View: https://youtu.be/kVYaywufD4c
m5 CampsStage5 dec06 2017
www.youtube.com
View: https://twitter.com/Stip0_/status/1626650321631211520?s=20
Features
Loot Container SystemIn previous DR titles loot was strewn all over the ground making it difficult to tell what was important or useful. It was also extremely taxing on the resources rendering it all out. This was my proposed solution - a loot container system that would allow us to contextualize different drops, clean up the environment, and free up some memory!
Camps
An early prototype of the jungle level with plenty of zombies to kill and several gang bases to raid leading up to a final boss! I also created the fence spawners, bush spawners, and trunk spawners tech for this level. The El Guapo Boss Fight was in the early phases but you get the idea - some crazy kind of drug lord with an electrified metallic fake arm - what else do you need to know?!
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Looks like Chuck would've come back (perhaps this was a prequel as it dropped the numbering?). There isn't too much to see from the footage but it's interesting to see something that was canceled nonetheless.