I just finished DMC (thank you gamepass) once again. I always liked this game thanks to the deep gameplay. The way NT implemented the weapons and ability to do combos was addicting IMO.
I know why many hated this game. As much as I can defend this game, it has a lot of problems and having an unlikable Dante is not helping the matter.
I think Capcom wanted a new direction with the series? After a problematic DMC4, they wanted to try something new.
Who do we blame for trying to change DMC to gravitate to a western audience? Both Capcom and Ninja Theory are credited under Story. However, I want to say Ninja Theory was just following the directive they had under Capcom.
It didn't work according to the masses even though it did receive great reviews.
Finishing the game once again, can we all agree NT did an outstanding job with its level design? I mean, the whole limbo idea was pretty interesting and it allow for some fun levels.
Who can hate this?
Skip to 3:40
When the world flips upside down was just creative genius IMO.
Who can forget Bob Barbas? The boss fight was incredibly fun.
Even down to the clever way they played the scene from a helicopter news anchor POV.
How about the Nightclub level with John Wick 2 type of OST in the background?
Seeing the wavelengths of an audio mix going up and down synced with the music on the walls was something else.
I can go on.
Ultimately, DMC gets a lot of hate for the right reasons. But, it is unfortunate if we forget what NT did with the gameplay and design of the game.
I be more than happy if DMC5 takes a few pages from it when it comes to the levels.
Thoughts??
P.S. I replayed it with old school DMC dante costume. It helps.
I know why many hated this game. As much as I can defend this game, it has a lot of problems and having an unlikable Dante is not helping the matter.
I think Capcom wanted a new direction with the series? After a problematic DMC4, they wanted to try something new.
Who do we blame for trying to change DMC to gravitate to a western audience? Both Capcom and Ninja Theory are credited under Story. However, I want to say Ninja Theory was just following the directive they had under Capcom.
It didn't work according to the masses even though it did receive great reviews.
Finishing the game once again, can we all agree NT did an outstanding job with its level design? I mean, the whole limbo idea was pretty interesting and it allow for some fun levels.
Who can hate this?
Skip to 3:40
When the world flips upside down was just creative genius IMO.
Who can forget Bob Barbas? The boss fight was incredibly fun.
Even down to the clever way they played the scene from a helicopter news anchor POV.
How about the Nightclub level with John Wick 2 type of OST in the background?
Seeing the wavelengths of an audio mix going up and down synced with the music on the walls was something else.
I can go on.
Ultimately, DMC gets a lot of hate for the right reasons. But, it is unfortunate if we forget what NT did with the gameplay and design of the game.
I be more than happy if DMC5 takes a few pages from it when it comes to the levels.
Thoughts??
P.S. I replayed it with old school DMC dante costume. It helps.
Last edited: