I'm getting the suggestion from all these analyses that revenue per user in this 'new' world of services/subscriptions is a lot lower than in the trad console+unit-purchase market.
If that's the case - I'm not totally sure it is, but let's say it is - how many users will a company have to reach under these models to match the revenues achievable to date on high console userbases?
I also see the suggestion that MS is going to 'compete' with $1 gamepass subs. Is that actually a long term strategy or a short term marketing tactic - does that deal have an expiry? Is that deal really sustainable long term?
Well, 1$ is obviously great value, but that is not financially sustainable, devs must be payed, and by the cost of less of a game per user a year i fail to see how we can get a healthy ecosystem, unless everything is f2p or shovelware.
Maybe the target is to 'destroy' competition using MS's money from other sections that are profitable.
The thing is some people seem to be happy with that, but once competition doesn't exist anymore.. well be prepared. Seems a very short term perspective to me
I mean Nintendo and Playstation make the most in gaming revenue currently and they both are selling gaming hardware in order to achieve that. Not sure if just adding services to more platforms will always equal more revenue.
Maybe if you own the product, the games, but with almost everything being 3rd party... That can be available on other platforms... Imagine if Nintendo offered a similar product with their first party plus 3rd party, why would you choose Microsoft one?
Not to mention that, like Netflix, many players will probably offer similar deals, since no hardware barrier is there any more.