I guess that would partly explain this personal anecdote. I did the Yakuza 6, Kiwami 2, and Judgment video reviews for them by way of being friends with Derrick. Payment wasn't discussed or offered, just the opportunity to cover the games (and by extension, own a digital copy of each title, naturally). Since money is a sensitive topic I want to state plainly that I absolutely could have asked about it and didn't, so I hold no ill will toward him or GX on it. I'm on friendly terms with some of the other guys involved and one of their newer hires so I hope I'm coming across kindly and respectfully as I've never spoken with Andre. But in retrospect I can see why it wasn't offered if the main crew was getting by on peanuts lol. The peak of any of the videos was around 20K views as they were a pretty strange fit for the channel, but I hope whatever they did earn went to Derrick. He's a great guy and I'm happy to know him.
Also on the topic of crunch this is a great time to shout out SEGA for sending codes on each of these titles weeks in advance. There was absolutely no pressure or rush and I could play each of them at my own leisure to construct my thoughts; pretty much the ideal scenario when it comes to early copies.
Always nice to read rather neutral experiences.
From a "just a gig" perspective a game code for a review sounds like a good deal if its not your job, and the channel is not big. GX is kinda in a weird spot, its big enough that work ethics are a true subject, yet it seems as if they are strugling with money.
I truly hope its not that bad for the current cast, and that maybe they and andre can correct the course and maybe get more sustainable in the long run.
Nintendo WIre, still work there but we're a pretty small fish in the big pond that is games coverage. That probably helped things go smoother for us, though it was still a bit bumpy and we treated it pretty seriously all the same. I figure there's inherently a lot more pressure when you're dealing with potentially millions of hits and thus things need to be locked down more concretely.
Either way though, in recent years I can't see any excuse for not having every staff member on-site get the opportunity to check out the E3 showfloor. Most of the news happens pre-E3, and even Treehouse ended after two days the last time they did it, giving two days of freedom. Hell I barely played any demos when I went because of the queues, but I at least got to experience the spectacle of it all.
Oh, never read something from there, but have heard about it. Yeah, keeping a big news organisation up and running is not a smal task. Being small keeps you flexible.
how it was: yeah. But also, it was a gradual change, and doing it the old way was probably safer for a long time.
By 2019 it probably was not reasonable anymore to do it the old way.
As an outlet i would rather have interviews and background information then just playing a gameplay demo that hundreds of people will play of games that will release in just a view months. But im also not running a media outlet, so no idea how realistic that is and how interesting for a general audience