Really really really ridiculously good lookingNoct looks hilarious. The new texture changed his lips and he ends up looking like he's doing a Zoolander pout look. The texture work looks nice but bros look like they put makeup on. :D
Really really really ridiculously good lookingNoct looks hilarious. The new texture changed his lips and he ends up looking like he's doing a Zoolander pout look. The texture work looks nice but bros look like they put makeup on. :D
Agreed. The level editor too. Hope people are eager to build!True.
I also think that, potentially, they can bring great things :)
Hey guys, sorry if this has been answered before, but is there any mod to play with Noctis' 2006 outfit ? (The one from the reveal trailers from the Versus XIII years)
More Info : https://steamcommunity.com/games/637650/announcements/detail/1662272531042841963MOD ORGANIZER added to FINAL FANTASY XV WINDOWS EDITION
Mods for FFXV WINDOWS EDITION are here! We've created a special tool for you to use called the FINAL FANTASY XV WINDOWS EDITION MOD ORGANIZER, to help you make FFXV mods and make your mod experience as easy and enjoyable as possible.
The FFXV WINDOWS EDITION MOD ORGANIZER is a tool that converts assets you have created into mod data and incorporate them into the game world, which you can also upload to Steam Workshop if you want to so you can share your creations with the FFXV community. Of course, you'll need a Steam account to do this.
Posting some pics of some rigs I threw together replacing Noctis using the new tool.
Here's Alice from Shin Megami Tensei.
Here's what's supposed to be the Persona 1 Protagonist. The tool messed up my textures for some reason when importing of the models.
I don't know about releasing it on the workshop, since the models were originally ripped, not created separately .Holly F man! Now u get me super hyped! Any ETA?
It is possible to fix skeletal problems (when swapping Noct to other chars)?
Hmm, I use Maya LT, but the only thing I can think of if you're not getting any animations happening is that the bones aren't binding to the skin. If you have the bones named correctly and have binded the bones to the skin you should get something happening animations wise.Nice! Are you creating the bones in blender? I tried creating the bones and renaming them according to the guide but testing the character in-game it's still unrigged.
Also got a Ninja Turtle rip but it won't build successfully in the mod organizer.
Hmm, I use Maya LT, but the only thing I can think of if you're not getting any animations happening is that the bones aren't binding to the skin. If you have the bones named correctly and have binded the bones to the skin you should get something happening animations wise.
Also I put the Neir mod on the workshop. : https://steamcommunity.com/sharedfiles/filedetails/?id=1407173006&searchtext=
How in-depth are these mod tools? I was expecting things like the ability to edit terrain and create new things rather than just swapping stuff.
How in-depth are these mod tools? I was expecting things like the ability to edit terrain and create new things rather than just swapping stuff.
Editing terrain/creating new environments will be with the level editor to be released closer to the end of the year.
Where is Nyotengu? I don't see her :P
Now all we need is an Aranea > A2 mod.
I'm pretty sure physically he aged a lot more than 10 years.It will never not be funny to me how Noctis goes from some Michael Jackson crossed with a chipmunk face to Keanu Reeves, when he ages from 20 (a grown adult) to 30 (a grown adult).
Still one of the most bizarre things about FFXV.
Why would you want to fix this