You're not wrong about the gordias thing. Kinda makes me wish instead of a single ultimate fight we got a full ultimate raid tier that will never happen though. :P
I knew this was going to get picked out the moment I wrote it. I am not saying I do that but the reality is most do it because it's easier to fish for balance. And all of you have to keep in mind that the people in statics doing only savage raid content are just a tiny tiny percentage of the actual player base.Arrow is the second best card, in a very large number of cases, so if you're only playing Balance and Spear you're skipping already chunk of the decision tree in the current card system.
No Mercy is kind of weird in that it doesn't line up with Gnashing properly. Looks like you can get Gnashing under it the second time but by the third usage it will be completely out of range. I do hope that they've already changed this as that's kind of bad. Most of the other tanks line up nicely from what I recall, like Paladin's FoF physical phase and the magic cast phase. Warriors stuff being on 90-Inner Release/30- Upheaval/15 - Onslaught.
Camouflage
Lightning Shot (this is likely ranged attack for pulling)
Danger Zone
Sonic Break
Bow Shock (this was shown in the trailer but I have no idea what it did)
Heart of Light (probably AOE defense buff since Heart of Stone a single target 15% damage taken reduced buff)
And all of you have to keep in mind that the people in statics doing only savage raid content are just a tiny tiny percentage of the actual player base.
And if all of this means we'll get another healing job in future expansions, even better!
I knew this was going to get picked out the moment I wrote it. I am not saying I do that but the reality is most do it because it's easier to fish for balance. And all of you have to keep in mind that the people in statics doing only savage raid content are just a tiny tiny percentage of the actual player base.
I am totally optimistic that they are doing the right thing and that it will make more sense if we see the whole picture. We haven't seen anything at this point. And if all of this means we'll get another healing job in future expansions, even better!
I play all three up to savage content and don't understand how you can say they are simplifying the card system.
...the leaked lv 80 ability (big wtf, lul and nooo on this one)
I wanna imagine the tooltip potency is wrong and its meant to be way higher than that because holding out Meditation for like 4gcds to do a 500 potency attack is the biggest no-no I've seen in this game in a while.Legit this HAS to be we're missing something. The only way to make sense of this skill otherwise is that the guy in charge of SAM saw the healer stuff and had a hold my beer moment to out stupid it.
It needs to be 2000 potency to be a capstone that is worth 4 GCDsI wanna imagine the tooltip potency is wrong and its meant to be way higher than that because holding out Meditation for like 4gcds to do a 500 potency attack is the biggest no-no I've seen in this game in a while.
Just on this, it's not THAT bad. A 6% on tanks isn't going to be doubling the DPS of tanks compared to ranged DPS. Assuming they keep roughly the same system as now, you'll get a little more DPS on tanks(checking a random FFlog, if we assume DPS doing 9k and tanks doing 6k, you get 270DPS on the DPS and 360DPS on the tank). The cards also aren't really duds because of that, you still get 3% even if you have 2DNCs in your party, which you know you will.And that sets aside how frustrating cards are posed to be outside off static content--get an EXDR with no ranged? Enjoy half your cards being duds.. No melee? HA. The tank is doing twice the DPS of the actual DPS? The card will still be just as good played on a DPS of the right role because the card nerfs itself if you step out of line.
Guess we will have to wait and see but yeah the ability looks soooo bad right now. But who knows maybe the meditation stacks charges way quicker than the kenki? Or they are doing something with Meditate to actually make it useful and something we can use more freely? I don't know...I wanna imagine the tooltip potency is wrong and its meant to be way higher than that because holding out Meditation for like 4gcds to do a 500 potency attack is the biggest no-no I've seen in this game in a while.
It needs to be 2000 potency to be a capstone that is worth 4 GCDs
DNC's Technical Step does a 1500 pot attack for that specific reason so I can only imagine the values are wrong which happens kinda often in media tour tooltips.Guess we will have to wait and see but yeah the ability looks soooo bad right now. But who knows maybe the meditation stacks charges way quicker than the kenki? Or they are doing something with Meditate to actually make it useful and something we can use more freely? I don't know...
That shit had to go with SCH getting a guaranteed crit ability.rip Crit-lo deployment, shit was broken as fuck, but amazing to get
Just on this, it's not THAT bad. A 6% on tanks isn't going to be doubling the DPS of tanks compared to ranged DPS. Assuming they keep roughly the same system as now, you'll get a little more DPS on tanks(checking a random FFlog, if we assume DPS doing 9k and tanks doing 6k, you get 270DPS on the DPS and 360DPS on the tank). The cards also aren't really duds because of that, you still get 3% even if you have 2DNCs in your party, which you know you will.
I'd say a bigger complaint imo is that, it actually kinda doesn't matter if you fuck up your card choices anymore. Messing up what you did before could have pretty terrible consequences(using a RR aoe ewer is like...well you know) but now, even if you click the wrong class, you're just losing 3% DPS on one person for 15secs. That's really not much overall(in the previous example, 90DPS for 15s so a whooping 1350damage total, less than half a healer nuke). So you can kinda just do whatever, and if you need the seals you're probably better off just dropping the card regardless of wether or not you have a valid target. It removes a lot of the decision making as to wether or not you should play this card and what you should do with it. If you draw the right seal, just play it. Preferably on the right class, but even if you don't, shrug.
It's more I've done enough EXDRs to know the situation where the tank was pulling 4k for the dungeon and the DPS 2k. Which I can card the tank in this situation, it's going to give the exact same return on what should be the smarter play (the guy doing the most damage to be buffed) as the dumb play (the guy pushing a button every third GCD). And I don't know what terminology people fill find acceptable for what you call your cards when party comp means they'll be nerfed all dungeon, but it's not great.
I wanna imagine the tooltip potency is wrong and its meant to be way higher than that because holding out Meditation for like 4gcds to do a 500 potency attack is the biggest no-no I've seen in this game in a while.
Which leads to everyone hoping for bad tooltips (Divination, Shoha specifically) or just outdated builds (nearly everything with bad numbers). Even Afflatus looks pretty bad for WHM in the grand scheme of things in terms of what it costs to access.
On the subject of SAM, Hagakure's replacement being just "smash this on cooldown for 50% meter" is kind of lol. It's good but also just the entire Sen -> Kenki dynamic of Hagakure as the only real depth of the job just got straight poofed.
I'll wait until patch notes or the website is released to pass judgment about changes to jobs I play.
Not going to lie, that hagakure change got me pretty upset.
A lot of these changes got me feeling a certain kind of way, honestly. I like a few of them but I'm not a fan of just straight gutting out a lot of the technical quirks and gimmicks that gave jobs a lot of room for good players to take advantage of them in favor of making them easier to play. The encounter design better be off the walls interesting if jobs are going to be generally easier.
That removes the fun of my babyraging over things now.
Seriously though, it's mostly just fun to speculate. Even if a lot of it is pretty depressing right now.
The thing I'm curious to see is if they put all the extra AoE to use and give us a lot more encounters with an actual large amount of adds. Which on one hand, neat. On the other hand, pad city in an expansion built around ST padding thus far. All the jobs thus far got simplified in some way so, yeah, right there with you on encounter design better be stressing the hell out of us mechanically if that's the case
Also just confirm another Ultimate again :| If we somehow get all this and stuck with no Ultimate, then this is just downright awful.
Yep lol. Only thing I see that as being useful for is downtime moments to get a "hey, here's a little bit of damage since the boss as gone" handout.
Gonna need to see the full picture on how SAM plays in 5.0 and final potency numbers before we'll really know though.
It's weird that Hagakure is straight up gone if the leaks are to be believed. That single target Guren though, oh baby.
Off GCD, then when you hit it EVERYTHING goes on a 4.88 second cooldown is how I read that.so MNK's fourth GL is only attainable through fists of wind? So it's another case of trading damage for speed?
increasing the percentage rate of chakra in deep meditation is good, even if i still think a rng based mechanic is not fun for MNK
edit:
huh?? im not getting the recast thing
Off GCD, then when you hit it EVERYTHING goes on a 4.88 second cooldown is how I read that.
so MNK's fourth GL is only attainable through fists of wind? So it's another case of trading damage for speed?
increasing the percentage rate of chakra in deep meditation is good, even if i still think a rng based mechanic is not fun for MNK
edit:
huh?? im not getting the recast thing
so MNK's fourth GL is only attainable through fists of wind? So it's another case of trading damage for speed?
increasing the percentage rate of chakra in deep meditation is good, even if i still think a rng based mechanic is not fun for MNK
edit:
huh?? im not getting the recast thing
Honestly even if Monk's DPS is much lower in Fists of Wind mode I'm still gonna use it.If the leaks are correct FoW has more speed but less damage, so I guess now MN has 2 playstyles fire normal bigger numbers and slower. If they are so adamant about keeping tornado kick they should have added the effects of that new one instead of making a whole new skill.
So they wanted to close the gap between average and high skilled players on MNK yet it looks like they are making it somehow more technical and convoluted.
Honestly even if Monk's DPS is much lower in Fists of Wind mode I'm still gonna use it.
But I'm guessing that it will be possible to play hybrid and it will become the best way to play, as in use riddle of fire when available
Ultimate was already confirmed. Yoshida even mentioned they had a fight in development for 4.5 but since they decided to not do 3 fights they just delayed it to Shadowbringers.Also just confirm another Ultimate again :| If we somehow get all this and stuck with no Ultimate, then this is just downright awful.
After months of farming that damn fate, I finally got the O Hat...
Sleep turned out to be pretty useful in Eureka. You can save yourself by sleeping an enemy and running away. There was even an enemy in Baldesion Arsenal that you needed sleep to interrupt their cast. If they're indeed doing another Eureka-like area for the ShB relics then I can see why they kept it in.Lol they kept Sleep on WHM, but why tho.
Out of all of my years playing, the only time someone has effectively used it was sleeping the second lizard that spawns on the second boss of Brayflox's Longstop.
Sleep turned out to be pretty useful in Eureka. You can save yourself by sleeping an enemy and running away. There was even an enemy in Baldesion Arsenal that you needed sleep to interrupt their cast. If they're indeed doing another Eureka-like area for the ShB relics then I can see why they kept it in.
Hahaha, nice. Thx!