Welcome to the Resetera flight sim(ulation)s OT - a place of discussion for all flight sim related topics for anybody interested. Due to the niche character of primarily PC bound flight sims on a console centric video game forum, it is a joint OT done by TheBonehead, Mengy (thanks for the subtitle) and me. The OT will give a non-exhaustive overview of notable available sims and flight sim related peripheral hardware, rather than going in depth on any specific simulation.
What is a flight sim?
For the purpose of this OT, a flight sim is any game or software primarily concerned with simulating flying of an aircraft to some degree of accuracy, regardless of the platform. While e.g. ARMA 3 does simulate various aircraft more or less accurately, it's primarily an infantry game and won't be covered here. On the other hand, Ace Combat is primarily concerned with aircraft, however it's an unabashed arcade game series providing a very much different experience from a simulation and won't be covered here either.
Flight sims come in all shapes or forms, but they all put you into the cockpit of a virtual aircraft that you'll have to learn and master to control. If the idea of hunting Messerschmitts in your Spitfire in 1941 during the Battle of Britain, flying a passenger jet from London to New York or rescuing people in a SAR helicopter, alone or in multiplayer with or against other people, strikes a chord with you, you might want to have a peek at what flight sims have to offer. The breadth of available sims offers experiences of varying degrees of realism and complexity, both suited to beginners as well as experienced and dedicated players.
Flight sims overview
There are a number of factors by which flight sims can be categorized:
- Civil or military?
- What types of aircraft and scenarious are covered?
- What single player and multiplayer content is available?
- How realistic and complex is the sim?
- How demanding on the (PC) hardware is it?
- What is the software's distribution model (f2p, one time purchase, base client with purchasable expansion modules)?
The following list should give an idea of how the listed simulations fit into those categories.
Military flight sims
War Thunder
Release Date: 2012
Developer: Gaijin Enterntainment
Publisher: Gaijin Enterntainment,
Platform(s): PC/PS4/XBox One
Price(s): f2p, premium subscription and vehicles available
Developer: Gaijin Enterntainment
Publisher: Gaijin Enterntainment,
Platform(s): PC/PS4/XBox One
Price(s): f2p, premium subscription and vehicles available
War Thunder is a mostly match based free 2 play online vehicle combat game, allowing players to progress through tech trees of various nations to unlock more advanced vehicles, starting out just before the WW2 era and currently ending ca. around the Vietnam war era, including tanks, planes and ships. Its game modes are fragmented into water, ground and air based matches, which are available in "arcade", "realistic" and "simulation" difficulties. Having entered open Beta in 2012 with just the areal combat mode, the game carries over the arcade centric mechanics from Gaijin Entertainment's earlier games Birds of Prey/Steel and has since been expanded considerably. The 'arcade' and 'realistic' difficulties simplify controls and damage model for the mouse & keyboard or gamepad interface, but the 'simulation' mode provides a light flight sim experience, well suited for beginners and basic hardware. It's one of the few sim-ish games available on consoles at all and the current PS4 XBox One clients support cross play with PC (but not each other - thanks Sony!). The game has very moderate hardware requirements on PC and supports PC VR headsets.
War Thunder is F2P, but comes with the usual trappings associated with the model, meaning speeding up progression by means of premium subscriptions etc..
Rise of Flight
Release Date: 2009
Developer: Neoqb, 777 Studios
Publisher: 777 Studios, Aerosoft, ND Games
Platform(s): PC
Price(s): f2p/steam modules ~20$/store planes ~5$; regular discounts
Developer: Neoqb, 777 Studios
Publisher: 777 Studios, Aerosoft, ND Games
Platform(s): PC
Price(s): f2p/steam modules ~20$/store planes ~5$; regular discounts
A first world war flight sim released in 2009, initially developed by Neoqb which were bought by 777 Studios, RoF allows you to fly a variety of planes employed during the duration of the war, from single seat, single engine fighters to multi engine, multi seat bombers. It offers missions, campaigns, a career mode and multiplayer, including a multi-crew feature for multi seaters that allows players to take up gunner positions. The flight model is elaborate yet configurable, including engine management and extensive damage modeling, but it remains accessible due to the comparatively basic nature of the WW1 aircraft.
Hardware requirements are moderate by today's standard, but visuals also somewhat outdated compared to more recent sims. VR is not natively supported. Initially released as a standard one time payment software, RoF's client has since been released as quasi F2P software, available either through the official site or through Steam, offering three planes out of the box, while further planes are purchasable. For all campaigns other than the tutorial missions additional purchases are necessary, but the included planes can be flown in multiplayer as well as multicrew positions being taken without having purchased the respective plane. Both clients are compatible in multiplayer. Note that purchases don't transfer between the Steam client and the site's client, so you ought to stick to one client. The payment model differs, as the site sells planes separately, whereas Steam sells packs. Both shops offer regular summer/winter/etc. sales.
RoF's devs 777 studios are also developing the newer Il2 Sturmovik Battle of X, which is based on an updated RoF engine. They recently announced the expansion "Flying Circus", which will be part of the Il2 Sturmovik BoX client when released and offer a small set of RoF's planes as well as a WW1 map remade for the newer client and engine, also making WW1 fighters available in a VR compatible game. Once released, it will be the quasi successor to RoF, but will not offer all the content available in RoF.
The Il2 Sturmovik Series. The original title "Il2 Sturmovik", named after the Soviet Ilyuschin Il-2 ground attack aircraft, was first released in 2001 and centered around the eastern front in WW2. The series has since been expanded with additional releases spanning more scenarios, offering modern visuals and more sophisticated simulation. Three main subseries are available, offering choices from budget to "high end" WW2 flight simulation.
Il2 Sturmovik Great Battles Series (Battle of X)
Release Date: 2014
Developer: 1C + 777 studios
Publisher: 1C
Platform(s): PC
Price(s): ~50$ per modules (~80$ with 2 premium planes), ~15$-30$ for premium planes, ~10$ for additional campaigns
Developer: 1C + 777 studios
Publisher: 1C
Platform(s): PC
Price(s): ~50$ per modules (~80$ with 2 premium planes), ~15$-30$ for premium planes, ~10$ for additional campaigns
The newest entry in the Il2 series, developed by a cooperation of 1C Game Studios and 777 studios (Rise of Flight) after Cliffs of Dover development was stopped, was initially publically released in 2014 as "Il-2 Sturmovik Battle of Stalingrad". Based on the updated Rise of Flight engine, it has since been expanded and transitioned to a unified game client, serving as basis for various payed modules based on different WW2 battles. Scenarios and aircraft currently focus on the eastern front, offering a range of flyable single engine to multi engine fighters/bombers, as well as various single player campaigns + missions. Owners of any Battle of X module may participate in multiplayer missions on all maps, but are limited to their modules' aircraft, while multicrew for gunners is supported. Drivable tanks have also been introduced. The complexity of the simulation is configurable, but it is generally elaborate. Cockpits are not clickable like in Cliffs of Dover, but many of the functions are bindable and the cockpit controls/switches are simulated.
Being the most recent of the Il2 series, BoX is the visually most advanced entry of the series, while hardware requirements are relatively high. BoX offers native VR support. It's purchasable through the official site (any base module grants access to the unified game client) or through Steam (Battle of Stalingrad is the requried base game, everything else is expansion). Currently the Battle of Stalingrad, Battle of Moscow and Battle of Kuban modules are available, as well as some additional separately purchasable planes and campaigns. Modules are on sale regularily.
Various expansions to the Battle of X series are in the works and currently available in early access form, offering access to a small subset of their vehicles. A late war western front scenario, the "Battle of Bodenplatte", has been announced including American and British fighters as well as a tank warfare expansion "Tank Crew – Clash at Prokhorovka", expanding the roster of controllable ground vehicles with more German and Russian tanks. Lastly the "Flying Circus" (part 1) was announced, adding a number of WW1 planes and scenarios to the client, which may eventually turn it into a quasi Rise of Flight successor.
Il2 Sturmovik Cliffs of Dover Blitz Edition
Release Date: 2017
Developer: 1C:Maddox Games, Team Fusion
Publisher: Ubisoft/1C
Platform(s): PC
Price(s): ~23$
Developer: 1C:Maddox Games, Team Fusion
Publisher: Ubisoft/1C
Platform(s): PC
Price(s): ~23$
Cliffs of Dover Blitz Edition is the relabeled re-release of Il2 Sturmovik Cliffs of Dover. Originally released in 2011 after a long dev period, the game was the ambitious successor of the original Il2 Sturmovik by the original's developer 1C Maddox Games, notably omitting the eponymous Il2 Sturmovik, instead featuring the Battle of Britain and involved aircraft, build on a new engine sporting clickable cockpits and modern visuals. The release was however very late, severely marred by technical issues, fell short of expectations and ultimately led to the original developer ceasing support and development of the Il2 Sturmovik series. Which in turn led to the publisher 1C partnering with 777 Studios instead, to develop the next entry in the series, Il2 Sturmovik Battle of Stalingrad. That would've been the end of it, if not for the ambitious mod team "Team Fusion", who've been granted access to the source code of Cliffs of Dover and a share of the money earned by the game. They have toiled away resolving technical issues, reworking the game and adding content, culminating in the release of the relabeled "Blitz Edition". For anybody interested in the Battle of Britain, it's the best currently available sim about the scenario.
Recommended hardware requirements are relatively high and Cliffs of Dover doesn't offer native VR support. It's available on Steam and through the official Il2 Sturmovik site.
The Il2 site treats Cliffs of Dover as a separate series and a payed expansion focusing on the North African WW2 battles and developed by Team Fusion had been previously announced, but hasn't been released, yet.
Il2 Sturmovik 1946
Release Date: 2006
Developer: 1C:Maddox Games, Team Daidalos
Publisher: Ubisoft/1C
Platform(s): PC
Price(s): 10$/2.50$ during sales
Developer: 1C:Maddox Games, Team Daidalos
Publisher: Ubisoft/1C
Platform(s): PC
Price(s): 10$/2.50$ during sales
Il2 1946, released as a standalone game in 2006, is the culmination of the original Il2 release from 2001 and its various expansions released in between, adding a number of semi-fictional what-if aircraft. It offers very wide variety of flyable WW2 aircraft from single engine fighters to multi engine bombers in nearly all combat scenarios, ranging from the battle of britain to the eastern front, the late war western front and the pacific theater, including carrier operations. Of all the Il2 series' entries, it sports the widest variety of content in terms of missions, campaigns, career modes as well as cooperative or PvP multiplayer content. The level of the simulation's complexity and damage model is very configurable, but despite the newer Il2 series offering more elaborate simulation, at full realism settings it is still a moderately complex sim. While technically very outdated, it has low hardware requirements for a sim as well. Il2 1946 is available through various digital stores like Steam and GoG and can be found on sale regularily.
Despite its age, Il2 1946 has been updated extensively with community patches by "Team Daidalos", also adding additional planes and content, releasing the last small patch in 2017. Very extensive content mods are available as well.
Honorable mentions:
Il2 Sturmovik Birds of Prey (PS360), Birds of Steel (PS360) Wings of Prey (PC)
Release Date: 2009/2012
Developer: Gaijin Entertainment
Publisher: 1C, 505 Games, Konami
Platform(s): PC/PS3/Xbox360
Price(s): ~10$
Developer: Gaijin Entertainment
Publisher: 1C, 505 Games, Konami
Platform(s): PC/PS3/Xbox360
Price(s): ~10$
Being one of the very few sim(ish) games released on consoles, Il2 Sturmovik Birds of Prey is an exception to the rule and provides a number of WW2 scenarios, including the Battle of Britain and the eastern front. The PC port was renamed to "Wings of Prey" and switched publisher, dropping the Sturmovik title as did a later standalone PS3/XBox360 game "Birds of Steel" published by Konami. The games feature a more narrated approach to missions and campaigns while offering a much more arcadey simulation model, making them decent entries for beginner players. The PC release is available through Steam/digital stores and has moderate hardware requirements. None of the titles are available on PS4 or XBox One, but Gaijin Entertainment later released War Thunder, which is also available on the PS4 currently and will come to XBox One.
DCS World (TheBonehead)
Release Date: 2008
Developer: Eagly Dynamics
Publisher: Eagly Dynamics
Platform(s): PC
Price(s): f2p client, aircraft modules ~20$-80$, maps ~60$, campaigns ~10$
Developer: Eagly Dynamics
Publisher: Eagly Dynamics
Platform(s): PC
Price(s): f2p client, aircraft modules ~20$-80$, maps ~60$, campaigns ~10$
DCS ( Digital Combat Simulator ) World is a hardcore combat flight simulator, first released in 2008 that is still in active development. It is considered demanding on hardware being mostly CPU bound, so a cpu with a high single core frequency is recommended. It is comprised of extensible modules, such as maps; different aircraft from WW2 to modern day jets as well as several helicopters; modes; missions and a wealth of custom user created mods and content.
DCS in it's 2.5 release is free to play with the Su-25T and TF-51D Mustang planes and the Caucasus map available for free. Other maps are paid for and include Normandy which is suited to WW2 planes / scenarios and NTTR ( Nevada Test and Training Range ) which includes Vegas. Most of the planes use the advanced flight model, or a variation of it for externally produced plane models, which models kinetic forces on various points of the plane under various wind pressures; atmospheric conditions; landing gear extended etc. It also allows for realistic simulation of hydraulic, fuel, engine and electrical systems, so if hit by shrapnel for instance, the corresponding systems will be impacted and flight characteristics altered accordingly. Cockpits are realistically modeled with 6dof and almost every control is functional and can be bound to keyboard / hotas setup
Falcon 4.0 / Benchmark Sims
Release Date: 1998
Developer: Microprose Alameda, Benchmark Sims
Publisher: Hasbro Interactive, Retroism
Platform(s): PC
Price(s): ~7$
Developer: Microprose Alameda, Benchmark Sims
Publisher: Hasbro Interactive, Retroism
Platform(s): PC
Price(s): ~7$
Falcon 4.0 was released to very positive reviews in 1998, offering a much applauded dynamic campaign and a faithful simulation of the F16. The struggling dev was however closed shortly afterwards. Throughout the years, an active community kept up maintenance and development of the game. As a result, the original game is still available through digital storefronts and ambitious community mods have significantly expanded its scope and visuals, while there are still active virtual squadrons playing the game's multiplayer. The Benchmark Sims (BMS) full conversion particularly adds new planes, significantly improved visuals and is available for free. Note that it requries Falcon 4.0 vanilla, not its addon (Allied Forces). Cockpits are functional and the simulation's complexity is high. Hardware requirements are moderate and VR is not natively supported.
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