No issues for me, the crashes for buying the seaon pass were supposed to be fixed in the 9.0.0 system update but maybe not quite.Has anyone else found the update causes their game to crash? No issues before downloading, now it crashes.
No, he follows you if you are in his range. What this pic shows is that he doesn't nullify calv effectiveness
You can read it now as you wait for One Piece chapter, I would say read it over Vinland Saga
No, he follows you if you are in his range. What this pic shows is that he doesn't nullify calv effectiveness
Smol nuke remains smol and nuclear.
what mode is that?
He moves on Hard too but now he has a ridiculous range the first time you fight himOh snap he actually moves?! Damn. Really interested in how some of those side story missions will go
Maddening
He moves on Hard too but now he has a ridiculous range the first time you fight him
Maddening
Is maddening way too hard, or after a third playthrough on new game + it should be fair?
Also why does lysithea destroy DK?
Dark Spikes Τ is very effective against cav units.Is maddening way too hard, or after a third playthrough on new game + it should be fair?
Also why does lysithea destroy DK?
She, and Hubert, learn a skill that is effective against himIs maddening way too hard, or after a third playthrough on new game + it should be fair?
Also why does lysithea destroy DK?
Way more games should just let you tweak a bunch of difficulty settings individually. Just include a warning message that's like "we can't test every combination of these, play at your own risk."
My top requests at this point would be:
- more map variety
- something, anything to do at the monastery in Act II
Just tweaking numbers isn't really the best way to handle difficulty in FE though. Sure the numbers should be high enough to pose a threat, but at some point raising stat numbers just becomes stupid and unfair.
Changes to enemy placements, skills, weapon loadouts, and AI, and designing maps around making certain combinations of these aspects difficult to combat, goes much farther in creating meaningful and interesting challenge in Fire Emblem games than just raising stat numbers. The best example of this is FE Conquest, in which despite not increasing enemy stats between Hard and Lunatic modes at all, it still manages to provide a notable bump in difficulty simply by adding a few more enemies in key locations on maps and giving enemies additional skills.
I think we're actually in agreement here. By "tweak a bunch of difficulty settings" I was thinking of games like Dishonored 2 which has difficulty options that go beyond enemy "stats" like HP or Attack power. So, like, in Fire Emblem there could be individual options for:
- Enemies have higher stats Y/N
- Enemies have better weapons Y/N
- Enemies have more skills Y/N
- Enemies are more aggressive Y/N
- More enemy reinforcements A lot/A little/N
- Your units gain less experience Y/N
And so on. Basically breaking down all the discrete elements that make a higher difficulty harder and splitting them up into individual toggles or sliders. And then going a little further beyond that with additional options.
Just tweaking numbers isn't really the best way to handle difficulty in FE though. Sure the numbers should be high enough to pose a threat, but at some point raising stat numbers just becomes stupid and unfair.
Changes to enemy placements, skills, weapon loadouts, and AI, and designing maps around making certain combinations of these aspects difficult to combat, goes much farther in creating meaningful and interesting challenge in Fire Emblem games than just raising stat numbers. The best example of this is FE Conquest, in which despite not increasing enemy stats between Hard and Lunatic modes at all, it still manages to provide a notable bump in difficulty simply by adding a few more enemies in key locations on maps and giving enemies additional skills.
I think we're actually in agreement here. By "tweak a bunch of difficulty settings" I was thinking of games like Dishonored 2 which has difficulty options that go beyond enemy "stats" like HP or Attack power. So, like, in Fire Emblem there could be individual options for:
- Enemies have higher stats Y/N
- Enemies have better weapons Y/N
- Enemies have more skills Y/N
- Enemies are more aggressive Y/N
- More enemy reinforcements A lot/A little/N
- Your units gain less experience Y/N
And so on. Basically breaking down all the discrete elements that make a higher difficulty harder and splitting them up into individual toggles or sliders. And then going a little further beyond that with additional options.
This is not a bad idea but it speaks to a difficult tension in game design theory. Should the designer of the game be making these decisions in an artful considered way so that it is completely transparent to the player and perfectly optimal? Is this even possible? Or should they off load these decisions to the player and be agnostic about it themselves. Does this empower the player or debilitate them with too many choices? Is this choice array them giving up making hard decisions about their art, or is it in fact a key artistic decision itself that is only possible in this medium.I think we're actually in agreement here. By "tweak a bunch of difficulty settings" I was thinking of games like Dishonored 2 which has difficulty options that go beyond enemy "stats" like HP or Attack power. So, like, in Fire Emblem there could be individual options for:
- Enemies have higher stats Y/N
- Enemies have better weapons Y/N
- Enemies have more skills Y/N
- Enemies are more aggressive Y/N
- More enemy reinforcements A lot/A little/N
- Your units gain less experience Y/N
And so on. Basically breaking down all the discrete elements that make a higher difficulty harder and splitting them up into individual toggles or sliders. And then going a little further beyond that with additional options.
Yeeees, finally! Thank you! I love the difference in color for men and women.
Yeeees, finally! Thank you! I love the difference in color for men and women.
By the way, judging by Claude's portrait, this is Part II? Is the "lounge wear" just for the Part I models?
Yeeees, finally! Thank you! I love the difference in color for men and women.
By the way, judging by Claude's portrait, this is Part II? Is the "lounge wear" just for the Part I models?
Yes this is part 2, there is lounge wear for Part 1 and 2 Models.
Ah, OK. Awesome!In NG+ you can set which models each character uses, presumably they have everyone set to their student models.
posting this from the OT
Oh wow, they toned down Bernies support in the latest patch.
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Dunno, but to be honest when I read this for the first time I put the game down for a whileWhy though? Were people genuinely upset at Nintendo about it or something
posting this from the OT
Oh wow, they toned down Bernies support in the latest patch.
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Old
They had no need to do this. I know how brutal her story is, but the impact her description had was suitably devastating.posting this from the OT
Oh wow, they toned down Bernies support in the latest patch.
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Agreed, what a strange change. Now I wonder if there was a similar change in Japanese and if other supports were altered.They had no need to do this. I know how brutal her story is, but the impact her description had was suitably devastating.
Fuuuuuck Australia's rating system.Some people are theorizing this is related to Australia's rating boards.
Err. I know it's a complex matter but ... me really don't like censorship. I mean come on that's like censoring blood or something. Makes no friggin sense. Put the appropriate label on the box and get done with it.Some people are theorizing this is related to Australia's rating boards.
That's it?? That's the only reward for putting yourself through hell? I thought they would at least have it be some kind of hint towards the eventual new story content.For anyone interested, here is the altered menu background for completing Maddening on NG:
I'm honestly okay with this. The original lines are a little over the top, and I'm not a fan of how they chose to generally display how her PTSD affects her. The Japanese voice acting is especially egregious.posting this from the OT
Oh wow, they toned down Bernies support in the latest patch.
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Old