Surface Pro is a PC. Yes, you could always play via PC browser. You didn't answer his question at all.
why so agressive? And playing it via the surface is absolutely mobile for me compared to a tv.
Surface Pro is a PC. Yes, you could always play via PC browser. You didn't answer his question at all.
Yeah that's not population, that's average login time. Stop purposefully mixing up things and then claiming "population gets higher", which still is completely untrue. If ten people log on for 5 minutes or 16 hours a day, the population still stays at ten. Don't expect everyone else to use or respect your wording in discussion when it's plain wrong.I don't care about play time. It doesn't directly affect me as a player. I care about the number of players in the game at any moment, which is a measure of population.
If the same number of people are playing each day, and those people are playing for longer, then the average population of the game server through the day will be higher. The same holds true for each mode.
There is plenty of reason to suspect that exactly this would happen at launch, even without the observations from people who have actually played through that time.
Destiny 2 on Stadia is better than the Xbox One and PlayStation 4 versions. They run at 30fps, and it runs at 60fps.Stadia is already dead and it's going to be even more dead when the next gen consoles are shown this year. Stadia doesn't even have ports that are better than current gen games at the moment. Fuckin RIP
I own Stadia.
To get promotions at Google, you need to be on active/new projects rather than maintaining legacy systems (although this is true anywhere). This explains why there are a lot of new products that get cancelled soon afterwards. It's just human nature to chase the promotion by whatever means necessary, and then abandon the project once it's served its purpose.
It's funny. It's easier to be promoted at Google by jumping over to a competitor and then jumping back. You'll also get bigger raises this way than to be promoted from within.
Stadia's D2 population has been continuously growing, contrary to what these stats might indicate. They are still very low, but there are far more players around now.
465k on PS4Do people still play the console version? I stopped by the bungee forums, and the mood seemed depressing as ever.
Wow. That is surprising to me. I quit last February, after playing everyday since the D1 beta. Good numbers still.465k on PS4
338k on Xbox
last 24 hours, gets quite a bit higher during big events
Yeah that's not population, that's average login time. Stop purposefully mixing up things and then claiming "population gets higher", which still is completely untrue. If ten people log on for 5 minutes or 16 hours a day, the population still stays at ten. Don't expect everyone else to use or respect your wording in discussion when it's plain wrong.
It doesn't make sense to chase a job only for the position to disappear once the new product/service/initiative is dead.
I guess that depends entirely on what Stadia's moves are over the next month. If nothing changes, then no.
ten times the skullgirls cast.
You don't have to start over from scratch there is cross-progression.I'm going to guess that anyone who wanted to play Destiny 2 was already playing it. No one wants to start over from scratch.
I completely forgot about Phil Harrison and just realized that we haven't heard a peep from him since launch. I wonder what he's up too or if he's even still at Google?This will be key, I wonder if there has not been a single word from Phil Harrison because Google silenced him. He really fucked the while messaging up for the product.
This should have been launched as a beta with way better communication on what to expect. Xcloud offering is absolutely in response to Stadia so hopefully there is strong competition in cloud gaming to keep it coming
One of the big sacrifices of not going with Windows.Stadia games desperately need cross-play and cross-saves in all of their games.
I am split over this. I think Destiny ultimately must become a cross-play game, but I also love playing PvP on Stadia without the laggy riff raff.Stadia games desperately need cross-play and cross-saves in all of their games.
I'm going to guess that anyone who wanted to play Destiny 2 was already playing it. No one wants to start over from scratch.
I'm taking about the beefed up beta, not the creation of the product.XCloud has been in the works for ages now, and well before Stadia showed up.
I still think that real endgame for Google is to licence the technology to publishers. All of them pretty much have their own ecosystems but lack streaming technology (EA started working on one recently).This is beyond OG xbox, this is WiiU-scale failure for Google.
My bet is in incorporating it into the Google/Android ecosystem proper, so it'll be preinstalled on phones, TVs, you name it, like the play store. And free to start, thus raking in gazillions.I still think that real endgame for Google is to licence the technology to publishers. All of them pretty much have their own ecosystems but lack streaming technology (EA started working on one recently).
Quadruple agent Phil Harrison is celebrating victory with Sony after sabotaging everyone.I completely forgot about Phil Harrison and just realized that we haven't heard a peep from him since launch. I wonder what he's up too or if he's even still at Google?
If I am playing Destiny, and there are 1000 people online at that time, then the current population is 1000. That is not the "average login time." It is also the only measure of population that matters to someone playing the game, because it determines how many are available to play with or against.
Average population is directly proportional to total playtime across all users (hours played daily/ 24).
That is population. There isn't a better word for it.
Total playtime goes up if the number of daily users increases or if the average session length increases.
The number of players around in the game has increased quite a bit over the past month. In other words, the population has increased.
I guess that depends entirely on what Stadia's moves are over the next month. If nothing changes, then no.
Yea one thing is buying digital. Buying something on the cloud that can go *poof* when the service ends. Yea I'm not buying anything I own for cloud use.Buying games in the cloud is just a massive turnoff for me. I can imagine the same for most people as well.
Stadia games desperately need cross-play and cross-saves in all of their games.
Well, those are CoD on WiiU numbers. Good enough for finding death matches, but not enough for continued support. Now, this is supposed to be Stadia premier game.For the less sensitive out there, Stadia's population as of yesterday.
As far as I can tell, this looks like roughly the same population numbers as it had in mid-November. I can't say that it's rising or falling with just those 2 points of reference, but it may have had higher numbers in December (which would mean some decline if it fell back to near-launch totals). But that's just conjecture unless someone else has that info. Sorry; I don't know how to make Charlemagne show historical data. I think it can, but I can't figure out how to do so.
For reference, the populations on PC, PS4 and Xbox respectively as of yesterday.
Regardless, it's cool that some of you are saying you don't feel the small community size on Stadia. I'd expect matchmaking to take a long time for some of these activities with numbers like this, so kudos to Bungie if you're not having trouble doing group stuff like Altar or PvP.
I can't imagine trying to find a raid party with only 426 people on the planet looking to do a raid on any given day.
Tech is totally there, it's quite amazing.Stadia launched too early. Tech isn't quite there yet. Sucks cuz another competitor would have been cool.
the tech is there, I'd say. the service just sucksStadia launched too early. Tech isn't quite there yet. Sucks cuz another competitor would have been cool.
I still can't wrap my head around the idea that they thought it would be smart to release a streaming service and still charge per game on top of the subscription