I'm okay with Noctis staying though. Lightningu was a horrible character overall. At least Cloud worked out his issues in FF7.2019? Lol. Noctis is going to stick around as long as Lightning. They must never be forgotten...
I'm okay with Noctis staying though. Lightningu was a horrible character overall. At least Cloud worked out his issues in FF7.2019? Lol. Noctis is going to stick around as long as Lightning. They must never be forgotten...
They're not. It's just an alternate ending that's just DLC and will probably never be in the base game.Not sure why they're so intent on changing the ending now. The original ending was one the best things about the game. Why can't they just focus on the stuff that's lacking?
Not sure why they're so intent on changing the ending now. The original ending was one the best things about the game. Why can't they just focus on the stuff that's lacking?
They are planning to releasing Mod Tools in Spring, level editor in the Fall.2019 is one hell of a wait. Hopefully the mod tools are out by then.
How are they going to fit these to the other FF releases, developed by other parts of the company? or are they not going to release any console FF games because of these?
This isn't inhibiting other FF development at all, different dev teams entirely.
This dev team isn't working on FFXVI. That's probably being handled by a different studio.
Oh cool beans.They are planning to releasing Mod Tools in Spring, level editor in the Fall.
Lol yeah, no way I'm buying this now if they're supporting it for that long. But I'd pay full price for the final package at least, it's gonna last me a while.
They're not. It's just an alternate ending that's just DLC and will probably never be in the base game.
Because there's only so much they can do to the main game before they have to completely change its entire structure and flow. These kinds of standalone stories are the best way to expand on the game without breaking it completely.
They're also better for people who already finished it so they don't have to do an entire second playthrough just to see some new content.
I feel they can easily avoid breaking the game by touching up the part that a lot people already though was broken: the second half. I wouldn't expect them to build an entirely new open world or anything like that, but doing something like expanding Tenebrae (sort of like how they expanded on Insomnia) could go a long way towards improving the pacing of the final acts.
The chapter select feature really negates the need to replay the whole game a second time to experience new content. FFXV feels segmented enough already. I'd rather they work on incorporating as much new content into the main game as they can.
I assume you don't have the Royal Pack ($15) that came out last month alongside the Royal/Window Edition? It expands and improves the final chapter quite a bit with an expanded final dungeon and new story bosses. Plus other stuff like a new battle mechanic for when you found all royal arms, a drivable boat, car races around the world etc. See the Royal/Window Edition OT:Not a bad idea, perhaps I can pace it out a little bit. I did buy the original Digital Deluxe Edition, so I have Ep Gladio, Prompto and Ignis waiting for me. it's good to know Ignis spoils the hell out of the ending so I'll skip that one for now. LOL
Probably better to wait for the PS5 port.
She was an acceptable character in XIII. By the end she had softened a bit. They reverted her development in the sequels.I'm okay with Noctis staying though. Lightningu was a horrible character overall. At least Cloud worked out his issues in FF7.
They literaly said before the reveal on the stream that this is not overwriting the real ending and that the new DLCs' overarching theme is "alternate grand finale".The worst part is I like the sound of the Ardyn and Aranea episodes. Not buying into this though regardless, this game has been dragged out far too long and the Noctis episode sounds like it's another (or a "real") ending which really irks me.
The episodes will portray an "alternate grand finale" for the game, showing "a future everyone longed for," meaning a possible outcome that could have existed for each of four characters:
- The first full episode will focus on Ardyn and is tentatively titled The Conflict of the Sage. The episode "portrays the struggles of Ardyn. Witness the resentment he harbored toward Lucis for over 2000 years, and his clashes with the Astrals"
- A smaller "side story" episode will focus on Aranea Highwind of the Niflheim Empire and will focus on the Starscourge disease. "The final day of the Empire turns out to be Aranea's worst day," Square Enix teased.
- A second full episode will let you play as Lunafreya and has the working title The Choice of Freedom. The story is "about Luna's fate, which not even death can free her from. Her battle to save the one she loves overturns the destiny dealt to the Lucian King."
- The final episode is titled The Final Strike and focuses on Noctis "parting way with the Astrals" as he "embarks upon his final battle in order to attain the ideal future for all his people."
The main game's core experience is pretty much done at this point, so you're safe to jump in now with the Royal/Window Edition - there won't be any significant changes to the main game anymore. The new DLC coming early 2019 is side stories and alternate ending stuff. This year seems to be focused mainly on updates for the Comrades Multiplayer DLC that released last year and will be made into a standalone game this summer as they announced today alongside new content for it like boss challenges and a raid mode.Once SE figures out they are done making 15, I'll start playing 15. I don't have the energy to keep returning to a single player narrative across years like this, especially with pieces being shoved into the middle of content that has already been cleared if one played since original release. I honestly would have rather waited for them to fully finish the game in one release, even if it took more years, than this uneven clumpy lumpy result.
Once SE figures out they are done making 15, I'll start playing 15. I don't have the energy to keep returning to a single player narrative across years like this, especially with pieces being shoved into the middle of content that has already been cleared if one played since original release. I honestly would have rather waited for them to fully finish the game in one release, even if it took more years, than this uneven clumpy lumpy result.
How are they going to fit these to the other FF releases, developed by other parts of the company? or are they not going to release any console FF games because of these?
That's what I'm wondering is FF16 even in development at this point?
That's what I'm wondering is FF16 even in development at this point?
I . have the game since day one and .... i haven't played it yet.
Seems like i shouldn't be in a hurry to do so.
To be clear i'm glad this stuff exist since the only reason why i haven't played FF15 yet is a huge backlog
Was the Royal Edition made in a way that carefully integrated the DLC episodes into the main story or is it just some sort of cheap extra menu on the starting screen?
Was the Royal Edition made in a way that carefully integrated the DLC episodes into the main story or is it just some sort of cheap extra menu in the starting screen?
The devs said repeatedly that no, it's not. Because the DLC is meant to be played AFTER the main game. It especially rings true for Episode Ignis.Was the Royal Edition made in a way that carefully integrated the DLC episodes into the main story or is it just some sort of cheap extra menu on the starting screen?
Chapter Select is not a good option, because using it destroys all of your sidequest progress. If you do it, you lose every single mission you've completed. As for Tenebrae, the portion of the game when you get there is such that if you spent a bunch of time derping around there, it wouldn't make any narrative sense.
The only way to make Tenebrae work as an explorable area would be a completely separate story or a prequel arc. Prompto isn't even with the party when you get there.
Was the Royal Edition made in a way that carefully integrated the DLC episodes into the main story or is it just some sort of cheap extra menu in the starting screen?
Why would your progress matter if all you want to do is experience the new content? Just make a quick backup save slot and you're good to go.
Episode Prompto starts several days after the party arrives in Tenebrae (in addition, Prompto spent at least one day exploring Nifleheim), meaning the bros spent literal days either in that short train ride to Gralea, or they waited a few days in Tenebrae for the train to get fixed. An extended stay makes fine narrative sense. Prompto's absence hardly lasts, and being forced to explore a new region without the heart of the party would add more weight to the story.
Was the Royal Edition made in a way that carefully integrated the DLC episodes into the main story or is it just some sort of cheap extra menu on the starting screen?
When people say "I want this integrated into the main game" they obviously do not mean cut-and-paste. I want to see everything integrated in a sensical way.