Am I the only one who keeps reading Edelgard in their head as Edgelord?
Has that Japanese reviewer talking about maps actually beat each house? Seems unlikely with how little everyone else has done so far. I would take map discussion with a grain of salt at this point as we've seen some interesting maps despite the initial leak suggesting middling to bad maps.
she did say that once the beasts started coming in, it was a big difficulty spike and she was enjoying it moreShe was referring to japanese previews. So it's not necessarily her impression, just what she's heard. She was personally disappointed with the map design where she was in the story (Black Eagles).
Keep in mind that in her preview, she lamented that the new games don't have maps as brutal as Thracia 776, which is perhaps an unrealistic desire.She was referring to japanese previews. So it's not necessarily her impression, just what she's heard. She was personally disappointed with the map design where she was in the story (Black Eagles).
Keep in mind that in her preview, she lamented that the new games don't have maps as brutal as Thracia 776, which is perhaps an unrealistic desire.
An interesting to note about Claude's character, Byleth's comment upon meeting him is that his smile doesn't reach his eyes, and his friendliness can be extrapolated to be a facade. This video is pretty consistent with that, even though he is in a joking mood, he doesn't speak about his classmates nearly as familiarly as Dimitri does with his classmates. It fits with his schemer persona as well
Yeah, Archers tend to be one of the worst weapon types in FEI didn't get that far but lmao, that's hilarious.
Also, Claude is by far the most entertaining Lord. He'd be an instant pick if his actual house wasn't so uninteresting. Also, a house specializing in archery has to be the least appealing idea ever for an FE game lol.
What's the buff? 1-2 range?Well, they're hugely buffed in Three Houses, so prior entries — save maybe SoV — aren't great points of comparison for 3H bows/archers.
Everyone save the Lords and their retainers (Hubert, Dedue, Hilda).I'm going with Claude because he's brown (also I like the characters he spotlighted in that vid).
Do we have a list of which characters can and can't be recruited away from the other houses?
Extra range and damage generally, plus some killer combat arts from the look of it. Plus being able to use melee weapons gives them a fallback. And easier access to 1 range bows.
I mean the biggest problem with bows is that they're generally not great during enemy phase, so I think having more options during player phase doesn't patch their weaknesses enough. Especially since I'm sure that like in past FE games, they'll be limited to their last used weapon when attacked so if you attacked with a bow you'll be more vulnerable even if the unit can use another weaponEveryone save the Lords and their retainers (Hubert, Dedue, Hilda).
Extra range and damage generally, plus some killer combat arts from the look of it. Plus being able to use melee weapons gives them a fallback.
Oh, that's great! Thanks.Everyone save the Lords and their retainers (Hubert, Dedue, Hilda).
We'll see about the player vs enemy phase balance. The ability to see who enemy units are going to attack next trun makes me think it'll be a lot easier to manage aggro, which would empower bows a lot since you don't have to worry about them being rushed. The extra range is going to help with that, too.I mean the biggest problem with bows is that they're generally not great during enemy phase, so I think having more options during player phase doesn't patch their weaknesses enough. Especially since I'm sure that like in past FE games, they'll be limited to their last used weapon when attacked so if you attacked with a bow you'll be more vulnerable even if the unit can use another weapon
Does their melee counter ability work on enemy phase, or is it a combat art which will likely only work on player phase?Bows get an ability that allows them to counter at melee range, eliminating their chief series-long weakness: lack of enemy phase capacity. Additionally, Archers get a class ability that extends their range by 1. Further, bows get Combat Arts that allow them to shoot even farther — up to 5 tiles away, IIRC — at a penalty to accuracy for each tile beyond their normal range.
So instead of being a locked 2 range weapon, bows now have a potential range of 1-5.
I think only Loretz doesnt like him, he seems pretty friendly with hilda and Raphael here.That's why it doesn't really seem like anyone else likes Claude all that much.
Does their melee counter ability work on enemy phase, or is it a combat art which will likely only work on player phase?
Yeah, found it on serenes, that definitely helps a ton, though it might also depend a bit on how far into the bow levels you need to go to get it, and what other skills are worth using since I think you can only equip 5 total, so having to use a skill slot just to make the weapon type not utter garbage might not be worth it. But we'll see
Doing what must be done #EmperorEdelgard2019
It's funny. It's like they realized Claude was so damn good they had to make every other guy in the house so subpar by comparison...This. Deers have the best female units and worst male of all the houses, minus Claude the GOAT leader. Choices, choices....
Too right.
There was this one-off thing that one of the presenters during the E3 Treehouse demo said. She said that sometimes, forcing a character to branch out and learn something they are uncomfortable with could end up with serious gains or something to that effect. I wonder how true that is.I'm really sad that Hilda seems to be more of a physical unit because I really want to make her a super mage for the authentic Serra experience.
Frankly the authentic Serra experience would be beating bullies over the head with her staff, so Hilda doing it with axes is perfect.I'm really sad that Hilda seems to be more of a physical unit because I really want to make her a super mage for the authentic Serra experience.
Yeah those are budding talents, characters can start out bad or neutral at a skill but if they keep studying they'll become good at it and unlock stuff. IGN lists them in the character profiles if you want to go see. Mostly it's neutral skills, but Felix is bad at Reason magic and Lysithea is bad at Swords, but they both have hidden talents in them.There was this one-off thing that one of the presenters during the E3 Treehouse demo said. She said that sometimes, forcing a character to branch out and learn something they are uncomfortable with could end up with serious gains or something to that effect. I wonder how true that is.
Nah, Blue Lions definitely have the most interesting dynamics with each other. You have a group of childhood friends, some of which are drifting apart, a retainer whose history with his lord is really tenuous and causes friction between him and Ingrid. Ashe and Sylvain both have family members that are directly plot relevant, with Lonato's rebellion being the first arc of the game, and Sylvain's brother being disowned and becoming a black beast. Plus Mercedes is a former noble from the Empire, and Jeritza may be her father or brother, and Annette possibly being abandoned by Gilbert. The Blue Lions just have so much going on for them, they're easily my favorite house.Man golden deer has the most interesting bunch. The other two houses seem to be predictable
No one is better than anyone, every house has advantages and disadvantages, there is no correct option. Whichever faction is chosen we will regret it, because they are all over charisma and it is really easy to identify favorites here and there, and above all because we are talking about the type of decision that profoundly conditions everything that will come later.
From a certain moment things go wrong, and what awaits us later are up to four branches of an argument that is not limited to recycling scenarios and events from different points of view. From Nintendo they talk about completely independent story lines, new scenarios and finally four (I repeat, there are surprises in this sense) games in one, as seen so far, the complexity of the dialogues, the amount of actors in play and the immense work that breathes every detail of the world the feeling is that they do not joke at all.
Wait is this a thing? Is it the red lines that show up when moving? I thought that was just who is in range to be attacked, but does it actually show who is going to attack who? Dunno if I like that.The ability to see who enemy units are going to attack next trun makes me think it'll be a lot easier to manage aggro
Thabibomb vindicated AGAIN.Apparently, Eurogamer Spain's preview article says — and then emphatically reaffirms — that there are four paths, four games in one, not three. Some google translate quotes:
(If someone fluent could provide better translations, that'd be rad.)
It's been pretty obvious Thani was 100% legit for a while
And gathering the feeling of excess and scales that the series tried with Fates, what is proposed here is, before anything, a decision: north, south, east, eagles, lions, deers, blue, black, gold. Those are the colors, the emblems, and the origin of the three houses that come together at the monastery, and also the three vertices of a new triangle that gathers the teachings of the original game. No one is better than anyone, each house has advantages and disadvantages, there is no single right choice. Whatever faction we choose, we'll regret it, because all have charisma to spare and its quite easy to choose favorites here and there, and mainly because we're talking about the kind of decision that heavily conditions everything that will come after it.Eurogamer España said:Y es que, recogiendo el espíritu de exceso y escala medida a borbotones que la serie ya ensayara en Fates, lo que aquí se propone es, ante todo, una decisión: norte, sur, este; águilas, leones, ciervos; azul, negro, dorado. Son los colores, los distintivos y las procedencias de las tres casas que se dan cita en el monasterio, y también los tres vértices de un nuevo triángulo que recoge las enseñanzas del original. Nadie es mejor que nadie, cada casa tiene ventajas e inconvenientes, no existe una opción correcta. Sea cual sea la facción elegida nos vamos a arrepentir, porque todas van sobradas de carisma y es realmente fácil identificar favoritos aquí y allá, y sobre todo porque hablamos del tipo de decisión que condiciona profundamente todo lo que vendrá después.
Eurogamer España said:A partir de cierto momento las cosas se tuercen, y lo que nos espera después son hasta cuatro ramas de un argumento que no se limita a reciclar escenarios y acontecimientos desde diferentes puntos de vista. Desde Nintendo hablan de líneas argumentales completamente independientes, de escenarios nuevos y a fin de cuentas de hasta cuatro (repito, hay sorpresas en este sentido) juegos en uno, y a tenor de lo visto hasta ahora, de la complejidad de los diálogos, la cantidad de actores en juego y el inmenso trabajo que traspira cada detalle del mundo la sensación es que no bromean en absoluto.