https://www.rockpapershotgun.com/2018/02/20/final-fantasy-15-mod-support-essential/
UPDATE:
From the author's Twitter, lol:
The modding tool won't be available straight away at launch, sadly, but Mr Aramaki assured me they planned to have it out "very soon" after release.
"We're also trying to make [the tool] something where you don't need any previous programming knowledge to do," Aramaki continued. "Anyone will be able to pick it up and use it. At first it will be quite limited, with the ability to switch around costumes and reskin things in the game, but slowly we're going to add more and more freedom to the tool to allow you to do different things. For example, play around with the story progression and the levels.
"We're also going to start out focusing most of the mods around the single player content for the game and then gradually expand it to include things which may go into the multiplayer. First of all, if you have it on the single player, you're not going to have things there that ruin other people's gaming experience if it's not quite right. That's the right way of approaching it – starting out locally and then widening it."
Tabata agreed: "We understand you're worried and we've got our own worries about how things may fail or not work right, too. But the way we look at it, we feel that rather than worrying about what might happen and because of that not doing it, we feel it's a better approach to go ahead and do it and try it. Then, after we've seen what the problems are, we'll try and fix them. That's the better way of doing it. I also think it's really important that when the fans see this and touch it, they can give their feedback back to us and we can get that feedback loop and hear the voices of the users."
UPDATE:
---"We are planning on Steam Workshop support, and we're also planning on a system without it so players can share mods outside of Steam... We haven't got a dedicated monitoring team at Square Enix, so we may check the mods that go up on Steam Workshop but anything outside Steam we'll leave free."
Shida added, presumably in case players were worried about even just the Steam versions being vetted:
"We don't want to limit people, or the way they play, as much as possible... One of the big philosophies behind the creation of the Windows Edition was to increase the freedom of players to play Final Fantasy XV in the way they want to play the game... We'll leave it free."
We also asked about when Mod Support would be available for Final Fantasy XV. Only the fun mod revealed for turning NPCs into Cactuars and a reskin of player character Noctis's weapons will be available at launch, the rest will come later. Kenichi Shida told us:
"Going forward we're going to add a lot more different modding options, and a specific modding tool. Just seeing the reaction from the community to the Cactuar skins really reaffirmed our belief that players are excited for mods... It won't be a big gap, we intend to be prompt in releasing new skins and upgrades going forwards."
From the author's Twitter, lol:
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