Get the bundle and also farpoint. Totally worth it.I want this...but I don't want to buy the Aim...but I need the Aim for it.
A conundrum.
Get the bundle and also farpoint. Totally worth it.I want this...but I don't want to buy the Aim...but I need the Aim for it.
A conundrum.
I think the DAC is rather average or below average in PSVR. When I test it with my smartphones DAC using this headphone amplifier and a good pair of headphones, the Signal to Noise ratio from PSVRs DAC is significantly higher than the one in my phone (Sony Xperia XZ Premium). I can easily hear this difference in noise when I use the amp at very high volumes, because the amp itself has a very low S/N.Yeah but in 2016 or so even DAC's should generally be fairly decent. It's not like before when you would get less precision due to tech not being good enough. Most DACs I would think are 192kHz and of good quality today. I should look for a teardown or something.
At any rate I'm gonna try that amp. Should be a lot more comfy with my HD600s.
I really appreciate your effort in helping the guys with drift. I tried all the steps you said again, there also was a PlayStation Firmware update. And I once cut the PS4 and all devices from the power source. Sadly it didn't improve anything. There must be another reason for guys like us that causes the drift. The best thing I can do is deactivate the Aim and Headset during lobby phases and turn both on again. First the headset, wait 10 secs, then the controller pointed at the camera, 10 seconds wait while holding still. And yes I also have the camera above me. But I measured it and it isn't really 0,5m - more like 0,25m. But I can't put it higher than my TV. I might trying sitting on the ground, lol. But my headset is fine all the time. I never got headset drift, I only get gun drift which is caused by the Aim Controller, isn't it?Okay, no worries. One last note: Ensue your camera is above your headset height, so that the Aim controller doesn't block the camera view of the headset whilst you move them around. Over the course of time, if the camera is eye level or below the headset, you'll get tracking/ drifting issues when the Aim controller blocks sight of your headset from the camera, and tracking errors accumulate.
On the subject of sound, I've removed the stock buds from the V2 headset, and using a pair of decent wired headphones and a headphone amplifier, ramping the volume up, I can hear the quietest sounds with great positional accuracy. The 3D sound is rather creepy and tense when sneaking around.
I think the DAC is rather average or below average in PSVR. When I test it with my smartphones DAC using this headphone amplifier and a good pair of headphones, the Signal to Noise ratio from PSVRs DAC is significantly higher than the one in my phone (Sony Xperia XZ Premium). I can easily hear this difference in noise when I use the amp at very high volumes, because the amp itself has a very low S/N.
This isn't a big deal when playing the game though and is miles better than the stock buds that come with PSVR.
Depends how the algorithms are tracking each device. You mention below that your camera isn't where it should be when using the Options to recalibrate, which suggests your camera doesn't know exactly where your headset is.I never got headset drift, I only get gun drift which is caused by the Aim Controller, isn't it?
Yeah, I remember the advice about direct lighting. It's just general advice to avoid glaring the camera and uneven lighting. With careful positioning of the spotlight, as suggested earlier, you get even lighting without glaring the camera and any other uneveness. It may look too bright, but a negative image shows clear contrast to track the coloured markers.So that I am getting that right. You stand up lamp shines directly at your headset? Because when I do that it feels way too bright in the camera configuration screen. And it is written in the tutorial that you should not directly light your headset. Indirect lightning seems to be the right thing to do? But either way, it doesn't make a difference for me.
Ideally, a second camera to track would be better. Another marker at the back can still be obstructed from a single camera. Still, with one marker on the Aim, algorithms should be able to triangulate Aims position by knowing the position of the headset as well.One guy wrote that the aim controller lacks another light at the end of it so that the camera only can spot one light. That actually makes a lot of sense for me. But it doesn't explain why some people don't have any drifting problems.
This isn't normal. It looks like your camera doesn't know where exactly your headset is. Which camera are you using - the PS3 or PS4 one? Ensure the camera has no obstructions and the lenses are clean. Could you also try a different camera as it may be damaged?Another thing. When I shot that grid with holding down OPTIONS button the virtual blue camera isn't where my real camera is. It is almost always like 20 centimeters more left and 20 centimeters more down than the real one. Is that normal?
It looks like your camera is struggling to see the Aim; it shouldn't need to be closer than where you are sitting to calibrate it.And one more thing. When configuring the AIM Controller via PlayStation menu I have to hold it very close to the camera. At least 1m closer than I am actually sitting (2m away for move games - I also tried 1,5m but it didn't help and 2m gives me more room for movement).
FYI, I used the V2 PSVR, and also had the V1 at one point, which may have had a better DAC.I was hoping because DACs have come so far that at least the detail in the DAC is good. It should be for 2016 products geez. It's hard to make a bad DAC these days.
Ok thanks for the answers. I will try some new things today and report back. I don't think the camera is busted because everything else works and my drift isnt even that bad (saw videos were it was way worse)Depends how the algorithms are tracking each device. You mention below that your camera isn't where it should be when using the Options to recalibrate, which suggests your camera doesn't know exactly where your headset is.
Yeah, I remember the advice about direct lighting. It's just general advice to avoid glaring the camera and uneven lighting. With careful positioning of the spotlight, as suggested earlier, you get even lighting without glaring the camera and any other uneveness. It may look too bright, but a negative image shows clear contrast to track the coloured markers.
Ideally, a second camera to track would be better. Another marker at the back can still be obstructed from a single camera. Still, with one marker on the Aim, algorithms should be able to triangulate Aims position by knowing the position of the headset as well.
This isn't normal. It looks like your camera doesn't know where exactly your headset is. Which camera are you using - the PS3 or PS4 one? Ensure the camera has no obstructions and the lenses are clean. Could you also try a different camera as it may be damaged?
It looks like your camera is struggling to see the Aim; it shouldn't need to be closer than where you are sitting to calibrate it.
FYI, I used the V2 PSVR, and also had the V1 at one point, which may have had a better DAC.
So I tried a bunch of other stuff (other lamp, camera below me, calibrating the move with FarPoint) and nothing helps. I will just try not to focus on minor drift and life with it. turning the controller on/off seems like my best Solution here. And reading through message boards this is a common issue so I don't think my hardware is defective.Ok thanks for the answers. I will try some new things today and report back. I don't think the camera is busted because everything else works and my drift isnt even that bad (saw videos were it was way worse)
Update from the devs. Not much we don't already know:
https://blog.eu.playstation.com/201...ero-hours-upcoming-gameplay-updates-detailed/
Update from the devs. Not much we don't already know:
https://blog.eu.playstation.com/201...ero-hours-upcoming-gameplay-updates-detailed/
Update from the devs. Not much we don't already know:
https://blog.eu.playstation.com/201...ero-hours-upcoming-gameplay-updates-detailed/
They're really not going to add host migration are they....wow
I would give it some time. If this stays successful I can see them working on that.
I really hope so...just it seems like such a basic thing for P2P games that I'm surprised it wasn't there from launch.
Yeah this is baffling. No reason to not implement it. Maybe they ran out of time or something. Joining with a group is also still far from optimal. Sometimes you simply can't get a full game. I hope they get the time and money to iron this stuff out because when everything works this game is still amazing and so much fun. Had some fantastic games today.I really hope so...just it seems like such a basic thing for P2P games that I'm surprised it wasn't there from launch.
Community is great. I honestly have not met one asshole yet. People are generally in good spirits when playing. Even when my team loses I still have fun.What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
Okay, that's great that you've tried other things mentioned above. From what you said earlier about calibration, I just wanted to reiterate that my last post only asked you to tell me which camera you were using - PS3 or PS4, and to try another camera after cleaning the lens. I don't see that being tried, so if you ever can borrow a confirmed working one and test, or pickup a cheap backup, then I'd say you've tried pretty much everything.So I tried a bunch of other stuff (other lamp, camera below me, calibrating the move with FarPoint) and nothing helps. I will just try not to focus on minor drift and life with it. turning the controller on/off seems like my best Solution here. And reading through message boards this is a common issue so I don't think my hardware is defective.
Nice, I'm curious to see what they have to say about any future updates to the game.
That doesn't account for some games being fine and others not, but it is easy to try/rule out once I have my PSVR out of storage.Ive seen several people on Reddit recommend wearing gloves to help fix drift issue. Mostly medical latex gloves, or wrapping plastic packaging tape around where you hold the aim. Seen construction safety gloves work, or even wrapping a tshirt around where you hold the aim. Seems thin cotton gloves do not work though. Heard it works by either blocking EMFs, or temperature from your hands messing with the IMUs that are located around where your hands are. But regardless, it seems everyone that has said to try it that it has solved the issue 100%. We will see. Now I just need to find some good gloves to try it.
Bought a copy on my way home. Installing updates and setting the psvr back up.
Edit: Anyone having connection issues? I keep getting tossed back to the main menu when the match countdown begins. Others in the lobby said they were having the same issues.
Today I've got my proof that the control problems, the drifting and the mediocre weapon tracking in general is 100% a development problem and not the problem of PSVR. After a huge 1 hour session with 100% victories I switched to Doom VFR just to test the aim controller out for the first time with Doom and what I saw shocked me a little bit.
As much as I hate the lackluster controls in that game and the feeling of the game controls and the optic (I always feel I'm a midget in that game), the weapon feeling and tracking tho is absolute superb. Wow. 100% still and 100% smooth tracking no matter what I did with the weapon, it was always 100% accurate (and sharp), just an absolute crazy difference. If you own both games, try to start Doom for a minute after a Firewall session, it's like day and night.
Now I'm curious if they are capable of improving that in the future, technically, it's definitely possible.
I am using the camera that came with my headset. Should be a PS4 camera? And yes I cleaned it several times. Didn't help either. Do PS3-cameras work? I should have one still laying around somewhere. But to be honest I am kinda sick fiddling around with it. Yesterday I just put my camera back on top of the TV, turned ALL lights of (darkness) and reconfigurered my Controller and Headset in the game lobby and everything worked really well. I can totally life with that.Okay, that's great that you've tried other things mentioned above. From what you said earlier about calibration, I just wanted to reiterate that my last post only asked you to tell me which camera you were using - PS3 or PS4, and to try another camera after cleaning the lens. I don't see that being tried, so if you ever can borrow a confirmed working one and test, or pickup a cheap backup, then I'd say you've tried pretty much everything.
Everyone who plays it seems to love it. There are problems like no host migration, iffy matchmaking and some people have controller drifting but people still really love to play it. It's a totally new experience when it comes down to first-person-tactical shooter. It's a fantastic game.What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
So I tried a bunch of other stuff (other lamp, camera below me, calibrating the move with FarPoint) and nothing helps. I will just try not to focus on minor drift and life with it. turning the controller on/off seems like my best Solution here. And reading through message boards this is a common issue so I don't think my hardware is defective.
I tried 2,5 - 1,5m - it's pretty much the same for all distances. I am playing at 1,5m now, because that seems to be the optimal distance. It's also the distance where the FarPoint calibration has you right on the spot where you should stand/sit.
What's the general verdict on this? I have a PSVR and Aim controller already. What's the community like? Any toxicity problems?
Considering DOOM VR: How did you get rid of that stupid grenade launcher on your left side (your second weapon). Did they patch that when using the AIM? It was really immersion breaking for me while playing with the AIM Controller.
I am using the camera that came with my headset. Should be a PS4 camera? And yes I cleaned it several times. Didn't help either. Do PS3-cameras work? I should have one still laying around somewhere. But to be honest I am kinda sick fiddling around with it. Yesterday I just put my camera back on top of the TV, turned ALL lights of (darkness) and reconfigurered my Controller and Headset in the game lobby and everything worked really well. I can totally life with that.
The thing is I always try to get the best setup possible, but I think the point is reached where I can't improve things. Seeing so many people with the same problem gives me confidence that I am not doing something wrong.
Everyone who plays it seems to love it. There are problems like no host migration, iffy matchmaking and some people have controller drifting but people still really love to play it. It's a totally new experience when it comes down to first-person-tactical shooter. It's a fantastic game.
Could be how some games use the data from the AIM. But yeah I dont know.That doesn't account for some games being fine and others not, but it is easy to try/rule out once I have my PSVR out of storage.
Considering DOOM VR: How did you get rid of that stupid grenade launcher on your left side (your second weapon). Did they patch that when using the AIM?
Ah too bad you can't hide that ugly thing :(You can't, it just looks like it cause the angle when you record is weird but it's still there, that's what I meant with I don't like a lot of things in this game, but for some reason the weapon tracking is absolute ace and solid as a rock. It's just crazy.
Another fun fact is, that there is basically no drifting in the menus or lobbys, but during gameplay.
Is drift an issue with programming or just inherit the hardware?
I can only talk for myself obviously.
I'd say a bit if both leaning a bit more on the hardware side.Is drift an issue with programming or just inherit the hardware?
What time is the AMA today? I'm going to prepare my wishlist, with "host migration" in caps.
New post on the @PlayStation blog! Also, we're holding our first @reddit AMA on the r/PSVR subreddit this Friday Sept 14th at 10am PST / 1pm EST / 18:00 UK time! Get your questions ready @r_PSVR @reddit_AMA #PSVR #FirewallZeroHour