From Deadline via Nielsen
These are the numbers for premium games:
Here's the rest of them.he free-to-play title generated the most annual revenue of any game in history, raking in $2.4 billion in 2018, according to estimates from Nielsen's SuperData.
The firm said Fortnite's multi-platform release on PC, console and mobile allowed it to reach a massive audience. Publisher Epic Games kept the momentum going by regularly updated the game with new modes, weapons and environments.
Fortnite also revolutionized game monetization with battle pass, a limited-time, in-game purchase that rewards players with digital items they need to complete challenges.
"Games like Dota 2 have sold battle passes in the past, but Fortnite made them a core part of its monetization strategy, with 34% of U.S. Fortnite players buying them regularly," SuperData notes in its report on the state of the game industry.
These are the numbers for premium games:
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