I really digged what they showed, I know many people here will hate the Hogwarts school setting but I am all for IS shaking up the formula. Also the artstyle is starting to grow on me
I mean, that's why we've seen dozens of GBA hack games like The Last Promise...
I honestly don't get the mindset of people who complain about a stale formula or whatever for games/series they love, I like Fire Emblem because of how good the mechanics are and I don't want that fucked around with that much or at least if you're gonna try and do something new do it like 4/5
There's a gamecube/gba worship in general on this board that's just not limited to Fire Emblem.
Advance Wars and the utter worship of smash brothers melee (to be fair I understand this one more)
But yeah, you know i've complained about GBA/gcube worship since forever.
I like the art, but wow fem Byleth just doesn't work. I do like the design of the Brigand boss though.
I honestly don't get the mindset of people who complain about a stale formula or whatever for games/series they love, I like Fire Emblem because of how good the mechanics are and I don't want that fucked around with that much or at least if you're gonna try and do something new do it like 4/5
I will defend Thracia to the death and I think Genealogy is one of the most fascinating games to play despite the sloggy parts but I'm also a New Oldy and not the kind that played the SNES games before 7 came out.The Snes rpgs don't get as much acclaim now as us oldies have faded out.
I mean I don't have uncritical nostalgia for pre-Awakening Fire Emblem. Path of Radiance was disappointingly easy when I last replayed it and Radiant Dawn was wildly uneven map design and getting rid of supports was such a shitty thing. I deeply love FE6 but same-turn reinforcements are still the biggest bullshit, not all of Thracia's mechanics work very well like movement stars, and FE4 can be a slog. I also enjoyed Shadow Dragon a lot even if the barebones characterization and reclassing aren't for me.
I don't have opposition to any mechanical changes but I have no interest or desire in radical shakeups and it's frustrating that each new game seems to have a lot of hangups I have a hard time with.
I will defend Thracia to the death and I think Genealogy is one of the most fascinating games to play despite the sloggy parts but I'm also a New Oldy and not the kind that played the SNES games before 7 came out.
Nothing shown about this game looked exciting to me tbqh.
Like it's totally okay to try to change the series a bit. The thing is, nothing about three houses shown so far is reminiscent of old fire emblem. Actually, not even old fire emblem. Fire Emblem, period. Like, compare today's trailer with Awakening's, Fates's and Echoes's... All those games had better reveal trailers, showcasing the regular Fire Emblem gameplay.
Maybe IS isn't showing maps because they feel like they still have to improve the graphics, but it's hard to feel excited when there's nothing of the Fire Emblem I love in it. I sometimes fear Conquest will be the last showing of what I love about Fire Emblem.
The main concern I have with House: Season Three is that the extent to which the game's open-endedness goes for classes and the overall campaign. Being perfectly frank, the weakest aspect of Fire Emblem has been its flaccid attempts to be more open-ended i.e. the secondary weapons in Path of Radiance being a choice between sense and nonsense (Soren the knife-wielder), the dual classes in Sacred Stones being largely pointless given how little differentiation there actually was for most classes outside of the rogue and of course the punching bag that is Radiant Dawn's supports. It says something when the best attempt at "customize your unit" comes from the least structured entry in the series.
Maybe IS isn't showing maps because they feel like they still have to improve the graphics, but it's hard to feel excited when there's nothing of the Fire Emblem I love in it. I sometimes fear Conquest will be the last showing of what I love about Fire Emblem.
I am not complaining about stale formulas, I am complaining about people that keep asking for the game to keep the same. The devs aren't forced to keep making the same thing over and over again.I honestly don't get the mindset of people who complain about a stale formula or whatever for games/series they love, I like Fire Emblem because of how good the mechanics are and I don't want that fucked around with that much or at least if you're gonna try and do something new do it like 4/5
The core gameplay stilll seems the same, nothing so far makes me say that it doesn't play like a Fir Emblem gameNothing shown about this game looked exciting to me tbqh.
Like it's totally okay to try to change the series a bit. The thing is, nothing about three houses shown so far is reminiscent of old fire emblem. Actually, not even old fire emblem. Fire Emblem, period. Like, compare today's trailer with Awakening's, Fates's and Echoes's... All those games had better reveal trailers, showcasing the regular Fire Emblem gameplay.
Maybe IS isn't showing maps because they feel like they still have to improve the graphics, but it's hard to feel excited when there's nothing of the Fire Emblem I love in it. I sometimes fear Conquest will be the last showing of what I love about Fire Emblem.
I'm not in disagreement over that sentiment; the overall scenario is refreshing but how that scenario is manifesting mechnically has me worried that the game is going to repeat the same mistakes that other games in the series have when it comes to making the game boast more customization i.e. what's to prevent me from just mindlessly making everyone a flier and blazing through a map rather than dealing with the tools that are at my disposal? Maybe they have a limit as to how many units of a certain class, skill, etc. you can have but based on what they've shown, there doesn't seem to be any.There is a more than a minute chance that this game could be a disaster, to be honest. But I think staying with the status quo is the worst thing they could do. I know this contradicts with what I posted with Grannvale, but I do think its riskier, but I think if they have the right people and tone down Maeda's inclinations it could work.
Wait, there was a best FE poll in Era?How can you say the GBA/GC games are worshiped on here when Awakening won the best Fire Emblem game poll on Era. Are you also ignoring the Heroes community thread which has thousands of more posts than even the general community thread lol
Funny enough the avatar is the thing I disliked the most, I wanted a change from Awakening/Fates but for me it seems they played too safe by making the avatar playable again.Also, minor complaint: Making the avatar yet again super special by being the only person who can hear not!Tiki (and also possess some sort of time-based abilities, hence him blocking an attack that seemingly hit them) is just...no.
How can you say the GBA/GC games are worshiped on here when Awakening won the best Fire Emblem game poll on Era. Are you also ignoring the Heroes community thread which has thousands of more posts than even the general community thread lol
they aren't forced to but I also don't have to like it and don't understand why others doI am not complaining about stale formulas, I am complaining about people that keep asking for the game to keep the same. The devs aren't forced to keep making the same thing over and over again.
the_customization_hater has logged onPlayable avatar is a must imho, and I know i'm conflict with pretty much everybody here except for PK. Its just one of two ways to handle the gender diversity of the Fire Emblem fanbase now. The other is having two separate but equal protaganists (the alm/celica or eirika/ephraim situation) but I don't think they handled those well either.
I would just like if the avatar got some rest for a game or 2Playable avatar is a must imho, and I know i'm conflict with pretty much everybody here except for PK. Its just one of two ways to handle the gender diversity of the Fire Emblem fanbase now. The other is having two separate but equal protaganists (the alm/celica or eirika/ephraim situation) but I don't think they handled those well either. Mind you I think female Byleth's design is pretty awful.
I mean I hope it does that well, but I feel like Studio Khara animating the cutscenes on 3s tv-anime-style isn't very marketable. So many people notice the really low framerate and a lot think it's the Switch hardware even though it is not because this is how it is intended..and Three Houses is going to end up as the best selling FE game
The usual public don't care much about framerate as Era would leave you to believe. If Xenoblade 2 easily oustold all other xeno games I think 3 Houses shouldn't have a problem doing the same.I mean I hope it does that well, but I feel like Studio Khara animating the cutscenes on 3s tv-anime-style isn't very marketable. So many people notice the really low framerate and a lot think it's the Switch hardware even though it is not because this is how it is intended..
yeah, so far most people I see is team edelgard with Claude also being quite popular, you are the first one to say DimittiI think I'm going to be team Dimitri and I am going to be very alone on that team.
Pokemon is getting this with it's DS installments.There's a gamecube/gba worship in general on this board that's just not limited to Fire Emblem.
Advance Wars and the utter worship of smash brothers melee (to be fair I understand this one more)
But yeah, you know i've complained about GBA/gcube worship since forever.
I like the art, but wow fem Byleth just doesn't work. I do like the design of the Brigand boss though.
I think I'm going to be team Dimitri and I am going to be very alone on that team.
I think people are just too afraid of changes. For example people are criticizing the school setting when the past plots had the "prince must save his kingdom" setting almost exclusively and both settings are very animeI have no idea why people are being so negative. Everything they've shown so far suggests they've taken the right lessons from their mistakes with Fates.
It just bothers me because none of these 'concerns' are based on anything that's been said about or shown from the game.I think people are just too afraid of changes. For example people are criticizing the school setting when the past plots had the "prince must save his kingdom" setting almost exclusively and both settings are very anime
That's not gonna happen. Many people didn't like the implementation of Mark in the first place because it felt pointless. Something like the FE12 avatar would be more likely, but even that avatar wasn't well received.I just want the avatar to not be central to the story for once. I want someone like Mark from FE7 where you're just along for the ride and not like the reincarnation of the fell dragon or something.
School settings are uninteresting across the board, and tired out on top of that. Feels like every RPG developer feels obligated to force anime school into their games now.I think people are just too afraid of changes. For example people are criticizing the school setting when the past plots had the "prince must save his kingdom" setting almost exclusively and both settings are very anime
The mechanics in Three Houses that are informed by the military school setting seem interesting enough to justify it.School settings are uninteresting across the board, and tired out on top of that. Feels like every RPG developer feels obligated to force anime school into their games now.
I didn't like it in Valkyria Chronicles 2 after enjoying the first game. I didn't like it in Trails of Cold Steel after enjoying the Sky arc. It's hard to imagine IntSys is going to manage some special implementation that's going to be way better.
The "only the avatar can see not!Tiki and also has some sort of time-based abilities" thing would suggest otherwise. In the broadest of strokes, the role for Byleth is a great base from which to have an avatar character i.e. as a supporting character for the leads rather than the main focus but what we've seen thus far isn't exactly distant from the same handling we saw in Awakening and Fates.I have no idea why people are being so negative. Everything they've shown so far suggests they've taken the right lessons from their mistakes with Fates.
It's way to early to say one way or the other. The time-based ability seems like a justification for a Mila's Turnwheel mechanic, which was a nice QoL addition in Echoes.The "only the avatar can see not!Tiki and also has some sort of time-based abilities" would suggest otherwise. In the broadest of strokes, the role for Byleth is a great base from which to have an avatar character but what we've seen thus far isn't exactly distant from the same handling we saw in Awakening and Fates.
I have no idea why people are being so negative. Everything they've shown so far suggests they've taken the right lessons from their mistakes with Fates.
It's hard to agree with your first paragraph after Persona 5 was so well received. Yes, i'm aware people criticize it more now that the "honeymoon" period is over, but people do like the school settings as much as you might hate it.School settings are uninteresting across the board, and tired out on top of that. Feels like every RPG developer feels obligated to force anime school into their games now.
I didn't like it in Valkyria Chronicles 2 after enjoying the first game. I didn't like it in Trails of Cold Steel after enjoying the Sky arc. It's hard to imagine IntSys is going to manage some special implementation that's going to be way better.
They spent the vast majority of the extended trailer on the fire emblem school of witchcraft and stabbery and about ten seconds showing some generic echoes looking barren map, which was absolutely a low point in the series in terms of design.
Sorry that I'm more interested in the strategy part of the strategy game and not what the trailer framed as boring grinding nonsense around it, I guess.