Hopefully they implement them as rewards in a mode soon, even if it is a drip feed. I excitedly went to level up my Surtr last night and he needs like 800 dragonflowers, lol, forget it.
Good news, he just needs 600! I think someone on reddit made some calcs and there's not even enough armor units in the game to actually get the 600 for one of them, Greil and VIke from tomorrow included.
Man, IS can't have it's devs and game designer looked at this and agreed that this was ok.
I hope you didn't spend thaaaaaaat much time on a 4 turn limit map. Besides, any time spent on your loss contributes to you winning the next time, unless you took nothing from it.
I will say it forever until the end of time, the general FEH player base is shit at strategy. If I can't beat a map in not even 5 min, I'm going to a F2P guide.
Enough time for me to complain, plus there's no lesson to be learned for such maps, because in most of the game modes, i don't face 90 HP Wary Fighter armours and am able to use the enemy phase for my advantage.
And guess what, i didn't use a F2P guide, i overpowered Myrrh (+5 and Def boon!) with enough buffs and drives and a backup heal that she was indeed able to (barely) survive the blue armor and the dagger rogue, finishing them off for my other units to clear the rest.
Look and behold, after that map 5 of 5 was done first try, even without any of the lame meta units, simply because there was no turn limit and IS decided not to use one of it's standard abyssal shenanigans.