I think the presentation is a stark improvement over Three Houses so far. Houses had barely any quality in-engine cutscenes (I can only think of like 4 off the top of my head), and had to use still pictures to depict major plot events at times, while Hopes is full of in-engine cutscenes, for instance.
And the paper thin multi-game fanservice only goes so far for me. First game was fun as a stopgap when the Switch struggled for games, but I would much rather have a decent story and coherent world, even in a musou.
Speaking of the original FE Warriors, I've booted my copy to check if I was crazy, but nope, it looks leaps and bounds better than Three Hopes. That game is honestly beautiful, and it runs great too. Three Hopes looks kinda... ghastly to me. The resolution, lack of AA, bad texture filtering and low res shadows makes for a godawful image quality.I think the presentation is a stark improvement over Three Houses so far. Houses had barely any quality in-engine cutscenes (I can only think of like 4 off the top of my head), and had to use still pictures to depict major plot events at times, while Hopes is full of in-engine cutscenes, for instance.
And the paper thin multi-game fanservice only goes so far for me. First game was fun as a stopgap when the Switch struggled for games, but I would much rather have a decent story and coherent world, even in a musou.
Speaking of the original FE Warriors, I've booted my copy to check if I was crazy, but nope, it looks leaps and bounds better than Three Hopes. That game is honestly beautiful, and it runs great too. Three Hopes looks kinda... ghastly to me. The resolution, lack of AA, bad texture filtering and low res shadows makes for a godawful image quality.
Just expressing my disappointment with the technical aspects of this game. I wish it looked great, because the rest of the game is well made (even though I also have other issues with it).
Good. Three Houses was much too long and fillerey. Is it otherwise the same game design and structure?Nope. More of a "what if?" narrative to the main game. But muuuch shorter, took me eight hours to beat one of the routes.
Good. Three Houses was much too long and fillerey. Is it otherwise the same game design and structure?
Speaking of the original FE Warriors, I've booted my copy to check if I was crazy, but nope, it looks leaps and bounds better than Three Hopes. That game is honestly beautiful, and it runs great too. Three Hopes looks kinda... ghastly to me. The resolution, lack of AA, bad texture filtering and low res shadows makes for a godawful image quality.
Just expressing my disappointment with the technical aspects of this game. I wish it looked great, because the rest of the game is well made (even though I also have other issues with it).
Nope. More of a "what if?" narrative to the main game. But muuuch shorter, took me eight hours to beat one of the routes.
Oh, I understand that Three Hopes is trying to push more advanced techniques. It just doesn't work, and given that the end result is kind of a mess, visually, I'd much rather have a game that is not as technically ambitious but it's very visually polished, playing to its own strengths while delivering great image quality and smooth performance.That's a bit of a lopsided comparison IMO.
FEW definitely had great character models, but part of the reason I suspect it was even able to offer its performance mode to begin with is that it had basically nothing else going on graphically. Environments were comparatively bare, and non-character textures were laughable — remember the jpeg of rocks they used as a ground "texture"? Same type of shortcutting that plagued Three Houses itself, actually.
Wow, you must not have done any side content. haha
I'm not sure if I'm doing something wrong or if the enemies are way more damage spongey this time around. Things were straight up exploding on contact in FEW but here I gotta hack away for a while. Could be that I'm significantly under the enemy levels for map but I'm not skipping any levels either. Does this smooth out or am I supposed to grind some levels somewhere?
played through the demo part and a couple chapters and
byleths a lazy shit. took years for her and edelgard to do stuff and they still had to be evil forehead puppets for a while while edelgard and cheese kicked them out in two weeks
I mean it easier when you have a guy who works for you on the inside, the reason for that is that Edelgard took advantage that Jeritza became a professor rather than Byleth (which was the original plan in TH), which led to be able to rescue Monica who was able to accuse Tomas (Solon) which led to Edelgard being able to reveal who the real villains wereplayed through the demo part and a couple chapters and
byleths a lazy shit. took years for her and edelgard to do stuff and they still had to be evil forehead puppets for a while while edelgard and cheese kicked them out in two weeks
Good question…. I wanna know too….I wish we could wear different clothes or whatever besides changing classes
Nope. More of a "what if?" narrative to the main game. But muuuch shorter, took me eight hours to beat one of the routes.
Hard Mode has inflated enemy levels, if that's what you're on. Have to pick and choose your fights more, know which moves trigger the enemy's gauge, utilize perfect blocks to open it up too, etc.
If you're on Normal, things should still basically explode on contact.
1. It's permanent even if you reset so yeah you can.Couple of questions
1. Any reason not to immediately use stat up items?
2. Where is the owl? I got some kind of pop up about it but haven't seen it
3. To unlock something that says you need to do all side activities, does that include S ranking battles?
4. Should you just sell useless weapons or is there later going to be some kind of breakdown/upgrade blacksmithing feature?
5. Any items I should make sure I buy before going to a following chapter?
6. Is there ultimately anything "missable" or can I always grind stuff out?
It's far from perfect, but Three Hopes is great. It's the technical aspects which are a bummer. Big time.Speaking of the original FE Warriors, I've booted my copy to check if I was crazy, but nope, it looks leaps and bounds better than Three Hopes. That game is honestly beautiful, and it runs great too. Three Hopes looks kinda... ghastly to me. The resolution, lack of AA, bad texture filtering and low res shadows makes for a godawful image quality.
Just expressing my disappointment with the technical aspects of this game. I wish it looked great, because the rest of the game is well made (even though I also have other issues with it).
Nope. More of a "what if?" narrative to the main game. But muuuch shorter, took me eight hours to beat one of the routes.
What? Im 14 hours in and only at chapter 7 with Blue Lions.
What route did you take?
I really don't understand what the prerequisite is for "do all side activities in an area". I've cleared the map, what am I missing?
You must be playing this game very differently from me. I'm 16 hours in and I'm only done 6 chapters in with one of the routes.
Yeah, I'm placing at a similar pace to you.
That's what I figured. I wonder if completely negative penalty due to the weapon triangle or only decreases the damage a little. Anyone have confirmation?If I give someone a battalion that is strong against the thing they are weak too, does that balance out to neutral? For example if I want to not have to swap off of Edelgard when fighting swordsmen, can I just give her a Battalion of spearmen and the problem is solved?
Loving this game..Will I get more put of it lore wise if I stop and play the previous in the serious, the SRPG???
Yeah I feel like a lot of stuff from hopes is poorly or quickly explained because they expect you to know it from housesDo you mean if you play Three Houses? Absolutely.
Playing Three Houses and then Three Hopes elevates Three Hopes.
If I give someone a battalion that is strong against the thing they are weak too, does that balance out to neutral? For example if I want to not have to swap off of Edelgard when fighting swordsmen, can I just give her a Battalion of spearmen and the problem is solved?
I use them for bursting bosses down since you do a double super when you have an adjutant. Otherwise I typically forget about them lmao.I'm not very far but I feel like adjutants aren't really that useful. It's only a one-time bonus to support levels when they defeat a guard, but in return for that you're (in battles with only 4 characters) halving the number of characters on the field. Just don't think it's worth the loss in overall power, and the increased micromanagement required. Am I missing something?
I feel like when going through the main game you probably don't have to stress too much about weapon triangle and stats since it's a Musou and you can always win out through technique.
Maybe I'm wrong lol but thats usually how these games work. Min maxing more important for the bonus post game content normally.
Well that's what I meant kind of, that's not necessarily something you need to worry about when just going through the story.Good luck S-ranking in Hard Mode without focusing on effectiveness in Three Hopes... haha. It's a lot more important here, in part because Hard Mode is more challenging.
Well that's what I meant kind of, that's not necessarily something you need to worry about when just going through the story.
Anyone know what to do with the "Cannot hold any more <facility icon> supplies" notification?
I can't find anything indicating I'm near any sort of limit and I dont know what to do about it
Honestly yeah it probably saves time lol in the long run.
Not sure what you mean by that, but in the "replay missions" menu you see your rank on every difficulty (have to switch pages display).Honestly yeah it probably saves time lol in the long run.
Does S Rank count differently between difficulties?
I was wondering if you gotta S Rank each difficulty individually or does S Ranking Hard clear the lower difficulties automatically...I recall there was a game I played recently that did this and didn't force you to S Rank lower difficulties separately.Not sure what you mean by that, but in the "replay missions" menu you see your rank on every difficulty (have to switch pages display).