So I saw this on the FE subreddit
Some dude (DeathChaos25) hacked the game and is already playing onLunatic Maddening mode, which is pending free DLC and hasn't yet been released officially. We also knew there was a second, even higher difficulty level, but now we know that it's called Infernal.
Video at the link illustrates that on Maddening, rather than remaining stationary as he does now, Death Knight will actually move around on early maps and wreck you on turn one if you're not careful.
Some more details from the dataminer:
So tl;dr on Maddening it looks like at least some bosses (not just Death Knight) can actively move around and one shot most of your favs. All archer enemies have Poison Strike and all thief enemies have Pass (Lunatic mode on Awakening had some shit like this). Some units have just generally been buffed.
And we still know basically nothing about Infernal.
Get ready to min/max!
Some dude (DeathChaos25) hacked the game and is already playing on
Video at the link illustrates that on Maddening, rather than remaining stationary as he does now, Death Knight will actually move around on early maps and wreck you on turn one if you're not careful.
Some more details from the dataminer:
There is a higher difficulty called Infernal, but it is literally unplayable, maps either have no units (rendering it impossible to complete) or the maps DOES have units but they're all Lv99 with insane stats.
Despite all my hacking and prodding, I had not actually played the game, so I thought it'd be fun to do my first playthrough in Lunatic/Maddening.
I've been asking other players who have played on Hard to know the differences, and (so far) the only map that really sticks out is the 3rd map, with the first "real" battle vs Kostas in the canyon.
For some reason this map has enemies with 11 AS everywhere, and Kostas himself can actually also move, and poses a very big threat (for example, he could ORKO all of my units from full HP with the exception of Petra and Byleth).
The biggest common example seems to be that, all archer enemies have Poison Strike, while all Thief enemies have pass.
I don't know if Stats are different, so here's a screenshot of Kostas and you can compare I guess.
So tl;dr on Maddening it looks like at least some bosses (not just Death Knight) can actively move around and one shot most of your favs. All archer enemies have Poison Strike and all thief enemies have Pass (Lunatic mode on Awakening had some shit like this). Some units have just generally been buffed.
And we still know basically nothing about Infernal.
Get ready to min/max!
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