better way to put it -- it's about the size of 3 or so dreamcasts stacked on top of each other.
For comparison, the Dreamcast motherboard:
You ever heard of Roman numerals?
I wonder why the odd shape. I would think it is more costly to manufacture.
T H I C C
I wonder how Cerny is going to stylize this one. His work on the base PS4 was phenomenal and it gave the console a sleek futuristic design that rivaled the OG Wii.
Lol, uh... based on what? Might wanna look through the thread.
Just a curious question: why all devkits are much bigger and uglier than the current shipped products , Why do they have to make them that big especially if they pack the same hardware. I know some companies pack more powerful hardware than the final product like MS but Sony keeps the same specs and there is a high chance the final PS5 will be more powerful than this devkit since it's prototype 1.
Just curious why they don't ship with the same design or at least close dimensions.
Can't they just send devkits looking the same as the test units which are identical to the shipped consoles? Or is it because they want to avoid some selling those devkits as the console itself if both look similar? Duh reason.
Just a curious question: why all devkits are much bigger and uglier than the current shipped products , Why do they have to make them that big especially if they pack the same hardware. I know some companies pack more powerful hardware than the final product like MS but Sony keeps the same specs and there is a high chance the final PS5 will be more powerful than this devkit since it's prototype 1.
Just curious why they don't ship with the same design or at least close dimensions.
Can't they just send devkits looking the same as the test units which are identical to the shipped consoles? Or is it because they want to avoid some selling those devkits as the console itself if both look similar? Duh reason.
Just a curious question: why all devkits are much bigger and uglier than the current shipped products , Why do they have to make them that big especially if they pack the same hardware. I know some companies pack more powerful hardware than the final product like MS but Sony keeps the same specs and there is a high chance the final PS5 will be more powerful than this devkit since it's prototype 1.
Just curious why they don't ship with the same design or at least close dimensions.
Can't they just send devkits looking the same as the test units which are identical to the shipped consoles? Or is it because they want to avoid some selling those devkits as the console itself if both look similar? Duh reason.
Because they aren't always the same. They tend to have more memory, and more hardware for development and debugging purposes.
They are NOT the same specs, not even on Sony's machines. Debug hardware *HAS* to have beefier specs, because the debug software occupies resources. If you want to be able to debug, say, 16 MB of ram, you need MORE than 16 MB of ram to hold the debug symbols, unless your debug hardware will eat up the resources that would normally be available during execution.
Depending on kit, they might also house a literal PC inside to do the development on, like the PS TOOL above:
The Sega Katana HK-01 houses a PC inside. the Dev.Cas HK-11 does not. The early oXbox devkits were actual PCs, the later debug kits were simply Xboxes that had to be networked to a development PC.
Dev kits universally pack more hardware than retail units, that's how you're able to do development on them and run all the extra shit that helps you create games.
They also exist years in advance of final hardware despite needing to run at the specs of that final hardware, test kits don't exist until much later And they usually do mimick final hardware and subsequently lack the extra functionality of a dev kit but are used to show in development games publicly.
The Xbox dev kit with a digital display would add Significant cost and complication to a retail unit yet would rarely be useful, Microsoft absolutely made the right call keeping that feature for developers.
Worst controller ever mind you.
Looks possibly real, but hard to say. It could be made from pretty cheap plastic, which would make it look more like something 3D printed, as people are suggesting.
In any case, it's crazy ugly and I would die inside a little if the final PS5 looked anything like that.
I don't remember any devkit having more power than any released PlayStation, in fact the PS4 pre-release devkit had jsut 4GB VRAM and when they officially annoucned the PS4 devs even first parties were surprised the PS4 would get 8 GB VRAM since they designed their laucnh gaems with just 4GB in mind. So that is not a true story for Sony, hence even this prototype 1 which means thiis may be even less powerful than the final PS5. For MS? this is the case though with double the RAM for devkits.
I don't remember any devkit having more power than any released PlayStation, in fact the PS4 pre-release devkit had jsut 4GB VRAM and when they officially annoucned the PS4 devs even first parties were surprised the PS4 would get 8 GB VRAM since they designed their laucnh gaems with just 4GB in mind. So that is not a true story for Sony, hence even this prototype 1 which means thiis may be even less powerful than the final PS5. For MS? this is the case though with double the RAM for devkits.
I don't remember any devkit having more power than any released PlayStation
in fact the PS4 pre-release devkit had jsut 4GB VRAM and when they officially annoucned the PS4 devs even first parties were surprised the PS4 would get 8 GB VRAM since they designed their laucnh gaems with just 4GB in mind.
This reminds me, early Xbox 360 devkit didn't have more memory, i think? This lead to games like Halo 3 to run with 256 MB memory even though the console has 512 MB.Because they aren't always the same. They tend to have more memory,
I defer to your expertise in this matter, surprised you asked the question if you have all the answers though.
Every PS Tool ever released has different specs from the released hardware.
That's because the specs of their dev kits never match the specs of the shipped console, they always exceed them. Your dev kit will usually have much, much more ram than you need, again, for the debugging purposes I've explained, and Sony will just tell you "keep memory constrained to XGB." Those devkits already had more than 8 GB of ram in them before they announced the final specs of the console. Devs were surprised that the final specs had that much available as they had already been told the final specs would have less than that, but their dev kits always had more ram even than the released PS4.
No I didn't say that I know any reason for that. I explaiend in my first post that I know devkits of other machines may pack more power than the retail ones so that is why the devkits look bigger somehow but in case of PS4 and possibiliy the PS5 this is not the case, that is why I was asking the question to start with, we are talking about PS devkits in particular afetr all.
but in case of PS4 and possibiliy the PS5 this is not the case
If the PS5 doesn't look like this, why are we even here? This design is the future. Keep adding curves, Sony.
Then, we can finally achieve this, true enlightenment:
PS5 won't look like this. And if it does, I mean...as long as it's functional?
Not quite weird enough, but I like it. Certainly on the right track
And another reason: it simply doesn't matter how big they are because they're only intended for developers and never to be seen by the public. There's honestly no good reason to spend all the time and money getting it all into a as small as possible box like you'd do with the actual console itself.Because they aren't always the same. They tend to have more memory, and more hardware for development and debugging purposes.