I can't wait to fly over my house. Goose, it's time to buzz the tower.
Wow, that's really awful news. They're not even going to offer a performance mode?
It's bottlenecked by the cpu. They can't just drop the resolution and get 60fps.Wow, that's really awful news. They're not even going to offer a performance mode?
Expected and I think that should be fine. This isn't a game that seems like it will be filled with quick camera changes and zipping by landscapes (generally :p)
Wasn't this game utilizing only a single or two cores on PC (heavily) ? Which would explain this. Unfortunate that the developers didn't properly multi-thread their tech.
Wow, that's really awful news. They're not even going to offer a performance mode?
Wasn't this game utilizing only a single or two cores on PC (heavily) ? Which would explain this. Unfortunate that the developers didn't properly multi-thread their tech. It's not because of the graphics the Series X can't get this to 60 fps but rather just a lackluster use of the CPU behind this game (super taxing on PC even when attempting to reach 60 fps).
The game is pretty much single threaded for whatever reason, this wasn't going to be 60fps, perhaps Xbox can encourage them to improve the CPU side of the engine though.
On a 2080 you couldn't maintain anywhere close to 60fps and there were frequent dips into the 30s. This isn't surprising news to anyone that has played it on PC.Wow, that's really awful news. They're not even going to offer a performance mode?
the XSX CPU is nowhere near capable of bringing this up to a fluid 60 while having the game look good.Wow, that's really awful news. They're not even going to offer a performance mode?
Honestly? Flight Simulator is basically the one game where you can get away with 30FPS. The PC version is really difficult to run at 60, and I doubt the console version will magically resolve the CPU bottleneck the PC version suffers from. I'm assuming the devs got it as far as a consistent 30 and declared it good enough.Wow, that's really awful news. They're not even going to offer a performance mode?
DX12 will just enable the graphics command buffer to be shared by multiple threads/cores. It doesn't change the core game logic behind it all if that's written in a near-single threaded fashion (if it is it won't matter much anyways if you have DX12 or not on top).They announced ages ago that they were switching over to DX12 and significantly optimizing the code to run better on Xbox consoles on release.
What does it need, a threadripper?the XSX CPU is nowhere near capable of bringing this up to a fluid 60 while having the game look good.