That’s what casual mode is for. You can give yourself that challenge while you play, like people who do the Pokémon Nuzlocke challenge.
Have you ever played a SRPG? Fire Emblem is pretty easy to learn as far as SRPGs go.
I highly doubt that most reviewer really care. Games rarely get penalized for disappointing visuals, specially Switch games where the expectations are already pretty low when it comes to that.
Mm, maybe. This is the first Switch game I've followed this closely before release lol.
I don’t know.
Same. It’s seriously killing me. Lemme know which you choose, I’m hoping we can get to know the characters of each a little bit before the decision.
it's funny you say that because, someone correct me if i'm wrong, but I do believe it is the team at Koei-Tecmo that worked on the Three Kingdom series that have been doing the bulk of the work on this game.
That is worth something to me :P I bought the game regardless so it’s not too bad for me just never saw the point of it just made it less fun.
So I am not the only one who plays Fire Emblem games with this "strange" rule set. At the end it is basically the same as Classic, but if someone dies in the very last turn after a very long battle, at least I can decide not to redo everything.
If you change that to Wii, it starts to sound like a couple of Radiant Dawn reviews.
Oh man, Path of Radiance is my favourite by far. It stands head and shoulders above Blazing Blade, Shadow Dragon and Sacred stones, mostly due to story, although the Laguz were a great mechanic, too.First here is a thing i wanted to tell you for a long time :P
i never participated in the old forum but i always liked your enthusiasm and how you perceive good design
so when you wrote something i always wanted to read what you say
i wanted you to know how much i appreciate this, keep it up! :)
if you ever had a chance to go back to the old games (if you didn't play them), i strongly recommend finding a way to play Fire Emblem Path of Radiance on the GC. in my humble opinion, it had one of the best stories/writing in that generation and honestly it is hard to imagine it being topped due to its linear progression which means writers were in full control of the story and its pace. the game spends a few chapters to masterfully introduce the Griel mercenaries, their ranks, their relationships, and slowly goes from there to build its political and conflicted world in a fantastic way.
And this is what i hope for! : )