I gave her DD4, its been great. She already had DD3 so it was a pretty easy choice. Snagged distant guard alongside it since she already had VF
Thanks for the advice. I went ahead and took the plunge... Should be fun this for Light Blessing week AR.
Yeah, I got hit by -20 final day. The guy had no ladders left, and he lost 3 units in first three turns, but he managed to hang on two win with his last two.
If you're up for some premium skill inheritance for her, may i suggest the newest Warding Stance 4 instead of DD4? The cooldown reset might prove more useful than the null bonus on DD4. Granted, you'd lose out on the +8 Def from DD4, but a Def Tactic provider and some Wards/Drives can take care of that.
Join the Cecilia Crew. You know you want to. :pYou're making it hard to resist the Santa Cecilia hype train. ^^
I just noticed that i have two 4* Mordecais with good boons, +Def and +Atk. Guess i'll build him up, seems to be one heck of a physical tank. Initially, i wanted to go with the +Def one, but his weapon gives him +3 Def already and with high merges it might enter obsolete tier, promoting the +Atk one and keeping the +Def one as a backup.
There's something wrong with the game if i'm more exicted about possible 4* heroes build ups than i am for new heroes ... we definitely need more grindable PVE content.
My Cecilia has been eating LAlm for lunchWinter Cecilia was one of the better investments I made; however, L!Alm hurts that investment just by existing. I can't say I'd recommend it now, mostly because while she can eat Ophelia, you're out of options when Ophelia and Alm exist together. The best way to enemy phase Alm is to one shot him or outspeed him; the latter is usually more viable but requires a drivebot.
I have feeling someone like Kaze is more appropriate for the current meta. He has speed and resistance, and his attack is often good enough. But that's me theorycrafting.
I dont think he is saying that cecilia can't kill lalms, but she can't kill lalm and ophelias at the same time
VF, Bonfire, DD4, DD3, default dagger. +5 and +5 flowers. She has 56 defense minimum when Alm initiates. Usually 62 minimum since I always have a +6 buff. Generally more than that with fortress advantage and drive defense.
No. Tailtiu's prf makes her an absolute monster; play as her and quickly realize why wrath is melee only. And while Deathea might edge out on all stats but speed, speed is incredibly important for a mage. An unmerged Delthea reaches 37 speed with her prf? That's unreliable. An unmerged Tailtiu reaches 42 speed on initiation, which is usually enough to double.
Well, the higher the merges, the higher the units score. Of course, skills and blessings are impacting the unit score too. But raising a unit's score doesn't automatically mean that your Arena score range raises. You need to hit certain thresholds for it to go up.So once I get through my next 100k feathers of promotions for unlocking confessions, I'll be down to just merge projects.
Maybe I'm using the Arena calculator wrong, but I don't see much of a difference between making a unit +10 and using +1/+2 merged for the other two free slots, or spreading the merges more evenly. Any advice?
Even Nina has some unique fodder and is usable as a Firesweep archer/Res tank, but she's probably "the worst". We're long gone from the halcyon days of Mist popping your pity rate.Colorless has now some of the best pity breakers, imo of course. Kinshinoka, Velouria, Caineghis, Leanne, Brave Veronica. Soon BadCorrin and Brattiki. Maribelle and Loki are bit less great, but both still carry useful skills.
I think the only "dud" in colorless right now is Nina.