How is that false? They will need publishing staff, QA, community management, and the development roles they laid off again. It is inevitable, those roles are necessary for any publisher.That Activision has let go of people within roles they will need in the future for short term gains.
Just to prove my point, here is the relevant section from Jason Schrier's article about the layoffs:
People lost their jobs at King, the developer of Candy Crush, and at Activision's various development studios including Vicarious Visions (Albany, NY) and High Moon Studios (San Diego, CA), both of which had handled support on Destiny 2. Activision Blizzard staff in Europe, Latin America, and other regions across the world also lost their jobs. Some who were laid off wrote messages on social media to say goodbye, while developers all across the video game industry tried to help by posting job listings on Twitter and Facebook. Although the bulk of laid-off employees were support staff, some were in departments like art and design as well.
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