Final Fantasy XV Multiplayer Expansion: Comrades DLC is out now everywhere.
How to start:
- The DLC is included in the Season Pass ($25) or can be purchased separately for $20.
- You have to download the Comrades DLC in your respective store (7.53 GB) and also have the main game installed. You can then access Comrades from the main game's title screen under "Downloadable Content".
- For online multiplayer you need a PS+/XBL subscription, but you can play the whole story campaign and missions solo too with AI bots in which case you do not need a PS+/XBL subscription, nor do you have to be online.
What's Comrades about:
- COMRADES consists of multiplayer missions you can play with other people or alone with AI bots, and a singleplayer part in between doing missions where you will be set in Lestallum and will be able to enjoy it as a RPG-like game (shops, smiths, talking with NPC, accepting missions etc.).
- The story is set when Noctis is missing and you will play as a Glaive during this time.
- Set in the World of Darkness, your goal is to collect meteor shard to power up power stations to provide electricity to other areas. You progress as you connect the power line and as you do so, you also unlock perks for your character.
- You can fully customize your character with tons of details. You can buy new clothes and accessories as you progress.
- Noctis & Co. will be made playable through a future update.
- By completing quests, you can get items to upgrade your weapons. This aspect is a lot more expanded than the main game.
- You can rescue NPC's and have them settle in the town. You can also set a NPC to be the leader of the town, with each NPC Leader providing different perks.
- Sigils of the Kings - will provide different perks and give each player a certain role. Example, tanks and healers. Each Sigil will also provide different skills, such as ''Jump'', ''Airstep'', ''Taunt'' and ''Barrier''.
- You can communicate by a variety of preset phrases or voice chat.
- Sigils can be unlocked through the story.
- A special skill ''Cheer'' temporarily increase the parties powers.
Source: https://www.reddit.com/r/FFXV/comments/728l1l/tgs17_atr_translations_tabatas_new_vision_and_the/
Trailers:
- Final Fantasy XV Multiplayer Expansion: Comrades - Official TGS 2017 Trailer
- FFXV Multiplayer Expansion Comrades – Launch Trailer
- FFXV Multiplayer Expansion: Comrades - Nobuo Uematsu & Emiko Suzuki Guest Composer Trailer
Screens:
GIFs:
No FFXV thread without a SunhiLegend gif, of course:
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Reviews:
VG24/7:
Final Fantasy 15 Comrades review: a strong Destiny-style multiplayer showing – shame about the loading
There's a few reasons for that. For one, FF15: Comrades is actually rather impressive, taking the world and core design of FF15 to create a fairly successful non-MMO Final Fantasy online multiplayer experience. It feels like a lot of time, money and effort went into its development, and for that the developers deserve kudos. It also feels incredibly relevant for the future: much here feels like a test for the future, and I wouldn't be surprised at all to see Final Fantasy 16 end up being at least little like a Destiny, Division or Borderlands affair with an epic story set to the backdrop of drop-in, drop-out multiplayer.
[...]
The issue is that every time Comrades wants to send you to a missison, it's essentially fast-travelling around FF15's fairly sizable open world – and it does this way too often. When you take a mission, you're sent to a nearby camp site, incurring a load time. Once your party gathers there, the game has to load again when it warps you to the actual mission location. When your objective is complete it warps you back to the camp site again for a debrief and then finally back to the hub. These load times together stretch into the minutes, even on the Xbox One X, the fastest of the three systems I tested Comrades on.
It doesn't make for a smooth or snappy multiplayer experience – frankly, getting into a match becomes a chore. One great sign of a strong multiplayer experience is being bitten by the "just one more match" bug, but that's difficult in Comrades – committing to another quest means committing to all those load times, and it's off-putting.
[...]
The final perplexing thing is how difficult it is to get into a game with friends – the easiest thing to do is to Quick Match with a bunch of strangers, which is always less than ideal. In this area it all feels like it could use improvement, but it also seems that like the original FF15 for better and for worse this is still a work in progress – areas are referenced that you can't yet visit, suggesting more is to come.
At its heart, Comrades definitely has the right ideas. It has problems that appear to largely stem from being built as an afterthought atop a single-player focused game, but many of the ideas it has for a multiplayer Final Fantasy experience are pretty strong, and there's a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well. Oh, and it has a lovely new theme tune by Nobuo Uematsu. If this is indeed a test for the future, it's a solid proof of concept – if not exactly a must-play at this point in time.
GameInformer:
Kotaku:
Final Fantasy XV's Multiplayer Is Great Fun In Small Doses
After several days playing Comrades on both the Xbox One X and PlayStation 4 Pro, I've decided that I really enjoy it. I might even enjoy playing its bite-sized missions more than I enjoyed wandering about semi-aimlessly as Noctis and crew. But, that enjoyment only works in small doses. The more loading screens I have to sit through, the less of a good time I'm having. I'm good for two or three missions, then I need to go grab a sandwich or read some comics. Absence makes the heart more tolerant of sitting around for 30 seconds doing nothing with a controller in your hand, making a menu selection and then sitting around for another 30.
Fandom:
IS FINAL FANTASY XV: COMRADES ANY GOOD?
In the end, Comrades feels like the missing puzzle piece of Final Fantasy XV. Not only does it plug a narrative hole, it does so with coherency and commitment to its end-of-the-world bit. Yes, the multiplayer itself is over simplistic and you can actually play the expansion without interacting with others — but then you're missing the point of story Comrades is trying to tell.
The weapon customization is outstanding, and the character creator is surprisingly deep. And if you're on the Final Fantasy XV train, the ability to become part of the history of Eos is a wonderful get. Things may get repetitive at time in Final Fantasy XV: Comrades, and while you may not spend 100-plus hours running around killing demons, the 20 or 30 you do spend are well worth your while.
The Xbox Hub:
Final Fantasy Dojo:
*************Fazit:
Der DLC beschäftigt einen Spieler je nach Spielverhalten 10-20 Stunden, das finden wir sehr gut. Vor allem für diejenigen, die sich den Season Pass gekauft haben lohnt sich das ganze ungemein. Der Einzelpreis schlägt mit satten 19.99 € zu, das finden wir ein wenig viel. Dabei muss man allerdings sagen das noch im nächsten Jahr mehrere Updates für Comrades kommen sollen. Neue Missionen zum Beispiel, vielleicht erhalten wir auch neue Kleidung, das bleibt abzuwarten. Wir fanden einige Missionen ein wenig langweilig und auch zu kurz. Oft wartet man länger auf weitere Mitspieler als das man Spielzeit nutzt. Die Gegner sind jedoch sehr abwechslungsreich, auch die willkürlich erscheinenden Solo Aufgaben fanden wir gut. Dadurch kam ein wenig Schwung ins Spiel, auch die vielen, bekannten Charaktere sorgten für die ein oder andere Gänsehaut. Storymäßig wurde uns, wie schon bei anderen DLCs, nicht bombastisch viel geliefert. Wir müssen aber zugeben, gegen Ende enorm mitgefiebert zu haben und finden das es sich gelohnt hat diesen DLC zu spielen. Nach der Hauptgeschichte kann man sogar weitere Missionen spielen, diese sind vom Niveau her sogar etwas höher, so dass man motiviert wird weiter zu trainieren und Gegenstände für seine Waffe zu farmen.
Unsere Server blieben zudem auch stabil, obwohl wir schon von einigen hörten wo dies [nicht der] Fall war.
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[Google-translated]
Conclusion: The DLC employs a player depending on the game 10-20 hours, which we find very good. Especially for those who have bought the season pass, it's worth the effort. The unit price strikes with a whopping 19.99 €, we find a little bit much. However, one must say that in the next year several updates for Comrades should come. For example, new missions, maybe we'll get new clothes, it remains to be seen. We found some missions a bit boring and too short. Often one waits longer for other players than the one uses playing time. The opponents are however very varied, also the arbitrarily appearing solo tasks we found good. As a result, a little momentum came into play, and the many well-known characters made for a goose bump or two. Storylike, we were, as with other DLCs, not delivered bombastically much. But we have to admit to have been enormously feverish toward the end and find that it has been worthwhile to play this DLC. After the main story you can even play more missions, these are a bit higher in level, so you are motivated to continue training and farming items for your weapon. Our servers also remained stable, although we already heard from some where this was not the case.
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PATCHES:
Comrades v1.1.0
- Additional trading post (behind Iris)
- Additional weapon (Lucian Saber)
- Shorter loading times
- Daily Quests (Online only)
- Buffs are now timed
- The Food Buff glitch no longer works. Furthermore, food buffs on characters made with the glitch will eventually expire.
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