Terranigma's art designer Kamui Fujiwara got quite active on Twitter earlier this year and got to even upload a compressed file with unseen concept art (covered in this thread back then).
Then, a few weeks ago he started uploading new illustrations depicting key scenes in the game in order to commemorate the game's 25th anniversary. Here's a sample, you can check the rest in his twitter feed.
But the piece of news that encouraged me to open this thread is that Japanese fans, backed by with Kamui Fujiwara himself and former composer Miyoko Takaoka, opened a Change.org petition to convince Square-Enix to rerelease in some form.
Link to the petition (in Japanese, may not work properly on some browsers).
And the plea in the petition (translated into English using DeepL):
I was not aware of the following the game had in Japan, so I didn't imagine it had whole fests and conventions around it. Overall this is shaping to be the most promising thing that has happened to the game in a long time, and while I'm not optimistic Square-Enix will do anything, at least it will raise awareness about the game and invite more people to play it. Whether you have experienced Terranigma before or want to aid in its preservation efforts, please sign the petition! The dream would be a collection with the other pair of the "Soul Blazer Trilogy", Soul Blazer and Illusion of Time.
Then, a few weeks ago he started uploading new illustrations depicting key scenes in the game in order to commemorate the game's 25th anniversary. Here's a sample, you can check the rest in his twitter feed.
But the piece of news that encouraged me to open this thread is that Japanese fans, backed by with Kamui Fujiwara himself and former composer Miyoko Takaoka, opened a Change.org petition to convince Square-Enix to rerelease in some form.
Link to the petition (in Japanese, may not work properly on some browsers).
And the plea in the petition (translated into English using DeepL):
I want to revive my favorite TV game of over 25 years, "Terranigma" (formerly Enix/Quintet), by distributing it as an archive!
Mr. Kamui Fujiwara, who worked on the art and character design of Terranigma, and Ms. Miyoko Kobayashi, who created many of the divine songs, are cooperating in this project. Let me tell you a little bit about why I, as a fan of the game, decided to join hands with Kamui Fujiwara and Miyoko Kobayashi.
"Terranigma" was released on October 20, 1995 by the former Enix Corporation (produced by Quintet Co., Ltd.), with a magnificent story based on "Genesis", an overwhelming world view created by Kamui Fujiwara, the art and character designer, and sound creators Miyoko Kobayashi and Masanori Hikiji. The many divine songs created by sound creators Miyoko Kobayashi and Masanori Hikiji further colored the world view and captivated many players. Even now, people are eagerly waiting for ports and remakes.
I am one of those people who were fascinated by "Terranigma". While many masterpieces called "retro games" that have been on the market for more than 20 years are being ported or remade one after another, all the users who have played "Terranigma" say that it is strange that the title, which was praised as a "divine game" and a "super masterpiece", has not been ported or remade for a long time. It's just not right. It is difficult to play on the current Super Nintendo Entertainment System (software is not available, the backup function of the game software is weakened, and saved data is easily lost, etc.). I am afraid that it will be a great loss for Japan's game cultural assets if it is not passed on to future generations. This is because "Terranigma" is a work that taught me many important and precious things to live by.
I have been holding an event called "Hero Resurrection Festival" on Twitter (Twitter) (HP) every year on October 20 since the 20th anniversary of the release of "Terranigma" with the faint hope that it might reach the production side if we raise excitement about it. The content of the event is to have fans connect with each other and tweet their thoughts on Terranigma and memories of playing the game with hashtags. And for the 20th anniversary, we collaborated with Miyoko Kobayashi and released the "Creation 20th Anniversary Video". And last year, for the 25th anniversary, we collaborated with Miyoko Kobayashi for the first time in five years and released the "25th Anniversary of Terranigma" video. After watching this video, Kamui Fujiwara stood up and generously showed the original setting pictures and high-resolution remade key visuals of "Terranigma" on Twitter, which excited the fans on Twitter. At that time, Miyoko Kobayashi and Kamui Fujiwara contacted me personally, and they drew me in, inspiring me to do what I could for the true revival of "The Creation". Miyoko Kobayashi started to compose a new song to accompany the picture. I, kisato, am playing a role to support their activities and get the fans excited.
I would like to see the game ported and remade, but first I would like to see it archived.
If we can achieve that, and if we can produce "results", then there may be a next step. The first thing you can do for the revival of the game is to participate in the signature campaign. And for those of you who loved "Terranigma" and don't know about this call, can you please help us? Thank you very much for your cooperation.
Translated with www.DeepL.com/Translator (free version)
I was not aware of the following the game had in Japan, so I didn't imagine it had whole fests and conventions around it. Overall this is shaping to be the most promising thing that has happened to the game in a long time, and while I'm not optimistic Square-Enix will do anything, at least it will raise awareness about the game and invite more people to play it. Whether you have experienced Terranigma before or want to aid in its preservation efforts, please sign the petition! The dream would be a collection with the other pair of the "Soul Blazer Trilogy", Soul Blazer and Illusion of Time.