According to the official Japanese FFXV product info site it now sits at 7.7 million copies worldwide. It's still the fastest-selling FF time-aligned 20 months after release.
Last official numbers we had before the Royal/Windows Edition released in March this year were ~7 million in February, so it did another 700K in 6 months. The leaked Steam sales numbers from last month put the Windows Edition at around 490K up until then.
Thanks to Bazztek for pointing this out. Here are some additional comparisons from Bazztek:
And before anyone asks again, lol: yes, FFXV has been very profitable for SE.
Last official numbers we had before the Royal/Windows Edition released in March this year were ~7 million in February, so it did another 700K in 6 months. The leaked Steam sales numbers from last month put the Windows Edition at around 490K up until then.
Thanks to Bazztek for pointing this out. Here are some additional comparisons from Bazztek:
That makes it keep it's current trajectory of being the fastest selling FF, with it reaching 7.7m sales much faster than any other FF did, and in terms of total sales it's currently the 4th highest selling FF worldwide, with FFVII at 11m, FFVIII at around 8.8m and FFX at around 8m currently being the only ones ahead of it.
Doing some research the earliest sales point for FFVIII states that it sold 6 million which at the end of December 1999, meaning it sold 6 million in 11 months, 1 million of which it did in the US, and that same press release stated that FFVIII was the fastest selling FF, meaning it also sold 6 million faster than FFVII did within those 11 months from release.
https://web.archive.org/web/20080421065602/http://www.gamasutra.com/newswire/news/index19991206.htm
In 11 months FFXV had already reached around 6.6 million, making it the new fastest selling FF. XV also had the highest sales for any FF in the US, at about 1.8-1.9 million just for it's launch through to December 2016 period alone, which NPD cited was the highest selling FF in the US too.
https://twitter.com/statuses/928234069091016704
It's much harder to find data during the late 90s and early 00s, but the next earliest point I count find was a financial report from March 2003, which for pretty much all the mainline FFs listed is well over 2 years after each of their releases.
www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27
By 2003 FFVII had sold 9.3m (6 years after release), FFVIII had sold 8.1m (4 years after release), FFIX had sold 5m (3 years after release), FFX had sold 5.8m (2 years after release) and FFX-2 had sold 2m just a few weeks after release.
For pre VII FFs by 2003 FFI had 1.9m, FFII had 1.2m, FFIII had 1.4m, FFIV had 2.1m, FFV had 2.6m and FFVI had 3.4m, and that's across all releases, and that's almost 10 years from release for VI and over a decade for all of the others.
As for FFXII, that only sold 6m total on PS2 by November 2009, and XIII didn't hit 6.6m until 2013, 3 years after each of those had released.
https://web.archive.org/web/20150505005802/http://gendai.ismedia.jp/articles/print/54
https://web.archive.org/web/2013082...y-xiiis-creators-justify-a-third-game-in-a-se
And before anyone asks again, lol: yes, FFXV has been very profitable for SE.
Hajime Tabata: We made quite a lot of money off the game on day one - we made good profits off that - and we thought the best way to use that profit would be to thank the fans who'd played the game, to give back to them and use that to improve their experience.
[...]
It shows a lot of faith from your seniors that they're giving you a new IP. So I take it that the Final Fantasy 15 project has been considered a success?
Hajime Tabata: I think that's the way the project's seen within the company. That's the assessment of how it went, and I'm very happy to hear that. It made a lot of money, and a lot of profit for the company - and that's a good thing. And the challenge of trying new things, and expanding that, that's part of the company's strategic plan. Doing new things based on what we did with 15, is perhaps even more important.
Source.