It's not much but it's a start.
http://v1interactive.com/news/2018/12/3/breadcrumbing
Here's what we know about the game so far...
https://www.gameinformer.com/b/feat...es-new-publishing-label-private-division.aspx
What it is...
Scope of the game...
Platforms...
http://v1interactive.com/news/2018/12/3/breadcrumbing
The auspicious timing of this blog post is most fortuitous!
As you may know, some of our Private Division label-mates will be showing off their hard work at the Game Awards tonight by pulling back the ol' velvet curtain on their projects. We're really excited for Panache and Obsidian! Not only for those busting their tails on those respective projects, but we're really excited to see more about those projects!
SO! What brings you here? Perhaps you saw a tweet or an article that led you to the label and then here. If it's your first time, welcome! For those that have been here before, welcome back!
We've had a very, very active couple of months. We're pretty sure our attention is where it belongs as we're churning away on our own project, but we certainly wanted to check in and say hello to you all.
We have an inkling that you're hearing a bit about us out there in the ether. We're fortunate to be mentioned in good company and even more fortunate to have your attention.
With that said, please enjoy a little peek of our project. Just a little something to mull over and speculate on.
Here's what we know about the game so far...
https://www.gameinformer.com/b/feat...es-new-publishing-label-private-division.aspx
What it is...
V1 is keeping its project behind closed doors for the time being, but Lehto gave us one broad design stroke to stoke our imaginations. "The most I can say right now is it's a sci-fi first-person shooter very unlike any shooter that you've probably seen," he says. "It's kind of in our DNA, it's the kind of thing our studio is really dang good at making, so we are excited to everyday be pushing this game forward from the story perspective to the multiplayer side of things and all the other big parts."
Scope of the game...
Each is a smaller-scale project with smaller teams that maintain the production values gamers expect in a triple-A title, but deliver an experience tighter in scope and scale (think Ninja Theory's Hellblade: Senua's Sacrifice). All are bringing new concepts they are passionate about to life in the hopes of finding the footing that can prove so elusive in this industry.
Platforms...
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