Now that mods have started popping up I figured that this would be a good time to have a dedicated thread for FFXV mods.
Anti-Debug Removal(Performance boost for Steam Versions):
[Special K] FFXV Mini-Mod: Resource Mgmt. Performance
Retrieve ingame photos:
http://steamcommunity.com/sharedfiles/filedetails/?id=1323422901
How to enable Ansel at ALL times:
https://www.reddit.com/r/FFXVPCmods/comments/8373ao/how_to_allow_ansel_at_all_times/
Terrain blending Patch:
https://github.com/drdaxxy/ffxvDitherPatch
Noctis White Tshirt mod (Requires Special K mod):
miqo'te outfit mod (only works for Origin version):
More Responsive TurfEffects Grass:
(image from regawdless)
https://www.reddit.com/r/FFXVPCmods/comments/830r7y/modtweak_more_responsive_turfeffects_grass_and/
Cheat Engine Mods/Tweaks:
EDIT: Cheat table ffxv_s +20.CT now lets you add/change guest characters
Final Fantasy XV Music Asset Swap Guide:
https://www.reddit.com/r/FFXVPCmods/comments/83lfzq/final_fantasy_xv_music_asset_swap_guide/
Regalia music swapper tool:
https://www.reddit.com/r/FFXVPCmods/comments/83y8n9/modregalia_music_swapper/
This mod is a spoiler so I'm keeping it under tags.
http://steamcommunity.com/sharedfiles/filedetails/?id=1332370815
Change Noctis Hair, Eyes, Shirt , Outfit color:
Unlock all non-scenario specific outfits (Cheat table):
http://fearlessrevolution.com/viewtopic.php?p=37584#p37584
There's a working .EARC file(FFXV archive file) extractor:
To extract and view files:
Download ffxvScout to extract from .EARC archives
Download Noesis to view models
Here is a google doc for the file map to know what you're looking at.
Here is a model map and a music list to know which file responds to which models and music files.
Repackaging files back into .EARC is still being worked on.
More Colors for Magitek Exosuits:
https://www.nexusmods.com/finalfantasy15/mods/11
Character modelswapper (Steam, CheatEngine):
Link to the table: http://fearlessrevolution.com/viewtopic.php?p=37584#p37584
Metric system for English:
Luminous Graphics configuration tool (Steam):
This was included in the benchmark but this version works with the full release
Note: As mentioned in the description, this tool is old and does not reflect all the settings available in the release version, however it does let you tweak some settings in ways you can't in the full release.
https://www.nexusmods.com/finalfantasy15/mods/31?tab=description
If anyone finds anything else interesting, please share.
Anti-Debug Removal(Performance boost for Steam Versions):
http://steamcommunity.com/app/637650/discussions/0/1697167355228958238/Anti-Debug Removal = 33% Performance Boost = [I am a giant shill]
If by performance boost we are discussing SteamAPI (which is silly).
I cannot make any qualitative statements on the impact removing the anti-debug has on the performance of the rest of the game, just so we are clear.
Removing the anti-debug was a necessary first step to actually measuring the game's performance, the only data I have from prior to disabling this BS is SteamAPI throughput and that is not a common performance metric we can just throw around meaningfully, lol.
But if we invent a new category, SteamAPI Calls per/second (sacs), then anti-debug was only getting you 75% of the sacs performance you could have been getting. That is a lot of sacs you were missing out on because the game was convinced you are trying to learn its inner-most secrets.
Steam Users, grab your anti-debug free copy here: https://github.com/Kaldaien/SpecialK/releases/download/sk_special_projects/SK_FFXV_NoAntiDebug.7z
I have retained the original version on GitHub so you too can be labeled shills if you care to do any comparison.
[Special K] FFXV Mini-Mod: Resource Mgmt. Performance
Performance woes?
It has come to my attention that the game loads input icons synchronously any time it sees input on keyboard/mouse or gamepad.
This means if you are using a gamepad generally but you hit a button on your keyboard -- hitch. If you use keyboard/mouse but hit the analog stick -- hitch.
My own mod framework (Special K) is capable of working around this by preventing the game from seeing input events on devices of your choosing.
http://steamcommunity.com/app/637650/discussions/0/1697167168518535998/Misc. Notes
This also includes a fix for excessive SteamAPI overhead that causes unusually long load screens and hitches during heavy texture streaming. That problem is easily mistaken for Denuvo, but emphatically has nothing to do with Denuvo.
Retrieve ingame photos:
http://steamcommunity.com/sharedfiles/filedetails/?id=1323422901
How to enable Ansel at ALL times:
https://www.reddit.com/r/FFXVPCmods/comments/8373ao/how_to_allow_ansel_at_all_times/
Terrain blending Patch:
https://github.com/drdaxxy/ffxvDitherPatch
Noctis White Tshirt mod (Requires Special K mod):
http://steamcommunity.com/sharedfiles/filedetails/?id=1326226101
miqo'te outfit mod (only works for Origin version):
https://bnbnb.tumblr.com/backup folder:
datas/character/nh/nh00/model_010
and then replace the autoexternal.earc file in it with this one:
https://drive.google.com/open?id=1os16JsAMtI4zao0-7TzNy2p9CQxphZBx
More Responsive TurfEffects Grass:
(image from regawdless)
https://www.reddit.com/r/FFXVPCmods/comments/830r7y/modtweak_more_responsive_turfeffects_grass_and/
Cheat Engine Mods/Tweaks:
http://fearlessrevolution.com/viewtopic.php?f=4&t=6178Features
Inf HP
One Hit Kill
Inf MP
Inf Tech Bar
Inf Armiger
Inf Stamina
Inf Item Use
Inf Element Energy
No Magic Cooldown
No Reload For Firearms
Unlock All Techniques
Ignore Recipe Ingredients
Inf Fishing Line Durability
View Complete Bestiary
Exp Multiplier
Tech Exp Multiplier
Max Damage/Rage Output For Ignis/Gladio
Load Saved Wea/Acc Stats
Gil/AP Pointers
Item Finder
Weapon Finder
Accessory Finder
Magic Editor
Meal Duration + Editor
Status Effect Editor
--Inf Status Effect Duration
Have All Potions
Have All Ingredients
Inf Chocobo Stamina
Chocobo Sprint Speed Multiplier
--Chocobo Glide Decent Rate
Chocobo Jump Height
EDIT: Cheat table ffxv_s +20.CT now lets you add/change guest characters
Final Fantasy XV Music Asset Swap Guide:
What CAN NOT be done now (so don't ask): Importing/Exporting the music from/to MP3/WAV/OGG/other file formats. Playback of files however is possible through the use of VGMStream. No progress can be made on this until the HCA encryption key has been found.
What can be done now: Swap one game track with another. (IE make the title theme the battle theme. Some limitations apply, see analysis below but tl;dr multi-track MABs may not work. Also this may not work on Windows Store versions due to how they encrypt files.)
https://www.reddit.com/r/FFXVPCmods/comments/83lfzq/final_fantasy_xv_music_asset_swap_guide/
Regalia music swapper tool:
https://www.reddit.com/r/FFXVPCmods/comments/83y8n9/modregalia_music_swapper/
This mod is a spoiler so I'm keeping it under tags.
Demon Ardyn Mod 0.2(requires Special K)
Description
This mod will change Ardyn's regular skin to a modified version of his demon face.
There is only ONE variant so far for Normal Resolution, I may make a 4K variant but I currently have neither the 4K pack nor the skill to recreate my modified skin for 4K, at best it would be an upscale.
Yes I am aware this is not how Ardyn's Demon face looks. The Eye and Hand Textures bug out with the current method I am stuck with until we have the tools to edit the in-game files, as such I have taken it upon myself to modify the texture to fit more with Ardyn's usual look. This makes for a more normal Ardyn still leaking out his inner demons.
Download/Install Mod
You can download the mod HERE
Install Instructions
Place the SK_Res folder in your install directory for FINAL FANTASY XV
it should look like this:
FINAL FANTASY XV\SK_Res\inject\textures\ardyn
And so long as you set Special K Injection to true you should be good to go!
please note: the texture may take a second or two to pop up in some places. after all this is an injection and not a modification of the file within the game itself.
Hopefully down the line I'll have a true Demon Ardyn mod for you guys utilizing the Eye, Face and Hand textures.
Change Noctis Hair, Eyes, Shirt , Outfit color:
http://steamcommunity.com/sharedfiles/filedetails/?id=1326226101
Unlock all non-scenario specific outfits (Cheat table):
http://fearlessrevolution.com/viewtopic.php?p=37584#p37584
There's a working .EARC file(FFXV archive file) extractor:
To extract and view files:
Download ffxvScout to extract from .EARC archives
Download Noesis to view models
Here is a google doc for the file map to know what you're looking at.
Here is a model map and a music list to know which file responds to which models and music files.
Repackaging files back into .EARC is still being worked on.
More Colors for Magitek Exosuits:
https://www.nexusmods.com/finalfantasy15/mods/11
Character modelswapper (Steam, CheatEngine):
Link to the table: http://fearlessrevolution.com/viewtopic.php?p=37584#p37584
Metric system for English:
https://drive.google.com/open?id=1Si-n4mSb5kETiUlhao8m-t048Mu043ntAll I did was edit the text strings for the units and then replace the whole "Brazilian Portuguese" language with my "English (Metric)" one. The reason I had to do this was because I couldn't find where the actual flag for which system to base the numbers on was, so I took the easy route and did this instead.
Installation instructions:
Note: The file is about 140MB due to including all the fonts for the non-latin scripts. Here's an archive with only the files I edited if you know how to extract and repack the .earc file and want to do that instead.
- Download my modified fontandmessage.earc from this link:
https://drive.google.com/open?id=1Si-n4mSb5kETiUlhao8m-t048Mu043nt
- Locate your Final Fantasy XV installation folder and go to \datas\common
- Make a backup of fontandmessage.earc
- Replace fontandmessage.earc with the modified version from step 1
- Boot up the game and go to Options->Language->Text and select "English (Metric)"
https://drive.google.com/open?id=1t0TS9Wj6IYRE8OxkmG4ZVoBao5_yne3z
Luminous Graphics configuration tool (Steam):
This was included in the benchmark but this version works with the full release
Settings description:
- Display resolution (lists only 16:9 resolutions) - Game window/final screen size.
- Rendering resolution (lists only 16:9 resolutions) - Actual amount of pixels rendered by the game which are later fit to display resolution.
- Maximum framerate - Self explanatory.
- FPS visibility - Shows an overlay with current FPS and resource usage in top left corner of the screen.
- Configuration visibility - Shows an overlay with current settings overview below FPS overlay.
- Wait VSYNC - Enable/disable vertical sync.
- Hardware fullscreen mode - Enable/disable exclusive fullscreen (off = borderless windowed).
- Fullscreen mode on startup - If enabled, go to either borderless or exclusive full screen.
- High precision 3d render target - Use 16 bit per channel color format (default is 10bpc and 2 bit alpha)
- FP16 backbuffer - Half precision floating point operations for back buffer, potentially greater performance at no visible loss in image quality(game will crash if your GPU doesn't support it).
- Display mode when not aspect 16:9 - Enable/disable letterboxing for non 16:9 resolutions (ZoomEven breaks menu and popup displays).
- HDR Gama scaling - Default brightness in HDR mode.
- HDR Luminance (nits) - Maximum luminance in HDR mode.
- Use high spec asset data - Higher grass density + usage of high res DLC if installed.
- Texture streaming memory - Amount of memory preallocated to textures (values aren't really suited for actual game).
- Texture anisotropic filter - Anisotropic filter setting, allows up to 16x while game maxes out at 8x.
- Shadow resolution - Percentage factor of default shadow resolution, values above 600% tend to be less stable.
- Shadow distance scaling - Adjusts shadow coverage distance scaling, higher value = greater shadow distance but less precision (and vice versa).
- Model LOD Scaling - Mesh LOD distance bias percentage, higher = models retain higher quality at greater distances.
- Screen filter detail level - Determines quality of post processing filters.
- Antialias - Set postprocessing antialiasing to off/FXAA/Temporal.
- Hairworks - Enable/Disable hairworks.
- VXAO - Enable/Disable VXAO.
- Turf - Enable/Disable Turf effects.
- Shadow Libs - Enable/Disable NVIDIA HFTS.
- Flow - Enable/Disable NVIDIA Flow.
- Terrain Tesselation - Deprecated, retail version moved this setting to different group (read: it does nothing).
Additionally, here's a list of all command line parameters available in current version of the game (some of those are benchmark leftovers):
- --locale=
- --ui_lang
- --borderless
- --numThreads
- --numAsyncThreads
- --loop_mode
- --graphicsIni
- --graphicsSettings
- --720p
- --2160p
- --displayResolution
- --renderingResolution
- --textureSpec
- --particleSpec
- --heightFieldSpec
- --proceduralSkySpec
- --disabledLightProbe
- --noNvidiaAfterMath
- --console_filter
- --filter
Note: As mentioned in the description, this tool is old and does not reflect all the settings available in the release version, however it does let you tweak some settings in ways you can't in the full release.
https://www.nexusmods.com/finalfantasy15/mods/31?tab=description
If anyone finds anything else interesting, please share.
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