1 embrace each which I'm just considering 1 action and 3 skills each). Are all 7 of these now on your bar?
- What did they get rid of? What did they key? They smushed the two fairies together now, so I'm curious...
I think I threw up a little!Can't wait to fall into a roulette of Copperbell focused on "pure healing."