So, I think Maddening might be really... bad? There's no new restrictions in place for grinding, and the grinding levels are unchanged from Hard (I think), so a bunch of the game time is spent doing dumb grinding against really easy enemies so you can sort of keep up with the giant statblock enemies.
Magic; you could level up swords to C and use Levin Sword + 20 Avo to potentially make your dancer a dodge tank but it's debatable whether or not you're better off with using those skills on a class with higher caps/growths, not to mention movement.I made Dorothea a dancer. What am I supposed to level up as a dancer? Sword? Magic? Punching? How do I learn these things?
The last few chapters of each of the routes are where the train falls off the tracks and where you have to make some leaps of judgement.
The impression I get is that the invasion of Enbarr is basically Claude partaking in the idea that the war is over the minute they take over the capital and head of state. Edelgard is going to fight to the death so a prolonged war isn't going to really work without a lot of people suffering. She's not going to throw down her weapons because people are starving.
You answered your own question really, the game often presents Edelgard as so ruthless, unreasonable and desperate to win that she's more than willing to commit pain and suffering to her own people if it will give her an edge. By contrast, it makes the lord that you've chosen to support as being forced to take drastic measures...essentially it's a "you've done this evil thing so therefore we're in the clear to do XYZ".
I don't really like this type of storytelling because it's basically punching down and basically concluding "well, look at what you made us do it's your fault that we had to kill your civilians because you refused to let them leave". A conversation between Dimitri and Edelgard is another route has similar issues where they punch down Edelgard by having her respond like a complete idiot (while in the process have Dimitri sound like a dude with zero nuanced political thought)
The biggest success of the game is the character progression via things like support system (vs. say Fates or Awakening where characters are stagnant) and characters continuing to interact with the plot well after their recruitment. The actual political and ethical aspect of the game is pretty naive, simplistic and not particularly well fleshed out.
Yeah, the"you made me do it" justification for Claude's assault on Enbarr feels pretty flimsy, and it's obnoxious that all three lords suddenly become idiots or have their personalities change on the spot to serve the needs of the plot at various times.
Definitely agree that Three Houses benefits massively from having characters continue to exist and grow after their recruitment instead of disappearing completely from the plot like usual. And honestly I'd say this is the best story they've ever done, by a pretty wide margin. The conflict at the heart of Fodlan is fun to unearth, there's a coherent theme for once, and the history and main players feel fleshed out. But so far, of the two routes I've played neither one has managed to stick the landing and actually go anywhere interesting with all that conflict after the time-skip.
Golden Deer is falling especially flat for me now that I'm finishing it up. You spend literally the entire route waiting to receivethis revelatory lore dump that you're repeatedly promised, and then when it finally comes it's mostly just stuff about Crests/Relics that was already covered in Black Eagles. It felt like it was being set up to be this unique, route-specific narrative payoff, but it didn't work for me at all.
Plus, the eleventh hour reveal of the final boss from out of nowhere is just silly.
I dunno ...The Slitherins are probably the lamest evil group in recent video game memory. Even the name the game gives them to is super lame.
Game seriously wouldn't lose anything by removing them entirely and reworking some plot points to fill in whatever plot beats that involve them.
So I've been playing the game for a while now, mostly on auto-pilot since the story really wasn't hooking me that much, but yesterday I got to chapter 11-12-13 and boy, that escalated QUICKLY
My head kept spinning, first I take Edelgard to become empress, next minute turns out she's been the bad guy all along? I felt angry, that fight against her minions and her was amazing, but then I spared her since I thought it was a bit too much to ask me to kill my studient, and I'm happy I didn't do it, but as of that point shit just got real man, the next fight when you're storming the monastery with her troops was amazing, the feeling that what you're doing is wrong was palpable, having to fight Flayn and everyone else was incredible. Now at chapter 13 I love that that feel hasn't gone away since now fights are really to the death and I'm having to kill the former studients of other houses, the game's tone has gotten way, way darker all of a sudden and I love it. Do I have a lot of game left? I'm clocking in at 30 hours I think
So I've been playing the game for a while now, mostly on auto-pilot since the story really wasn't hooking me that much, but yesterday I got to chapter 11-12-13 and boy, that escalated QUICKLY
My head kept spinning, first I take Edelgard to become empress, next minute turns out she's been the bad guy all along? I felt angry, that fight against her minions and her was amazing, but then I spared her since I thought it was a bit too much to ask me to kill my studient, and I'm happy I didn't do it, but as of that point shit just got real man, the next fight when you're storming the monastery with her troops was amazing, the feeling that what you're doing is wrong was palpable, having to fight Flayn and everyone else was incredible. Now at chapter 13 I love that that feel hasn't gone away since now fights are really to the death and I'm having to kill the former studients of other houses, the game's tone has gotten way, way darker all of a sudden and I love it. Do I have a lot of game left? I'm clocking in at 30 hours I think
I've only made it to chapter 3 on maddening so far. The Red Canyon mission was tough but doable, but the mock battle man, that shit was hard as fuck. I was running away all across the map. I think the difficulty will even out a bit more now that battalions have opened up.
Purple tiles only net you weapons, if I'm not mistaken.Also, getting more spell casts from purples will be a godsend.
Is there any option to change the text language? I don't see it D:
I wanted to do my third playthrough in Japanese. I'm willing to buy another copy but I guess I wouldn't be about to NG+ in that case. Sigh.
Oh does that work? I'll try that, thanks!!I've not done it, but isn't the normal way to do that for switch games to Japanese at a system level?
Is there any option to change the text language? I don't see it D:
I wanted to do my third playthrough in Japanese. I'm willing to buy another copy but I guess I wouldn't be about to NG+ in that case. Sigh.
Thanks, I'll try it!A lot of games change the text language to your system language, maybe try switching to Japanese (if you're confident that you can manage to set it back after that).
Voice acting changes too? What about the Japanese version? Which is more accurate?Oh wow, they toned down Bernies support in the latest patch.
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Probably GD if you want to learn more about the world. Or BL if you want some heavy drama.Okay I want to come back to Three Houses.
I already did the BE:E route, which route would the more interesting for a 2nd playthrough ?
Thanks !!
Oh wow, they toned down Bernies support in the latest patch.
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Hot take: Three Houses soundtrack is the weakest in series history. There might be individual tracks that are worse than the worst that it has to offer (there's nothing here as bad as that awful cover of After the Battle in Path of Radiance) and certain soundtracks might have been more hampered by the technological limits of the hardware on which their corresponding entries were released but I honestly can't see myself listening to any of these songs on their own and whenever they're supposed to be used to enhance the mood of a battle, cutscene, etc. they rarely ever convey what they're trying to. The songs aren't incompetently put together but after playing for several hundreds of hours, the only original one that's really left an impression on me is that awful opening track.