That account by Choice of being admonished by a random for running an early WotLK dungeon in WoW Classic with non-optimal gear is chilling. You'd never see something like that in FFXIV.
To be fair you get the same kind of shit from opponents and in the community discussion at large.
Having had a chance to sit down and watch the whole thing, I have to say I'm a little disappointed. "Players will optimize the fun out of a game if you let them" isn't exactly a novel insight, and the academic tangent used to set up his the vocabulary used wasn't really necessary. Going over examples of this dynamic was probably the best part of the video, but was, again, an elaboration on a point already made in the first ten minutes.
I guess I was hoping for some speculation of - how does a subculture come to adopt instrumental vs. non-instrumental values? Is there any hope for a solution, or is "Players will optimize the fun out of a game" an ironclad law of game design? Can very instrumentally-focused players coexist with non-instrumental players in the same space, or is the only feasible solution to shunt the non-instrumental players off to VRChat? Are there any examples of an online community successfully preventing its members from using a competitionally optimal item or style or character without a patch or the developers getting involved? (SFF2T's Akuma, maybe?)
The visuals were great, though! I really hope other YouTubers pick up on Jon Bois' style.
I used to love WoW until my friends started trying to be "serious" and turn it into a literal job. Even though we'd always done well.
People giving me lists of shit I had to do in my free time in order to meet all their needs that they got from guides and shit. No fun in figuring out and progressing together, the social aspect, RP, and the more chill fun disappeared. It sucked all the fun out of it. Then the game started to change to be more and more like that. I stopped after Wrath of the Lich King. Everyone became insufferable.
I watched my brother basically lose his life to this shit too. He bought a calendar and whiteboard to plan out everything he had to do and when so that his friends wouldnt lambast the shit out of him. All his free time went to preventing people from getting pissed at him, he disappeared for like 2 years.
It killed all interest in mmos for me and I havent played one since. Good riddance really.
Bungie has been good about it so far by keeping the elitists at bay in PvE and PvP.This happens in every MMO or MOBA. The pressure will always be there even if it's a "nice" community. That's why I avoid MP games like the plague.
I got my fiancee to play FFXIV for a little bit, and I told her how the community was generally a lot more supportive and positive than a lot of other MMOs or online games. The first time she partied up for a dungeon, there was an absolutely obnoxious jackass complaining about the tank. The tank fired back. It didn't matter who was right or wrong. This was a newbie dungeon. There shouldn't have been much expectation.
But there it was. The toxicity I had assured her was rare in the game, but present the first time she even entered a group.
She never touched the game again.
You never really know who's time you've ruined.
Want to know something crazy? Jon made his videos in Google Earth
This is why I always stick to a core group of friends, or find a chill casual guild that doesn't give a shit about being hardcore. MMOs can be a lot of fun as long as you're not playing with shitheads. Which is easier said than done.
I've seen the drama that happens within FGC local communities through close friends, that's absolutely not for me, lmao.Just play fighting games 🤷♂️
No shit teammates to bitch about builds, mods or playstyles.
WoW is the only game I've ever experienced people whinging at me for not knowing all the perfect strats developed by pro players in the closed beta test of the latest expac at the time
Like this healer just could not believe that someone had the audacity to not know everything by heart before the new content has even released
I'm a little surprised that Dan didn't talk about Mythic+ timed rewards as a system that encourages people to be hostile to players who aren't playing optimally.
The only good thing I'll say about the system is that it seems to make people less anal about normal and heroic dungeons by comparison. The timers should be removed as a requirement for gear to encourage players to finish.
That add on that measures your dps fucked the entire game up. (Can't remember its name off the top of my head.) Once you could see what other people were doing that opened a vector to criticize and marginalize them. That was what started this awful trend in wow and it's gotten exponentially worse. People were constantly chasing higher and higher numbers rather than focusing on killing shit as a team and using data they didn't understand to shit on people if you were doing badly.
You couple that with mythic dungeons and shit like that focusing on time to complete as the main metric for loot and you create an environment where people think the only way to play is the "optimal" way and that environment quickly becomes unhealthy for everyone involved.
The interesting part of watching this from the perspective of a longtime FFXIV player is definitely how FFXIV avoided alot of the toxic elements of it. Yoshida has put his foot down on some things showcased in this video, which really kinda shows what happens when you don't, and just let it run wild.
I've seen the drama that happens within FGC local communities through close friends, that's absolutely not for me, lmao.
Really was a feeling of community and people learning together and helping each other. Good times.In regards to WoW, there was a period of time between 2004 and 2008 that I'd say you definitely missed out. It died during Wrath of the Lich King, at least it did for me.
Well TBC it seeped in a bit as well in my experience. I remember getting complained at I didn't grind exalted for one small upgrade, even though I was doing weekly 10mans for something even better.In regards to WoW, there was a period of time between 2004 and 2008 that I'd say you definitely missed out. It died during Wrath of the Lich King, at least it did for me.
Yeah, there's still lots of similarities with instrumental play since FFXIV did kinda copy WoW in the kind of tab-target MMO it is. But the difference is definitely like you said, how it's structured around less competition, and more about just existing in the world together.A contrast and comparison between the two would be interesting but since he doesn't seem to play it FFXIV will be a major blind spot for Dan. But I suspect the conclusions on instrumental play will be similar. FFXIV just seems to have built a much more structured community around it's artistic free expression with housing, role play capabilities and flexible glamour
You still get gear if you don't time a dungeon. Personally, I play a lot of M+ and it isn't that punishing, especially at lower keystone levels. The system is quite clearly an endgame activity that you can choose to participate in, and if people do join my groups I do expect a baseline level of competence and engagement. That's just polite to the four other people who you're grouped with. Toxicity is never welcome in my groups, but laziness and entitlement (from players expecting a free ride from random partymembers) is, in my mind, another form of toxicity.
You still get gear if you don't time a dungeon. Personally, I play a lot of M+ and it isn't that punishing, especially at lower keystone levels. The system is quite clearly an endgame activity that you can choose to participate in, and if people do join my groups I do expect a baseline level of competence and engagement. That's just polite to the four other people who you're grouped with. Toxicity is never welcome in my groups, but laziness and entitlement (from players expecting a free ride from random partymembers) is, in my mind, another form of toxicity.
You might be happy to know that FFXIV has been backfilling the ability to run through main story dungeons with a party of (usually story relevant) NPCs. They've currently done all of A Realm Reborn and Heavensward and are adding more every major patch (and Shadowbringers and Endwalker already have them, only Stormblood in the middle remains). Trials and Raids still require other players.This was pretty much my experience with the game as well. Had heard so much about how accommodating and helpful the community is, queued up for my first ever dungeon (Sastasha) and got put with a bunch of people sprinting toward the end, pulling every single monster but never stopping to fight or play through it normally. First ever mmo dungeon for me, but everyone else just wanted to get it over with to get their roulette rewards. I haven't gone back. I keep wanting to but the entire genre is actively hostile to new players with performance anxiety.
Going to watch this later tonight for sure.
My wife started ffxiv as her first rpg and she chose white mage. Although I've let her play however she chooses, the idea that she may at one point be wasting other players time because they get matched with a healer who is new to rpgs and mmos always floats in the back of my mind.
Edit: more like the idea she'll be turned off to the game for feeling (or worse being told by players) like shes wasting other people's time. Its definitely something that gets to me when im having an off day.
This is exactly why I haven't continued FFXIV. I love the story and world and my character, a white mage, but I'm terrified of letting people down. Not healing right or something. I made it to level 50 something and I guess endgame of ARR, just kind of.. scared to keep going cause I feel like people will lose their patience with me.
I'm not gonna link him, as it's fundamentally off topic, but check out Bobby Broccoli, he does videos on Jon Bois's Google Earth style about drama in the world of Physics Academia. So much so he has a video called "How To Animate In Google Earth (Like Jon Bois!)"The visuals were great, though! I really hope other YouTubers pick up on Jon Bois' style.
If it means anything, I was previously leveling up a healer for the first time ever and I found people very accommodating. Now, that said, I've been playing the game as a whole on and off since A Realm Reborn, mostly as a tank, so I have experience with the game overall, but I was still really intimidated. I would definitely encourage you to keep going if you want.This is exactly why I haven't continued FFXIV. I love the story and world and my character, a white mage, but I'm terrified of letting people down. Not healing right or something. I made it to level 50 something and I guess endgame of ARR, just kind of.. scared to keep going cause I feel like people will lose their patience with me.
Most of the problems with WoW go away if you find a good guild of regulars to play with. Most of the toxicity that people associate with the game are in the pick up group experience. Once you find a good crew to roll with regularly, it becomes not just tolerable, but a joy to play. WoW is still a singular and incredible experience for me, 18 years in.
This was pretty much my experience with the game as well. Had heard so much about how accommodating and helpful the community is, queued up for my first ever dungeon (Sastasha) and got put with a bunch of people sprinting toward the end, pulling every single monster but never stopping to fight or play through it normally.
The only thing not timing a key does for you gear-wise nowadays is de-level the keystone used by one level, and lower the gear drop item level out of the chest by 3 item levels. That sounds like a nuisance with the Unbound Changeling anecdote they touch on earlier in the video, but those three item levels can be made up easily by purchasing a rank of item level upgrades from an NPC in Oribos.The timers should be removed as a requirement for gear to encourage players to finish.
The talk about how best practices spread top down is something I've thought about, particularly the terminology.
If you play fighting games and try to learn them via the community (wikis, discords, meetups etc) you'll eventually run into terms like okizeme, kara, yomi etc and what they have in common is that they're all Japanese words. Which is a result of Japanese players dominating the genre for much of its existence and as a result others have adopted their tactics, techniques and even their words.
But in a different genre, FPS, Japanese gamers have very little history, and in recent years titles like Apex Legends and Valorant has increased the popularity of the genre in Japan.
So what terminology does Japanese gamers use to describe the tactics and techniques of Valorant?
View: https://www.youtube.com/watch?v=Dq9xU7Ys8BU
Watch this video explain to you such strategies as "Retake" "Fake" and "Stack"
Gamer pidgin is a real language.
All the Neuromancer and Bladerunner inspired cyberpunk with their English-Japanese-French-Spanish based pidgins got it wrong!
The language of Bezos' Amazon warehouse on the moon will be a WoW-LoL-CSGO-PUBG based pidgin.
Fair enough. I guess I've gotten lucky with all three groups I've played with. Everyone's been fairly normal and human and understanding.This is MUCH easier said than done. And I mean much easier. You have to find a group who is wanting the exact same thing as you. If you wanna be casual then a true casual guild. If you wanna be a casual raising guild then he it a true casual raising guild. They talk about this in the video. About a guild who, was 8 weeks behind in progression, absolutely going nuts on someone for not getting a max level item from their vault. 2 nights a week guild. It was clearly not a hardcore progression guild but acted more hardcore than we ever would have back in Wrath when we WERE hardcore raiding 4 nights a week battling for server 1sts (mostly only got 2nds but we damn tried)
What's worse about Destiny 2 is because of the relative lack of activities and structure/design of bounties with reward structure and modifiers you're basically forced to play almost exactly like it wants you to. It's very much a shape blocks setup. There's a fine balance to be struck. WoW is an interesting one because it's one of a few mmo style games that still can. Though it's quickly going that direction too.Haven't watched the video yet but I feel like this sort of thing is exactly what turned me off Destiny 2. The folks on ERA here were super nice, but literally anywhere else where I tried to play with other people I got so much abuse from people that wanted things to be done using specific strategies / loadouts but wouldn't (or couldn't) explain what that was because "it was obvious".
I remember I came back from a hiatus during WotLK and a guildmate warned me that the atmosphere and attitude of the playerbase had changed in that time, and that people had become less friendly and forgiving since I last played. I didn't think too much of it at the time but he perhaps he was right. Most of my negative memories of the game are from the tail end of WotLK, right before I quit the game.In regards to WoW, there was a period of time between 2004 and 2008 that I'd say you definitely missed out. It died during Wrath of the Lich King, at least it did for me.
kwtdThere's definitely people who need to watch this as this video is about them.
I'm looking at you Destiny PvE endgame community/Raid Report goblins.
I can't tell you how much this resonates with me. The last guild I was with fell apart because they were "casual" but had all these requirements for us to even start the first raid back in BFA. Might have been legion. I can't remember.I was a very high end raider on my server back in the day. My guild was battling for server seconds (we were a horde guild in an alliance dominated server). On world of logs every week I was top 12 for all but a couple fights in both ICC 10 and 25. We raided 4 nights a week (10pm est to 2am. We were a late night east coast guild) and the other 2 or sometimes 3 nights a week I ran my alts through runs with smaller guilds. I'd raid lead for them to help them get through content they were struggling with. I was younger (early 20s) and loved my community.
I ALMOST came back from classic Wrath. I had such good memories of it. I was about to turn my sub back on when a guy I play 40k with asked me to join his guild when I came back. I talked to him about what it was like, they were a "casual" guild. But then he got to talking about requirements for the starter dungeons and I'm like...uhh...are.you shiteing me? I've done those dungeons literally thousands of times, we raided Naxx with worse gear than that. It was then I changed my mind. I had second thoughts a few times but seeing this video showed I made the 100% right decision. I'm to old now to do commit 35 hours a week to a casual guild.
Blizzard said years ago "you don't want classic" and I think they were right. People don't. They want that time of their life back, meaning how their life was when they were in classic. Most of us were much much younger. Just out of highschool or still in highschool. Using thottbot to get information on quests, having nothing like DBM for molten Core or Ony.
I was randomly recommended this channel and found it hilarious that he was doing the same thing. I'm not sure if I need every essay to be a fancy power point, but it's cute to see the style in a different context.I'm not gonna link him, as it's fundamentally off topic, but check out Bobby Broccoli, he does videos on Jon Bois's Google Earth style about drama in the world of Physics Academia. So much so he has a video called "How To Animate In Google Earth (Like Jon Bois!)"