From the video, sony said the "OFFICIAL" game help will be available for some PS games. Meaning that is something they would most likely do for their first part games and something third party pubs can do if they want to. Whatever the case though, someone has to host those videos and set them up. Hene the paywall.Some really great points raised here and a couple that I have missed:
1) In game help as an accessibility feature being locked behind the plus paywall - this was something that I missed before but it is definitely there and mentioned and now that I know, I think that is quite a shit move tbh. While we don't know if this community or developer or a combination driven in terms of the feature (you would think developer), locking this extra work by either party to a plus sub I think means that this feature will be DOA for third party games if it is solely developer driven and they don't get any slice of the plus revenue.
2) The tiles on the home screen to select games are small. Like I hope there is an option to customise that and make those tiles at least double the size hopefully. Otherwise I think unless you scroll through, those tiles would be hard to see some titles names at an average distance away(for me at least).
"Resorting to a web search" for tips on a trophy seems to be very easy though. That's without betting on the game supporting Game Help or being subscribed to PS Plus. I don't know. It seems meaningless as a selling point.
More importantly, the UI looks very nice!
Was a mis-quote. I meant to quote nicoreeseYea, I remember that. I am just confused in context of the following quote:
I found it extremely redundant and confusing, with screenshots and icons placed everywhere, which create an absurd visual noise.
First of all the "cards" of Sackboy with a screenshot as background, then the classic circle with the hinge to symbolize the level and at the top left the game logo, all of that with multiple white writings (of various formats and sizes) without outline or shadows to make them more readable:
The one indicated with the arrow should be the game logo, good luck to understand something from that, it is a splash of colors on a screenshot.
The main menu is no exception:
Destruction AllStar selected with giant screenshot in the background, another game logo on the bottom left and again the game logo on the right with a the price tag (why if I'm already playing it? Are they showing demos? I don't understand ...).
How many times do you want to tell us that we're on Destruction AllStar?
And then, again, these screenshots placed everywhere are ugly:
Random image of PS5 taken by Google with other screens and writing scattered everywhere, it seems to be on one of those sites that want to be cool with screens and transparencies placed everywhere but then they are a pain to browse.
I find it really ugly, I'll rather get the PS4 interface all day with a theme of your choice and the big squares, a lot cleaner.
When logging in, the Switcher icon in the Control Center is quickly shown before it's replaced with the currently running game. This surely looks like a multitasking/quick resume button as many speculated. But this is more evidence than just a game's icon.
That definitely looks like it. Maybe it's just a switcher between recent apps, or video app/game app, but the prospect is good.
Look at the first image, you see on the second icon 3 folders, on the next image there is Sack Boy and DAS. If they have quick resume, that is where the games will be for you to choose which one you want to resume.
Lmao. I see it now....omg.
I don't get it? Sorry help me out here.
I mean it only makes sense if they are putting it behind the plus wall if some of that plus revenue would be going to third party developers to put in the work to make it happen. If not, then Sony putting it behind the plus paywall and expecting developers and/or community to develop/provide that content with 0 incentive is pretty bad.
It is possible that there might just be trophy integration into those tiles and help for developers that choose not to go the step further and make specific help like Sackboy is doing but surely that will still require some input from someone.
The main menu is no exception:
Destruction AllStar selected with giant screenshot in the background, another game logo on the bottom left and again the game logo on the right with a the price tag (why if I'm already playing it? Are they showing demos? I don't understand ...).
How many times do you want to tell us that we're on Destruction AllStar?
Some really great points raised here and a couple that I have missed:
1) In game help as an accessibility feature being locked behind the plus paywall - this was something that I missed before but it is definitely there and mentioned and now that I know, I think that is quite a shit move tbh. While we don't know if this community or developer or a combination driven in terms of the feature (you would think developer), locking this extra work by either party to a plus sub I think means that this feature will be DOA for third party games if it is solely developer driven and they don't get any slice of the plus revenue.
That doesn't track at all, online multiplayer is behind the PS+ paywall they don't pay developers that build multiplayer features.
The incentive is that only around 30% of people finish games, these are tools that can be used to keep players engaged.
I doubt every developer are going to build step by step guides like in Sackboy.
Yup, its damn near same thing, lol. Earlier I mentioned focus but looking at the video again, that wont be an issue either. Only real complaint I see now is customization. Hell, I hope it can be customized more too.For all intents and purposes it's the same as PS4 except they've changed the info above the fold. I'm sure you can replace the background image with a theme, and the game background would only occur when you press down to the information section, like it does currently on the PS4.
It's not really an accessibility feature though, right? It's more like a game guide. The parallel is print game guides or game faqs on the Internet, that kind of thing.
If you look at it from that perspective, you can see a clear logical path why a Plus membership goes into it:
1. Creation of that content is not contingent on developer support. Anyone can create a game guide; and as we know, people profit from such endeavor. Sony may have an in-house team, or pay some consultant or company.
2. This being the case, you can see that Plus monies go into, essentially, paying someone to make a guide
It's like paying for lesser strategy guide or going online and finding a video. Except this one you can access it for any game. It's just extra that's probably not neededIt's still the case of an OS feature being locked behind a paywall. I really hope this doesn't become a trend.
I can see a world where prima stays in business making these video guides
I don't think it would be too difficult of a task to do if the tools are sufficiently intuitive. People sometimes forget developers already have Terabytes of data that they don't include in the final release. Every mechanic or trophy included in a game is meticulously documented and tested on how to implement and how to use in game. And QA gameplay sessions are documented enough that it would be easy to repurpose some of these data to use as game guides. I agree that putting it under PS+ incentivizes developers and publishers to author the content. I think Sony will host these tutorials on their own servers which is one reason they are using it as a PS+ incentive as well.The in-game help is, I think, almost certainly developer authored at this point.
The purpose of it is to provide contextually relevant and spoiler free help, and that presumably requires some app-aware integration. While of course a player can go consult google for help in a game, filtering through results to get to the bit of the game you need help in while minimising spoilers can be difficult.
It is unfortunate that it's behind the Plus paywall, but I think being dev authored, that's probably how they're financially incentivising devs to author that content. It would be great if devs saw the benefit of offering that help in terms of improving accessibility and engagement in their own game, but maybe for now, some direct return is needed to motivate that work.
Maybe later on there'll be a way for user created help content to be integrated in a game-aware way to achieve the same results, but that might still raise questions of how people can be compensated for that work.
On the other hand, Devs providing tips and guides for their games could help engagement and keep people playing instead of dropping off.Only if Sony is paying them somehow. Currently guides are extra work for devs, locked behind a paywall that only Sony sees extra profit from.
It's still the case of an OS feature being locked behind a paywall. I really hope this doesn't become a trend.
On the other hand, Devs providing tips and guides for their games could help engagement and keep people playing instead of dropping off.
I'm sure they are plenty of casual players who would use a guide in this instance but wouldnt bother going to YouTube or a written guide online.
Well that's up to Sony considering its their decision to put it behind plus.Except with the paywall, now only some of their players can use them. If I'm making a guide, why not just then integrate it in the game PIP style ala Dreams, and let everyone use it?
Shareplay is locked behind PS+ and that is definitely an OS feature. The game guide is not an OS feature as it is a deliberately authored content that not all games will have. Now if they lock the screen sharing behind PS+ that would piss me off. LolIt's still the case of an OS feature being locked behind a paywall. I really hope this doesn't become a trend.
Some insight on why this has almost never worked before and why it would need special attention to work this time around.I don't think it would be too difficult of a task to do if the tools are sufficiently intuitive. People sometimes forget developers already have Terabytes of data that they don't include in the final release. Every mechanic or trophy included in a game is meticulously documented and tested on how to implement and how to use in game. And QA gameplay sessions are documented enough that it would be easy to repurpose some of these data to use as game guides. I agree that putting it under PS+ incentivizes developers and publishers to author the content. I think Sony will host these tutorials on their own servers which is one reason they are using it as a PS+ incentive as well.
This whole thing brings to mind Dreams on PS4. There are tutorial videos in the game you can pin PiP while you are creating to learn how to do things.
Only Share Play play together or give controller are PS+, not Share Play screen sharing.Shareplay is locked behind PS+ and that is definitely an OS feature. The game guide is not an OS feature as it is a deliberately authored content that not all games will have. Now if they lock the screen sharing behind PS+ that would piss me off. Lol
Some insight on why this has almost never worked before and why it would need special attention to work this time around.
When logging in, the Switcher icon in the Control Center is quickly shown before it's replaced with the currently running game. This surely looks like a multitasking/quick resume button as many speculated. But this is more evidence than just a game's icon.
Nice find.
Also may have already been noted, but in the UI video around 7:11, when joining the Destruction AllStars match, it didn't ask if he wanted to close Sackboy: A Big Adventure.
Does any console do this?Please let Switcher/Quick Resume work when you power off!
I don't want to have to use rest mode.
Series X|S does even if you unplug it.
Damn that's impressive.
I hope so. It just needs to save the what's in RAM to a cache on the SSD and keep it there.